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#!/usr/bin/perl -w
# $Id$
# Melchior FRANZ < mfranz # aon : at > Public Domain
#
# Older nVidia cards like the GF4 MX440 don't like UV faces
# where all coordinates are equal, and thus don't have an area.
# This leads to grey spots that are constantly going on and off.
# The script fixes UV faces with 3 and 4 references by assigning
# a one (half)pixel sized area, and moves coordinates into the
# texture area if necessary.
#
use strict;
my $SELF = $0;
$SELF =~ s,.*\/,,;
my $VERBOSE = 0;
my $NOOP = 0;
my $TEXPATH = ".";
my $help = <<EOF;
Usage:
$SELF [-v] [-n] [-t <path>] <infile.ac >outfile.ac
Options:
-h this help
-v verbose output (also shows line numbers if used twice: -v -v)
-n dry run
-t <path> texture directory (default $TEXPATH)
Output:
# BAD (face with identical UV coords; will be fixed)
? CHECK (only two UV coordinates or more than 4; could be a problem)
. OK (wrong coordinates, but no texture assigned; ignore)
EOF
my $OBJECTNAME;
my $TEXTURE;
my $PIXW = 0;
my $PIXH = 0;
sub fatal($) {
die shift;
}
sub report($) {
print STDERR shift;
print STDERR "[$.] " if $VERBOSE > 1;
}
sub parse_args() {
while (@ARGV) {
my $arg = shift @ARGV;
if ($arg eq '-h' or $arg eq '--help') {
print STDERR $help;
exit 0;
} elsif ($arg eq '-v' or $arg eq '--verbose') {
$VERBOSE++;
} elsif ($arg eq '-n' or $arg eq '--dry-run') {
$NOOP = 1;
} elsif ($arg eq '-t') {
$arg = shift @ARGV;
defined $arg or fatal('-t option without <text> argument');
$TEXPATH = $arg;
}
}
}
sub sgisize($) {
my $name = shift;
my $i;
-f $name or fatal("cannot find texture '$name'");
-s $name > 512 or fatal("'$name' cannot be an SGI image (too small)");
open(IMG, "<$name") || fatal("cannot open file '$name': $!");
read(IMG, $i, 2);
unpack("n", $i) == 474 or fatal("'$name' cannot be an SGI image (wrong magic number)");
my ($x, $y);
seek(IMG, 6, 0);
read(IMG, $x, 2);
read(IMG, $y, 2);
close IMG or fatal("cannot close file '$name': $!");
return (unpack("n", $x), unpack("n", $y));
}
# main()
parse_args();
print STDERR "\033[35mTEXTURE PATH: $TEXPATH\033[m" if $VERBOSE;
while (<>) {
if (/^OBJECT /) {
undef $TEXTURE;
} elsif (/^name\s+(.*)/) {
$OBJECTNAME = $1;
$OBJECTNAME =~ /"(.*)"/ and $OBJECTNAME = $1;
print STDERR "\033[35;1m\nNAME: $OBJECTNAME\033[m " if $VERBOSE;
} elsif (/^texture\s+(.*)/) {
$TEXTURE = $1;
$TEXTURE =~ /"(.*)"/ and $TEXTURE = $1;
my ($WIDTH, $HEIGHT) = sgisize($TEXPATH . '/' . $TEXTURE);
print STDERR "\033[33;1m\nTEXTURE: $TEXTURE ($WIDTH x $HEIGHT)\033[m " if $VERBOSE;
$PIXW = 1.0 / $WIDTH;
$PIXH = 1.0 / $HEIGHT;
} elsif (/^SURF /) {
print $_ unless $NOOP;
my $mat = <>;
$mat =~ /^mat / or fatal("line $.: mat entry missing");
print $mat unless $NOOP;
my $refs = <>;
$refs =~ /^refs\s+(\d+)/ or fatal("line $.: refs entry missing");
print $refs unless $NOOP;
my $n = $1;
if ($n < 3 or $n > 4) {
report("?") if $VERBOSE;
unless ($NOOP) {
print scalar(<>) foreach (1 .. $n);
}
next;
}
my (@ref0, @ref1, @ref2, @ref3);
@ref0 = split /\s+/, <>;
@ref1 = split /\s+/, <>;
@ref2 = split /\s+/, <>;
@ref3 = split /\s+/, <> if $n == 4;
goto writeuv if $ref0[1] != $ref1[1] or $ref0[2] != $ref1[2] or $ref1[1] != $ref2[1] or $ref1[2] != $ref2[2];
goto writeuv if $n == 4 and ($ref2[1] != $ref3[1] or $ref2[2] != $ref3[2]);
if (defined $TEXTURE) {
report("#") if $VERBOSE;
my ($x, $y) = @ref0[1, 2];
$x = 0.0 if $x < 0.0;
$x = 1.0 - $PIXW if $x > 1.0 - $PIXW;
$y = 0.0 if $y < 0.0;
$y = 1.0 - $PIXH if $y > 1.0 - $PIXH;
$x = int($x / $PIXW) * $PIXW;
$y = int($y / $PIXH) * $PIXH;
$ref0[1] = $x, $ref0[2] = $y;
$ref1[1] = $x + $PIXW;
$ref2[1] = $x + $PIXW, $ref2[2] = $y + $PIXH;
$ref3[2] = $y + $PIXH if $n == 4;
} else {
report(".") if $VERBOSE;
}
writeuv:
unless ($NOOP) {
print join " ", @ref0;
print "\n";
print join " ", @ref1;
print "\n";
print join " ", @ref2;
print "\n";
if ($n == 4) {
print join " ", @ref3;
print "\n";
}
}
next;
}
print unless $NOOP;
}
print STDERR "\n" if $VERBOSE;
exit 0;