65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
// Copyright (C) 2009 - 2012 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _HLACameraManipulator_hxx
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#define _HLACameraManipulator_hxx
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#include <osgGA/CameraManipulator>
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#include <simgear/scene/util/OsgMath.hxx>
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#include "HLAPerspectiveViewer.hxx"
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namespace fgviewer {
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class Viewer;
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class HLACameraManipulator : public osgGA::CameraManipulator {
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public:
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HLACameraManipulator(HLAPerspectiveViewer* perspectiveViewer = 0);
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HLACameraManipulator(const HLACameraManipulator& cameraManipulator, const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY);
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virtual ~HLACameraManipulator();
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META_Object(fgviewer, HLACameraManipulator);
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virtual void setByMatrix(const osg::Matrixd& matrix);
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virtual void setByInverseMatrix(const osg::Matrixd& matrix);
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virtual osg::Matrixd getMatrix() const;
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virtual osg::Matrixd getInverseMatrix() const;
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/** Handle events, return true if handled, false otherwise. */
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virtual bool handle(const osgGA::GUIEventAdapter& eventAdapter, osgGA::GUIActionAdapter& actionAdapter);
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protected:
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bool _handle(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer);
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void _handleFrameEvent(osgGA::GUIActionAdapter& actionAdapter);
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bool _handleKeyDownEvent(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer);
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bool _handleKeyUpEvent(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer);
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void _incrementEyePosition(const SGVec3d& offset);
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void _resetView();
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void _rotateView(const osg::Vec2& inc);
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void _rotateSun(const osg::Vec2& inc, Viewer& viewer);
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private:
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osg::Matrixd _viewMatrix;
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osg::Matrixd _inverseViewMatrix;
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osg::Vec2 _lastMousePos;
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SGSharedPtr<HLAPerspectiveViewer> _perspectiveViewer;
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};
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} // namespace fgviewer
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#endif
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