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//
// Written by David Megginson, started January 2000.
// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include "ApplicationProperties.hxx"
#include "FGCroppedTexture.hxx"
GLuint FGCroppedTexture::s_current_bound_texture = 0;
map <string, GLuint> FGCroppedTexture::s_cache;
map <string, FGTextureLoaderInterface*> FGCroppedTexture::s_TextureLoader;
FGDummyTextureLoader FGCroppedTexture::s_DummyTextureLoader;
FGCroppedTexture::FGCroppedTexture (const string &path,
const float minX, const float minY,
const float maxX, const float maxY) :
m_path (path),
m_minX (minX), m_minY (minY),
m_maxX (maxX), m_maxY (maxY),
m_texture(0) {
}
FGCroppedTexture::~FGCroppedTexture () {
}
void
FGCroppedTexture::setPath (const string &path) {
m_path = path;
}
const string &
FGCroppedTexture::getPath () const {
return m_path;
}
void
FGCroppedTexture::setCrop (const float minX, const float minY, const float maxX, const float maxY) {
m_minX = minX; m_minY = minY; m_maxX = maxX; m_maxY = maxY;
}
void
FGCroppedTexture::registerTextureLoader (const string &extension,
FGTextureLoaderInterface * const loader) {
if (s_TextureLoader.count (extension) == 0) {
s_TextureLoader[extension] = loader;
}
}
float
FGCroppedTexture::getMinX () const {
return m_minX;
}
float
FGCroppedTexture::getMinY () const {
return m_minY;
}
float
FGCroppedTexture::getMaxX () const {
return m_maxX;
}
float
FGCroppedTexture::getMaxY () const {
return m_maxY;
}
GLuint
FGCroppedTexture::getTexture () const {
return m_texture;
}
void
FGCroppedTexture::bind (const GLint Textured_Layer_Sampler_Loc) {
if (m_texture == 0) {
SG_LOG (SG_COCKPIT,
SG_DEBUG,
"First bind of texture " << m_path);
if (s_cache.count (m_path) > 0 ) {
m_texture = s_cache[m_path];
SG_LOG (SG_COCKPIT,
SG_DEBUG,
"Using texture " << m_path << " from cache (#" << m_texture << ")");
} else {
const SGPath path (ApplicationProperties::GetRootPath (m_path.c_str ()));
const string extension (path.extension ());
FGTextureLoaderInterface *loader (&s_DummyTextureLoader);
if (s_TextureLoader.count (extension) == 0) {
SG_LOG (SG_COCKPIT,
SG_ALERT,
"Can't handle textures of type " << extension);
} else {
loader = s_TextureLoader[extension];
}
m_texture = loader->loadTexture (path.local8BitStr ());
SG_LOG (SG_COCKPIT,
SG_DEBUG,
"Texture " << path << " loaded from file as #" << m_texture);
s_cache[m_path] = m_texture;
}
}
if (s_current_bound_texture != m_texture) {
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, m_texture);
glUniform1i (Textured_Layer_Sampler_Loc, 0);
s_current_bound_texture = m_texture;
}
}