oprf_assets/ZSU-23/zsu-23-set.xml

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2021-04-15 03:28:19 +08:00
<?xml version="1.0" encoding="UTF-8"?>
<!--
systems adapted from truck by onox
model by Jüttner Domokos aka Rudolf
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<PropertyList>
<environment>
<in-to-wind type="bool">false</in-to-wind>
</environment>
<carrier>
<fdm>
<settings>
<!-- The maximum bank angle during full rudder deflection -->
<bank-limit type="double">15.0</bank-limit>
<!-- Frequency and overshoot of the oscillator used to
simulate heeling (roll).
-->
<heel-frequency type="double">0.5</heel-frequency>
<heel-overshoot type="double">4.0</heel-overshoot>
<!-- Frequency and overshoot of the oscillator used to
simulate trimming (pitch).
-->
<trim-frequency type="double">0.32</trim-frequency>
<trim-overshoot type="double">0.45</trim-overshoot>
<!-- The speed of the waves plus speed of the ship in knots
which generates the maximum overshoot of the trim
oscillation.
-->
<max-trim-oscillation-wave-kt type="double">30.0</max-trim-oscillation-wave-kt>
<!-- The speed of the waves in knots which generates the
maximum overshoot of the heel oscillation.
-->
<max-heel-oscillation-wave-kt type="double">20.0</max-heel-oscillation-wave-kt>
<movement type="bool">true</movement>
</settings>
</fdm>
</carrier>
<sim> <!-- include="Sim/views.xml"> -->
<author>pinto, onox, Rudolf</author>
<description>ZSU-23-4M "Shilka" AAA defence system</description>
<status>alpha</status>
<aircraft-version>0.1</aircraft-version>
<flight-model>null</flight-model>
<aero>KPN-D</aero>
<aircraft-operator>KPN</aircraft-operator>
<model>
<path>Aircraft/ZSU-23/Models/ZSU-23-4M.xml</path>
<!-- Uncloak weather balloons visiting Earth -->
<always-show-in-MP type="bool">true</always-show-in-MP>
</model>
<sound>
<path>Sounds/sound.xml</path>
</sound>
<presets>
<onground>true</onground>
</presets>
<current-view>
<deck-park type="bool">true</deck-park>
<z-offset-dec-step type="double">0.0</z-offset-dec-step>
<z-offset-inc-step type="double">0.0</z-offset-inc-step>
<can-change-z-offset type="bool">false</can-change-z-offset>
<z-offset-min-m type="float">100.0</z-offset-min-m>
<z-offset-max-m type="float">2000.0</z-offset-max-m>
</current-view>
<hud>
<path n="1">Aircraft/ZSU-23/Hud/hud.xml</path>
<visibility n="1">true</visibility>
<font>
<size type="float">11.0</size>
</font>
</hud>
<menubar include="Dialogs/menu.xml"/>
<multiplay>
<generic>
<int n="0" type="int">0</int>
<float n="0" type="double">0</float> <!-- Turret azimuth -->
<float n="1" type="double">0</float> <!-- gun elevation -->
<float n="2" type="double">0</float> <!-- radar azimuth -->
<float n="3" type="double">0</float> <!-- radar elevation -->
<bool n="0" type="bool" alias="/controls/armament/trigger"/>
</generic>
</multiplay>
<systems>
<autopilot>
<path>Systems/fbw.xml</path>
</autopilot>
<autopilot>
<path>Systems/fdm.xml</path>
</autopilot>
<property-rule>
<path>Systems/radar-pos.xml</path>\
</property-rule>
</systems>
<menubar>
<default>
<menu n="100">
<label>Truck</label>
<enabled type="bool">true</enabled>
<item>
<label>Event Log</label>
<binding>
<command>dialog-show</command>
<dialog-name>flightlog</dialog-name>
</binding>
</item>
</menu>
</default>
</menubar>
<previews>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>thumbnail.png</path>
</preview>
</previews>
</sim>
<input>
<keyboard>
<key n="97">
<name>a</name>
<desc>Rotate Gun Left</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[0]</property>
<step>1</step>
<min>-180</min>
<max>180</max>
<wrap>true</wrap>
</binding>
</key>
<key n="100">
<name>d</name>
<desc>Rotate Gun Right</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[0]</property>
<step>-1</step>
<min>-180</min>
<max>180</max>
<wrap>true</wrap>
</binding>
</key>
<key n="101">
<name>e</name>
<desc>Gun Trigger</desc>
<binding>
<command>property-assign</command>
<property>controls/armament/trigger</property>
<value>true</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>controls/armament/trigger</property>
<value>false</value>
</binding>
</mod-up>
</key>
<key n="115">
<name>s</name>
<desc>Rotate Gun Down</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[1]</property>
<step>-1</step>
<min>-10</min>
<max>85</max>
</binding>
</key>
<key n="119">
<name>w</name>
<desc>Rotate Gun Up</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[1]</property>
<step>1</step>
<min>-10</min>
<max>85</max>
</binding>
</key>
</keyboard>
</input>
<controls>
<armament>
<trigger type="bool">0</trigger>
</armament>
</controls>
<payload>
<armament>
<models type="string">Aircraft/ZSU-23/Models/emesary/</models>
<msg type="bool">true</msg>
<enable-craters type="bool">true</enable-craters>
<MLW-bearing type="double">0</MLW-bearing>
<MLW-count type="int">0</MLW-count>
<MLW-launcher type="string"></MLW-launcher>
<MAW-bearing type="double">0</MAW-bearing>
<MAW-active type="bool">false</MAW-active>
<spike type="bool">false</spike>
</armament>
</payload>
<nasal>
<notifications>
<file>Aircraft/ZSU-23/Nasal/ArmamentNotification.nas</file>
<file>Aircraft/ZSU-23/Nasal/GeoBridgedTransmitter.nas</file>
</notifications>
<carrier>
<file>Aircraft/ZSU-23/Nasal/fdm.nas</file>
</carrier>
<damage>
<file>Aircraft/ZSU-23/Nasal/damage.nas</file>
</damage>
</nasal>
<input>
<mice include="Sim/mice.xml"/>
</input>
</PropertyList>