98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
/*
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 1998,2002 Steve Baker
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: js.h 2067 2006-01-30 07:36:01Z bram $
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*/
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#ifndef __INCLUDED_JS_H__
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#define __INCLUDED_JS_H__ 1
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#define JS_NEW
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#include <string>
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#include <cstring>
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#include <cstdlib>
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#define _JS_MAX_AXES 16
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#define _JS_MAX_BUTTONS 32
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#define _JS_MAX_HATS 4
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#define JS_TRUE 1
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#define JS_FALSE 0
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class jsJoystick
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{
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int id ;
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protected:
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struct os_specific_s *os ;
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friend struct os_specific_s ;
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int error ;
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char name [ 128 ] ;
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int num_axes ;
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int num_buttons ;
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float dead_band [ _JS_MAX_AXES ] ;
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float saturate [ _JS_MAX_AXES ] ;
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float center [ _JS_MAX_AXES ] ;
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float max [ _JS_MAX_AXES ] ;
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float min [ _JS_MAX_AXES ] ;
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void open () ;
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void close () ;
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float fudge_axis ( float value, int axis ) const ;
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public:
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jsJoystick ( int ident = 0 ) ;
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~jsJoystick () { close () ; }
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const char* getName () const { return name ; }
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int getNumAxes () const { return num_axes ; }
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int getNumButtons () const { return num_buttons; }
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int notWorking () const { return error ; }
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void setError () { error = JS_TRUE ; }
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float getDeadBand ( int axis ) const { return dead_band [ axis ] ; }
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void setDeadBand ( int axis, float db ) { dead_band [ axis ] = db ; }
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float getSaturation ( int axis ) const { return saturate [ axis ] ; }
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void setSaturation ( int axis, float st ) { saturate [ axis ] = st ; }
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void setMinRange ( float *axes ) { memcpy ( min , axes, num_axes * sizeof(float) ) ; }
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void setMaxRange ( float *axes ) { memcpy ( max , axes, num_axes * sizeof(float) ) ; }
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void setCenter ( float *axes ) { memcpy ( center, axes, num_axes * sizeof(float) ) ; }
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void getMinRange ( float *axes ) const { memcpy ( axes, min , num_axes * sizeof(float) ) ; }
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void getMaxRange ( float *axes ) const { memcpy ( axes, max , num_axes * sizeof(float) ) ; }
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void getCenter ( float *axes ) const { memcpy ( axes, center, num_axes * sizeof(float) ) ; }
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void read ( int *buttons, float *axes ) ;
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void rawRead ( int *buttons, float *axes ) ;
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// bool SetForceFeedBack ( int axe, float force );
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} ;
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extern void jsInit () ;
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void jsShutdown();
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void jsSetError(int, const std::string& msg);
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#endif
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