2022-11-28 21:04:31 +08:00
|
|
|
# Emesary bridged transmitter for armament notifications.
|
|
|
|
#
|
|
|
|
# Richard Harrison 2017
|
|
|
|
#
|
|
|
|
# NOTES:
|
|
|
|
# 1.The incoming bridges that is defined here will apply to all models that
|
|
|
|
# are loaded over MP; it is better to create the bridges here rather than in the model.xml
|
|
|
|
# So given that we don't want a bridge on all MP models only those that are on OPRF
|
|
|
|
# aircraft that want to receive notifications we will create the incoming bridge here
|
|
|
|
# and thus only an OPRF model will receive notifications from another OPRF model.
|
|
|
|
#
|
|
|
|
# 2. The Emesary MP bridge requires two sides; the outgoing and incoming.
|
|
|
|
# - The outgoing aircraft will forwards all received notifications via MP;
|
|
|
|
# and these will be received by a similarly equipped craft.
|
|
|
|
# - The receiving aircraft will receive all notifications from other MP craft via
|
|
|
|
# the globalTransmitter - which is bridged via property #18 /sim/multiplay/emesary/bridge[18]
|
|
|
|
#------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
# Setup the bridge
|
|
|
|
# armament notification 24 bytes
|
|
|
|
# geoEventNotification - 34 bytes + the length of the RemoteCallsign and Name fields.
|
|
|
|
#NOTE: due to bug in Emesary MP Bridge (fixed in 2019.2 after 24/3/2020) we can only
|
|
|
|
# reliably send one message type per bridge - so for the maximum compatibility
|
|
|
|
# we will use two bridges.
|
|
|
|
# If at some point in the future we target 2019.2 as a min ver we can use a single
|
|
|
|
# bridge and setup the notification list to contain all of the armament hit/flying notifications
|
|
|
|
#i.e. change to [notifications.ArmamentInFlightNotification.new(nil), notifications.ArmamentNotification.new(nil)];
|
|
|
|
var geoRoutedNotifications = [notifications.ArmamentInFlightNotification.new()];
|
|
|
|
var geoBridgedTransmitter = emesary.Transmitter.new("geoOutgoingBridge");
|
2023-09-28 23:12:24 +08:00
|
|
|
var geooutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("mp.geo",geoRoutedNotifications, 18, "", geoBridgedTransmitter);
|
2022-11-28 21:04:31 +08:00
|
|
|
|
|
|
|
# bridge should be tuned to be around 90% of the packet size full.
|
|
|
|
geooutgoingBridge.TransmitFrequencySeconds = 0.75;
|
2023-09-28 23:12:24 +08:00
|
|
|
geooutgoingBridge.MPStringMaxLen = 175; # each is 34 bytes
|
2022-11-28 21:04:31 +08:00
|
|
|
emesary_mp_bridge.IncomingMPBridge.startMPBridge(geoRoutedNotifications, 18, emesary.GlobalTransmitter);
|
|
|
|
|
|
|
|
|
|
|
|
#----- bridge hit (armament) notifications
|
|
|
|
var hitRoutedNotifications = [notifications.ArmamentNotification.new(),notifications.StaticNotification.new()];
|
|
|
|
var hitBridgedTransmitter = emesary.Transmitter.new("armamentNotificationBridge");
|
2023-09-28 23:12:24 +08:00
|
|
|
var hitoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("mp.hit",hitRoutedNotifications, 19, "", hitBridgedTransmitter);
|
2022-11-28 21:04:31 +08:00
|
|
|
hitoutgoingBridge.TransmitFrequencySeconds = 1.5;
|
|
|
|
hitoutgoingBridge.MPStringMaxLen = 120;
|
|
|
|
emesary_mp_bridge.IncomingMPBridge.startMPBridge(hitRoutedNotifications, 19, emesary.GlobalTransmitter);
|
|
|
|
|
|
|
|
#----- bridge object notifications
|
|
|
|
var objectRoutedNotifications = [notifications.ObjectInFlightNotification.new()];
|
|
|
|
var objectBridgedTransmitter = emesary.Transmitter.new("objectNotificationBridge");
|
2023-09-28 23:12:24 +08:00
|
|
|
var objectoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("mp.object",objectRoutedNotifications, 17, "", objectBridgedTransmitter);
|
2022-11-28 21:04:31 +08:00
|
|
|
objectoutgoingBridge.TransmitFrequencySeconds = 0.2;
|
|
|
|
objectoutgoingBridge.MessageLifeTime = 1;
|
|
|
|
objectoutgoingBridge.MPStringMaxLen = 150;
|
|
|
|
emesary_mp_bridge.IncomingMPBridge.startMPBridge(objectRoutedNotifications, 17, emesary.GlobalTransmitter);
|
2023-09-28 23:12:24 +08:00
|
|
|
|
|
|
|
#
|
|
|
|
# debug all messages - this can be removed when testing isn't required.
|
|
|
|
var debugRecipient = emesary.Recipient.new("Debug");
|
|
|
|
debugRecipient.Receive = func(notification)
|
|
|
|
{
|
|
|
|
if (notification.NotificationType != "FrameNotification") {
|
|
|
|
print ("recv(0): type=",notification.NotificationType, " fromIncoming=",notification.FromIncomingBridge);
|
|
|
|
|
|
|
|
if (notification.NotificationType == "ArmamentInFlightNotification") {
|
|
|
|
print("recv(1): ",notification.NotificationType, " ", notification.Ident);
|
|
|
|
debug.dump(notification);
|
|
|
|
|
|
|
|
} else if (notification.NotificationType == "ArmamentNotification") {
|
|
|
|
if (notification.FromIncomingBridge) {
|
|
|
|
print("recv(2): ",notification.NotificationType, " ", notification.Ident,
|
|
|
|
" Kind=",notification.Kind,
|
|
|
|
" SecondaryKind=",notification.SecondaryKind,
|
|
|
|
" RelativeAltitude=",notification.RelativeAltitude,
|
|
|
|
" Distance=",notification.Distance,
|
|
|
|
" Bearing=",notification.Bearing,
|
|
|
|
" RemoteCallsign=",notification.RemoteCallsign);
|
|
|
|
debug.dump(notification);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return emesary.Transmitter.ReceiptStatus_NotProcessed; # we're not processing it, just looking
|
|
|
|
}
|
|
|
|
# uncomment next line to activate debug recipient.
|
|
|
|
#emesary.GlobalTransmitter.Register(debugRecipient);
|