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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#pragma once
#include <string>
#include <map>
#include <ft2build.h>
#include FT_FREETYPE_H
#if defined (SG_MAC)
#include <OpenGL/gl.h>
#include <GLUT/glut.h>
#elif defined (_GLES2)
#include <GLES2/gl2.h>
#else
#include <GL/glew.h> // Must be included before <GL/gl.h>
#include <GL/gl.h>
#include <GL/glut.h>
#endif
/**
* A class to keep all fonts available for future use.
* This also assures a font isn't resident more than once.
*/
class FGFontCache {
public:
FGFontCache ();
~FGFontCache ();
bool Set_Font (const std::string& Font_Name,
const float Size,
GLuint &Glyph_Texture);
bool Get_Char (const char Char,
int &X, int &Y,
int &Left, int &Bottom,
int &W, int &H,
double &X1, double &Y1, // Top (Y1) left (X1)
double &X2, double &Y2) const; // Bottom (Y2) right (X2)
private:
void Get_Pos (const unsigned short ASCII_Code,
const unsigned short Row,
const unsigned short Width,
unsigned int &Line,
unsigned int &Column) const;
void Get_Relative_Pos (const unsigned short ASCII_Code,
const unsigned short Row,
const unsigned short Width,
double &X,
double &Y) const;
static std::string Get_Size (const float Size);
static const unsigned short First_Printable_Char;
static const unsigned short Last_Printable_Char;
static const unsigned int Texture_Size = 1024;
FT_Library m_Ft;
typedef std::map <std::string, FT_Face *> Face_Map_Type;
Face_Map_Type m_Face_Map;
FT_Face *m_Current_Face_Ptr;
char m_Texture[Texture_Size * Texture_Size];
typedef std::map <std::string, unsigned int> Pos_Map_Type;
Pos_Map_Type m_Pos_Map;
unsigned int m_Current_Pos;
GLuint m_Glyph_Texture;
};