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Seperating out hunter targets to its own directory structure
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@ -121,36 +121,6 @@
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</condition>
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</condition>
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</animation>
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</animation>
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<model>
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<path>Axalp_Target.ac</path>
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<name>hilltarget</name>
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</model>
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<animation>
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<type>select</type>
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<object-name>hilltarget</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/int[17]</property>
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<value>8</value>
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</equals>
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</condition>
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</animation>
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<model>
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<path>Axalp_CliffTarget.ac</path>
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<name>clifftarget</name>
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</model>
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<animation>
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<type>select</type>
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<object-name>clifftarget</object-name>
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<condition>
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<equals>
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<property>sim/multiplay/generic/int[17]</property>
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<value>9</value>
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</equals>
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</condition>
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</animation>
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<model>
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<model>
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<path>Aircraft/depot/Models/smoke.xml</path>
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<path>Aircraft/depot/Models/smoke.xml</path>
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<offsets>
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<offsets>
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@ -118,24 +118,6 @@
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</binding>
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</binding>
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</button>
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</button>
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<button>
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<legend>Hill Target</legend>
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<binding>
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<command>property-assign</command>
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<property>sim/multiplay/generic/int[17]</property>
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<value>8</value>
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</binding>
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</button>
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<button>
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<legend>Cliff Target</legend>
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<binding>
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<command>property-assign</command>
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<property>sim/multiplay/generic/int[17]</property>
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<value>9</value>
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</binding>
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</button>
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</group>
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</group>
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</PropertyList>
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</PropertyList>
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
BIN
hunter/Models/axalp_clifftarget.blend
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BIN
hunter/Models/axalp_clifftarget.blend
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BIN
hunter/Models/axalp_target.blend
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BIN
hunter/Models/axalp_target.blend
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Binary file not shown.
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