mirror of
https://github.com/l0k1/oprf_assets.git
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122 lines
2.7 KiB
XML
122 lines
2.7 KiB
XML
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<?xml version="1.0"?>
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<PropertyList>
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<particlesystem>
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<name>sprayfast</name>
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<type>normal</type>
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<texture>spray.png</texture>
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<emissive>false</emissive>
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<lighting>true</lighting>
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<offsets>
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<x-m>0.0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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<!--<pitch-deg>90</pitch-deg>-->
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</offsets>
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<condition>
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<greater-than>
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<property>sim/multiplay/generic/float[3]</property>
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<value>6</value>
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</greater-than>
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</condition>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>80</theta-min-deg>
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<theta-max-deg>90</theta-max-deg>
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<phi-min-deg>-100</phi-min-deg>
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<phi-max-deg>100</phi-max-deg>
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<speed-mps>
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<property>sim/multiplay/generic/float[3]</property>
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<factor>10.5</factor>
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<!--
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<value>30</value>
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-->
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<spread>10</spread>
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</speed-mps>
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<rotation-speed>
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<x-min-deg-sec>1</x-min-deg-sec>
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<y-min-deg-sec>0</y-min-deg-sec>
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<z-min-deg-sec>0</z-min-deg-sec>
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<x-max-deg-sec>10</x-max-deg-sec>
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<y-max-deg-sec>0</y-max-deg-sec>
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<z-max-deg-sec>0</z-max-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<property>sim/multiplay/generic/float[3]</property>
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<factor>3.5</factor>
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<spread>6</spread>
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</particles-per-sec>
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</counter>
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<align>billboard</align>
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<particle>
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<start>
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<color>
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<red>
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<value>1</value>
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</red>
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<green>
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<value>1</value>
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</green>
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<blue>
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<value>1</value>
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</blue>
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<alpha>
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<value>0.9</value>
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</alpha>
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</color>
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<size>
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<property>sim/multiplay/generic/float[3]</property>
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<factor>0.03</factor>
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</size>
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</start>
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<end>
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<color>
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<red>
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<value>0.5</value>
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</red>
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<green>
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<value>0.5</value>
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</green>
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<blue>
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<value>0.8</value>
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</blue>
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<alpha>
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<value>0.1</value>
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</alpha>
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</color>
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<size>
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<value>0.3</value>
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</size>
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</end>
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<life-sec>
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<value>12.2</value>
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</life-sec>
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<mass-kg>1.0</mass-kg>
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<radius-m>0.9</radius-m>
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</particle>
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<program>
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<fluid>water</fluid>
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<gravity>false</gravity>
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<wind>false</wind>
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</program>
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</particlesystem>
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</PropertyList>
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