Seperating out hunter targets to its own directory structure

pull/9/head
Rick Gruber-Riemer 5 years ago
parent f899e63b71
commit 15d4134ac4

@ -121,36 +121,6 @@
</condition>
</animation>
<model>
<path>Axalp_Target.ac</path>
<name>hilltarget</name>
</model>
<animation>
<type>select</type>
<object-name>hilltarget</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[17]</property>
<value>8</value>
</equals>
</condition>
</animation>
<model>
<path>Axalp_CliffTarget.ac</path>
<name>clifftarget</name>
</model>
<animation>
<type>select</type>
<object-name>clifftarget</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[17]</property>
<value>9</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/depot/Models/smoke.xml</path>
<offsets>

@ -118,24 +118,6 @@
</binding>
</button>
<button>
<legend>Hill Target</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>8</value>
</binding>
</button>
<button>
<legend>Cliff Target</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>9</value>
</binding>
</button>
</group>
</PropertyList>

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