oprf_assets/fleet/Models/us-ships/Effects/sprays.xml

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2018-11-20 10:37:22 +08:00
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>sprayfast</name>
<type>normal</type>
<texture>spray.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<offsets>
<x-m>0.0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<!--<pitch-deg>90</pitch-deg>-->
</offsets>
<condition>
<greater-than>
<property>sim/multiplay/generic/float[3]</property>
<value>6</value>
</greater-than>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>80</theta-min-deg>
<theta-max-deg>90</theta-max-deg>
<phi-min-deg>-100</phi-min-deg>
<phi-max-deg>100</phi-max-deg>
<speed-mps>
<property>sim/multiplay/generic/float[3]</property>
<factor>10.5</factor>
<!--
<value>30</value>
-->
<spread>10</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>1</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>10</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property>sim/multiplay/generic/float[3]</property>
<factor>3.5</factor>
<spread>6</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>1</value>
</red>
<green>
<value>1</value>
</green>
<blue>
<value>1</value>
</blue>
<alpha>
<value>0.9</value>
</alpha>
</color>
<size>
<property>sim/multiplay/generic/float[3]</property>
<factor>0.03</factor>
</size>
</start>
<end>
<color>
<red>
<value>0.5</value>
</red>
<green>
<value>0.5</value>
</green>
<blue>
<value>0.8</value>
</blue>
<alpha>
<value>0.1</value>
</alpha>
</color>
<size>
<value>0.3</value>
</size>
</end>
<life-sec>
<value>12.2</value>
</life-sec>
<mass-kg>1.0</mass-kg>
<radius-m>0.9</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>false</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>