oprf_assets/depot/Nasal/damage.nas

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var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
var TRUE = 1;
var FALSE = 0;
var hp = 10000;
var hp_max = hp;
#
# Install: Include this code into an aircraft to make it damagable. (remember to add it to the -set file)
#
# Author: Nikolai V. Chr. (with some improvement by Onox and Pinto)
#
#
var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
var TRUE = 1;
var FALSE = 0;
var cannon_types = {
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" M70 rocket hit": 0.30,
" M55 cannon shell hit": 0.20,
" KCA cannon shell hit": 0.20,
" Gun Splash On ": 0.30,
" M61A1 shell hit": 0.20,
" GAU-8/A hit": 0.30,
" BK27 cannon hit": 0.20,
" GSh-30 hit": 0.20,
" 7.62 hit": 2.50, #UH-1
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" 50 BMG hit": 3.00, #p-47
};
var warhead_lbs = {
"aim-120": 44.00,
"AIM120": 44.00,
"RB-99": 44.00,
"aim-7": 88.00,
"RB-71": 88.00,
"aim-9": 20.80,
"AIM9": 20.80,
"AIM-9": 20.80,
"RB-24": 20.80,
"RB-24J": 20.80,
"RB-74": 20.80,
"R74": 16.00,
"MATRA-R530": 55.00,
"Meteor": 55.00,
"AIM-54": 135.00,
"Matra R550 Magic 2": 27.00,
"Matra MICA": 30.00,
"RB-15F": 440.92,
"SCALP": 992.00,
"KN-06": 315.00,
"GBU12": 190.00,
"GBU16": 450.00,
"Sea Eagle": 505.00,
"AGM65": 200.00,
"RB-04E": 661.00,
"RB-05A": 353.00,
"RB-75": 126.00,
"M90": 500.00,
"M71": 200.00,
"MK-82": 192.00,
"LAU-68": 10.00,
"M317": 145.00,
"GBU-31": 945.00,
"AIM132": 22.05,
"ALARM": 450.00,
"STORMSHADOW": 850.00,
"R-60": 6.60,
"R-27R1": 85.98,
"R-27T1": 85.98,
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"FAB-500": 564.00,
"M71R": 200.00,
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};
var incoming_listener = func {
var history = getprop("/sim/multiplay/chat-history");
var hist_vector = split("\n", history);
if (size(hist_vector) > 0) {
var last = hist_vector[size(hist_vector)-1];
var last_vector = split(":", last);
var author = last_vector[0];
var callsign = getprop("sim/multiplay/callsign");
if (size(last_vector) > 1 and author != callsign) {
# not myself
#print("not me");
var m2000 = FALSE;
if (find(" at " ~ callsign ~ ". Release ", last_vector[1]) != -1) {
# a m2000 is firing at us
m2000 = TRUE;
}
if (last_vector[1] == " FOX2 at" or last_vector[1] == " Fox 1 at" or last_vector[1] == " Fox 2 at" or last_vector[1] == " Fox 3 at"
or last_vector[1] == " Greyhound at" or last_vector[1] == " Bombs away at" or last_vector[1] == " Bruiser at" or last_vector[1] == " Rifle at" or last_vector[1] == " Bird away at"
or last_vector[1] == " aim7 at" or last_vector[1] == " aim9 at"
or last_vector[1] == " aim120 at"
or m2000 == TRUE) {
# air2air being fired
if (size(last_vector) > 2 or m2000 == TRUE) {
#print("Missile launch detected at"~last_vector[2]~" from "~author);
if (m2000 == TRUE or last_vector[2] == " "~callsign) {
# its being fired at me
#print("Incoming!");
var enemy = getCallsign(author);
if (enemy != nil) {
#print("enemy identified");
var bearingNode = enemy.getNode("radar/bearing-deg");
if (bearingNode != nil) {
#print("bearing to enemy found");
var bearing = bearingNode.getValue();
var heading = getprop("orientation/heading-deg");
var clock = bearing - heading;
while(clock < 0) {
clock = clock + 360;
}
while(clock > 360) {
clock = clock - 360;
}
#print("incoming from "~clock);
if (clock >= 345 or clock < 15) {
playIncomingSound("12");
} elsif (clock >= 15 and clock < 45) {
playIncomingSound("1");
} elsif (clock >= 45 and clock < 75) {
playIncomingSound("2");
} elsif (clock >= 75 and clock < 105) {
playIncomingSound("3");
} elsif (clock >= 105 and clock < 135) {
playIncomingSound("4");
} elsif (clock >= 135 and clock < 165) {
playIncomingSound("5");
} elsif (clock >= 165 and clock < 195) {
playIncomingSound("6");
} elsif (clock >= 195 and clock < 225) {
playIncomingSound("7");
} elsif (clock >= 225 and clock < 255) {
playIncomingSound("8");
} elsif (clock >= 255 and clock < 285) {
playIncomingSound("9");
} elsif (clock >= 285 and clock < 315) {
playIncomingSound("10");
} elsif (clock >= 315 and clock < 345) {
playIncomingSound("11");
} else {
playIncomingSound("");
}
return;
}
}
}
}
} elsif (1==1) { # mirage: getprop("/controls/armament/mp-messaging")
# latest version of failure manager and taking damage enabled
#print("damage enabled");
var last1 = split(" ", last_vector[1]);
if(size(last1) > 2 and last1[size(last1)-1] == "exploded" ) {
#print("missile hitting someone");
if (size(last_vector) > 3 and last_vector[3] == " "~callsign) {
#print("that someone is me!");
var type = last1[1];
if (type == "Matra" or type == "Sea") {
for (var i = 2; i < size(last1)-1; i += 1) {
type = type~" "~last1[i];
}
}
var number = split(" ", last_vector[2]);
var distance = num(number[1]);
#print(type~"|");
if(distance != nil) {
var dist = distance;
#check distance w/ if statement here
if (contains(warhead_lbs, type)) {
#maxDist = maxDamageDistFromWarhead(warhead_lbs[type]);
} else {
return;
}
if (type == "M90" and distance < 300) {
var failed = fail_systems(warhead_lbs[type]/2);
return;
} elsif (distance < 150) {
var prob = 1;
if ( distance > 50 ) {
distance = distance - 50;
prob = 1 - (distance/100);
}
}
var failed = fail_systems(warhead_lbs[type] * prob);
#ar percent = 100 * probability;
#printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
}
}
} elsif (cannon_types[last_vector[1]] != nil) {
# cannon hitting someone
print("cannon");
if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
print("cannon hit us");
var last3 = split(" ", last_vector[3]);
#print("last3[2]: " ~ last3[2]);
#print("last3[1]: " ~ last3[1]);
if(size(last3) > 2) {
if ( last3[2] == "hits" ) {
var hit_count = num(last3[1]);
}
} else {
var hit_count = 4;
}
var damaged_sys = 0;
var probability = cannon_types[last_vector[1]];
for (var i = 1; i <= hit_count; i = i + 1) {
var failed = fail_systems(probability);
damaged_sys = damaged_sys + failed;
}
# that someone is me!
#print("hitting me");
printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
}
}
}
}
}
}
var maxDamageDistFromWarhead = func (lbs) {
# very simple
var dist = 7*math.sqrt(lbs);
return dist;
}
var fail_systems = func (damage) {
hp = hp - damage;
print("HP: " ~ hp ~ "/" ~ hp_max);
if ( hp < 0 ) {
setprop("/carrier/sunk/",1);
setprop("/sim/multiplay/generic/int[0]",1);
}
return 1;
};
var playIncomingSound = func (clock) {
setprop("sound/incoming"~clock, 1);
settimer(func {stopIncomingSound(clock);},3);
}
var stopIncomingSound = func (clock) {
setprop("sound/incoming"~clock, 0);
}
var callsign_struct = {};
var getCallsign = func (callsign) {
var node = callsign_struct[callsign];
return node;
}
var processCallsigns = func () {
callsign_struct = {};
var players = props.globals.getNode("ai/models").getChildren();
foreach (var player; players) {
if(player.getChild("valid") != nil and player.getChild("valid").getValue() == TRUE and player.getChild("callsign") != nil and player.getChild("callsign").getValue() != "" and player.getChild("callsign").getValue() != nil) {
var callsign = player.getChild("callsign").getValue();
callsign_struct[callsign] = player;
}
}
settimer(processCallsigns, 1.5);
}
processCallsigns();
var logTime = func{
#log time and date for outputing ucsv files for converting into KML files for google earth.
if (getprop("logging/log[0]/enabled") == TRUE and getprop("sim/time/utc/year") != nil) {
var date = getprop("sim/time/utc/year")~"/"~getprop("sim/time/utc/month")~"/"~getprop("sim/time/utc/day");
var time = getprop("sim/time/utc/hour")~":"~getprop("sim/time/utc/minute")~":"~getprop("sim/time/utc/second");
setprop("logging/date-log", date);
setprop("logging/time-log", time);
}
}
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);