2020-01-12 00:01:39 +08:00
<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright (c) 2015 onox
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http: / / w w w . g n u . o r g / l i c e n s e s /> .
-->
<PropertyList >
<environment >
<in-to-wind type= "bool" > false</in-to-wind>
</environment>
<carrier >
<fdm >
<settings >
<!-- The maximum bank angle during full rudder deflection -->
<bank-limit type= "double" > 15.0</bank-limit>
<!-- Frequency and overshoot of the oscillator used to
simulate heeling (roll).
-->
<heel-frequency type= "double" > 0.5</heel-frequency>
<heel-overshoot type= "double" > 4.0</heel-overshoot>
<!-- Frequency and overshoot of the oscillator used to
simulate trimming (pitch).
-->
<trim-frequency type= "double" > 0.32</trim-frequency>
<trim-overshoot type= "double" > 0.45</trim-overshoot>
<!-- The speed of the waves plus speed of the ship in knots
which generates the maximum overshoot of the trim
oscillation.
-->
<max-trim-oscillation-wave-kt type= "double" > 30.0</max-trim-oscillation-wave-kt>
<!-- The speed of the waves in knots which generates the
maximum overshoot of the heel oscillation.
-->
<max-heel-oscillation-wave-kt type= "double" > 20.0</max-heel-oscillation-wave-kt>
<movement type= "bool" > true</movement>
</settings>
</fdm>
</carrier>
<sim >
<author > vanosten</author>
2020-01-12 16:38:58 +08:00
<description > Hunter MP Targets</description>
<long-description > MP target models for the Hunter simulation. These models do not fly and are only meant to be displayed over MP. There is no damage or other logic.</long-description>
2020-01-12 00:01:39 +08:00
<status > alpha</status>
<aircraft-version > 0.1</aircraft-version>
<flight-model > null</flight-model>
<aero > KPN-D</aero>
<aircraft-operator > KPN</aircraft-operator>
<model >
<path > Aircraft/hunter/Models/hunter.xml</path>
<!-- Uncloak weather balloons visiting Earth -->
<always-show-in-MP type= "bool" > true</always-show-in-MP>
</model>
<presets >
<onground > true</onground>
</presets>
2020-01-12 16:38:58 +08:00
<startup >
<splash-texture > Aircraft/hunter/seatarget.jpg</splash-texture>
</startup>
2020-01-12 00:01:39 +08:00
<current-view >
<deck-park type= "bool" > true</deck-park>
<z-offset-dec-step type= "double" > 0.0</z-offset-dec-step>
<z-offset-inc-step type= "double" > 0.0</z-offset-inc-step>
<can-change-z-offset type= "bool" > false</can-change-z-offset>
<z-offset-min-m type= "float" > 100.0</z-offset-min-m>
<z-offset-max-m type= "float" > 2000.0</z-offset-max-m>
</current-view>
<systems >
</systems>
<multiplay >
<visibility-range-nm type= "int" > 750</visibility-range-nm>
<generic >
<int n= "0" type= "int" > 0</int>
<int n= "2" type= "int" > 1</int>
<int n= "17" type= "int" > 0</int>
</generic>
</multiplay>
<menubar >
<default >
<menu n= "100" >
<label > Hunter Targets</label>
<enabled type= "bool" > true</enabled>
<item >
<label > Type</label>
<binding >
<command > dialog-show</command>
<dialog-name > type</dialog-name>
</binding>
</item>
</menu>
</default>
</menubar>
<chase-distance-m type= "double" archive= "y" > -250.0</chase-distance-m>
</sim>
</PropertyList>