oprf_assets/MIM-104D/Sounds/sound.xml

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<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<fx>
<launch>
<name>missile</name>
<path>Aircraft/MIM-104D/Sounds/launch-gem.wav</path>
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<mode>once</mode>
<condition>
<property>payload/armament/gem/sound-fire-on-off</property>
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</condition>
<reference-dist>50</reference-dist>
<max-dist>15000</max-dist>
<position>
<x> 0.01 </x>
<y> 0.01 </y>
<z> 0.01 </z>
</position>
<volume>
<factor>1</factor>
<max>1</max>
</volume>
</launch>
<missile-hit>
<!-- multiple of these so the sound can be played over each other -->
<name>missile-hit0</name>
<path>Aircraft/MIM-104D/Sounds/missile-explo.wav</path>
<mode>once</mode>
<type>avionics</type>
<condition>
<equals>
<property>payload/armament/flags/explode-sound-on-0</property>
<value>1</value>
</equals>
</condition>
<volume>
<property>payload/armament/flags/explode-sound-vol-0</property>
<factor>1</factor>
</volume>
</missile-hit>
<missile-hit>
<!-- multiple of these so the sound can be played over each other -->
<name>missile-hit1</name>
<path>Aircraft/MIM-104D/Sounds/missile-explo.wav</path>
<mode>once</mode>
<type>avionics</type>
<condition>
<equals>
<property>payload/armament/flags/explode-sound-on-1</property>
<value>1</value>
</equals>
</condition>
<volume>
<property>payload/armament/flags/explode-sound-vol-1</property>
<factor>1</factor>
</volume>
</missile-hit>
<missile-hit>
<!-- multiple of these so the sound can be played over each other -->
<name>missile-hit2</name>
<path>Aircraft/MIM-104D/Sounds/missile-explo.wav</path>
<mode>once</mode>
<type>avionics</type>
<condition>
<equals>
<property>payload/armament/flags/explode-sound-on-2</property>
<value>1</value>
</equals>
</condition>
<volume>
<property>payload/armament/flags/explode-sound-vol-2</property>
<factor>1</factor>
</volume>
</missile-hit>
<missile-hit>
<!-- multiple of these so the sound can be played over each other -->
<name>missile-hit3</name>
<path>Aircraft/MIM-104D/Sounds/missile-explo.wav</path>
<mode>once</mode>
<type>avionics</type>
<condition>
<equals>
<property>payload/armament/flags/explode-sound-on-3</property>
<value>1</value>
</equals>
</condition>
<volume>
<property>payload/armament/flags/explode-sound-vol-3</property>
<factor>1</factor>
</volume>
</missile-hit>
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</fx>
</PropertyList>