78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
// Copyright (C) 2009 - 2012 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef AIManager_hxx
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#define AIManager_hxx
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#include <simgear/hla/HLAFederate.hxx>
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#include "AIBVHPager.hxx"
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namespace fgai {
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class AIObject;
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class AIManager : public simgear::HLAFederate {
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public:
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AIManager();
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virtual ~AIManager();
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virtual simgear::HLAObjectClass* createObjectClass(const std::string& name);
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virtual bool init();
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virtual bool update();
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virtual bool shutdown();
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void insert(const SGSharedPtr<AIObject>& aiObject);
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void schedule(AIObject& object, const SGTimeStamp& simTime);
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const SGTimeStamp& getSimTime() const
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{ return _simTime; }
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const AIBVHPager& getPager() const;
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AIBVHPager& getPager();
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/// For the list of ai object that are active
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typedef std::list<SGSharedPtr<AIObject> > ObjectList;
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/// For the schedule of the next update of an ai object
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typedef std::map<SGTimeStamp, ObjectList> TimeStampObjectListMap;
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typedef std::map<SGTimeStamp, ObjectList::iterator> TimeStampObjectListIteratorMap;
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private:
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/// The current simulation time
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SGTimeStamp _simTime;
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/// The maximum time advance step size that is taken
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SGTimeStamp _maxStep;
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/// Single element list that is used to store the currently worked on
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/// ai object. This is a helper for any work method in the object.
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ObjectList _currentObject;
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/// List of objects that are inserted and need to be initialized
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ObjectList _initObjectList;
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/// List of running and ready to use objects, is in execution order
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ObjectList _objectList;
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/// Map of insert points for specific simulation times
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TimeStampObjectListIteratorMap _timeStampObjectListIteratorMap;
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/// for paging bounding volume trees
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AIBVHPager _pager;
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};
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} // namespace fgai
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#endif
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