249 lines
8.1 KiB
C++
249 lines
8.1 KiB
C++
// Copyright (C) 2009 - 2012 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "HLACameraManipulator.hxx"
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#include <simgear/scene/util/OsgMath.hxx>
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#include "HLAPerspectiveViewer.hxx"
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#include "Viewer.hxx"
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namespace fgviewer {
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HLACameraManipulator::HLACameraManipulator(HLAPerspectiveViewer* perspectiveViewer) :
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_viewMatrix(osg::Matrixd::identity()),
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_inverseViewMatrix(osg::Matrixd::identity()),
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_lastMousePos(0, 0),
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_perspectiveViewer(perspectiveViewer)
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{
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}
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HLACameraManipulator::HLACameraManipulator(const HLACameraManipulator& cameraManipulator, const osg::CopyOp& copyOp) :
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osgGA::CameraManipulator(cameraManipulator, copyOp),
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_viewMatrix(cameraManipulator._viewMatrix),
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_inverseViewMatrix(cameraManipulator._inverseViewMatrix),
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_lastMousePos(cameraManipulator._lastMousePos),
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_perspectiveViewer(cameraManipulator._perspectiveViewer)
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{
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}
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HLACameraManipulator::~HLACameraManipulator()
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{
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}
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void
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HLACameraManipulator::setByMatrix(const osg::Matrixd& matrix)
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{
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}
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void
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HLACameraManipulator::setByInverseMatrix(const osg::Matrixd& matrix)
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{
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}
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osg::Matrixd
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HLACameraManipulator::getMatrix() const
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{
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return _viewMatrix;
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}
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osg::Matrixd
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HLACameraManipulator::getInverseMatrix() const
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{
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return _inverseViewMatrix;
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}
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bool
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HLACameraManipulator::handle(const osgGA::GUIEventAdapter& eventAdapter, osgGA::GUIActionAdapter& actionAdapter)
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{
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if (_handle(eventAdapter, static_cast<Viewer&>(actionAdapter)))
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return true;
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return osgGA::CameraManipulator::handle(eventAdapter, actionAdapter);
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}
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bool
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HLACameraManipulator::_handle(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer)
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{
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switch (eventAdapter.getEventType()) {
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case osgGA::GUIEventAdapter::PUSH:
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_lastMousePos = osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized());
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break;
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case osgGA::GUIEventAdapter::RELEASE:
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break;
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case osgGA::GUIEventAdapter::DOUBLECLICK:
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break;
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case osgGA::GUIEventAdapter::DRAG:
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if (!eventAdapter.getModKeyMask())
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_rotateView(osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized()) - _lastMousePos);
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else if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_CTRL)
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_rotateSun(osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized()) - _lastMousePos, viewer);
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_lastMousePos = osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized());
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break;
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case osgGA::GUIEventAdapter::MOVE:
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break;
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case osgGA::GUIEventAdapter::SCROLL:
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break;
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case osgGA::GUIEventAdapter::KEYDOWN:
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_handleKeyDownEvent(eventAdapter, viewer);
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break;
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case osgGA::GUIEventAdapter::KEYUP:
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_handleKeyUpEvent(eventAdapter, viewer);
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break;
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case osgGA::GUIEventAdapter::FRAME:
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_handleFrameEvent(viewer);
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break;
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default:
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break;
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}
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return false;
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}
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void
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HLACameraManipulator::_handleFrameEvent(osgGA::GUIActionAdapter& actionAdapter)
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{
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// Note that eventAdapter.getTime() returns the reference time instead of the simulation time
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osg::View* view = actionAdapter.asView();
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if (!view)
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return;
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osg::FrameStamp* frameStamp = view->getFrameStamp();
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if (!frameStamp)
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return;
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if (!_perspectiveViewer.valid())
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return;
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SGLocationd location;
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location = _perspectiveViewer->getLocation(SGTimeStamp::fromSec(frameStamp->getSimulationTime()));
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// Update the main cameras view matrix
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_viewMatrix = osg::Matrixd::identity();
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// transform from the simulation typical x-forward/y-right/z-down
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// to the opengl camera system x-right/y-up/z-back
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// _viewMatrix.postMultRotate(toOsg(SGQuatd::fromEulerDeg(90, 0, -90)));
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_viewMatrix.postMultRotate(toOsg(SGQuatd(-0.5, -0.5, 0.5, 0.5)));
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// the orientation of the view
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_viewMatrix.postMultRotate(toOsg(location.getOrientation()));
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// the position of the view
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_viewMatrix.postMultTranslate(toOsg(location.getPosition()));
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_inverseViewMatrix = osg::Matrixd::inverse(_viewMatrix);
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}
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bool
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HLACameraManipulator::_handleKeyDownEvent(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer)
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{
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if (!_perspectiveViewer.valid())
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return false;
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switch (eventAdapter.getKey()) {
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case osgGA::GUIEventAdapter::KEY_Space:
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case osgGA::GUIEventAdapter::KEY_Home:
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_resetView();
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return false;
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case osgGA::GUIEventAdapter::KEY_Left:
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_incrementEyePosition(SGVec3d(-0.1, 0, 0));
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return false;
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case osgGA::GUIEventAdapter::KEY_Right:
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_incrementEyePosition(SGVec3d(0.1, 0, 0));
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return false;
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case osgGA::GUIEventAdapter::KEY_Up:
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if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_CTRL) {
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_perspectiveViewer->setZoomFactor(_perspectiveViewer->getZoomFactor()*1.1);
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} else if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_SHIFT) {
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_incrementEyePosition(SGVec3d(0, 0, 0.1));
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} else {
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_incrementEyePosition(SGVec3d(0, 0.1, 0));
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}
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return false;
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case osgGA::GUIEventAdapter::KEY_Down:
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if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_CTRL) {
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_perspectiveViewer->setZoomFactor(_perspectiveViewer->getZoomFactor()/1.1);
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} else if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_SHIFT) {
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_incrementEyePosition(SGVec3d(0, 0, -0.1));
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} else {
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_incrementEyePosition(SGVec3d(0, -0.1, 0));
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}
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return false;
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default:
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return false;
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}
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}
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bool
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HLACameraManipulator::_handleKeyUpEvent(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer)
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{
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return false;
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}
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void
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HLACameraManipulator::_incrementEyePosition(const SGVec3d& offset)
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{
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if (!_perspectiveViewer.valid())
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return;
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HLAEyeTracker* eyeTracker = _perspectiveViewer->getEyeTracker();
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if (!eyeTracker)
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return;
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eyeTracker->setLeftEyeOffset(eyeTracker->getLeftEyeOffset() + offset);
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eyeTracker->setRightEyeOffset(eyeTracker->getRightEyeOffset() + offset);
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}
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void
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HLACameraManipulator::_resetView()
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{
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if (!_perspectiveViewer.valid())
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return;
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_perspectiveViewer->setPosition(SGVec3d::zeros());
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_perspectiveViewer->setOrientation(SGQuatd::unit());
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_perspectiveViewer->setZoomFactor(1);
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HLAEyeTracker* eyeTracker = _perspectiveViewer->getEyeTracker();
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if (!eyeTracker)
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return;
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eyeTracker->setLeftEyeOffset(SGVec3d::zeros());
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eyeTracker->setRightEyeOffset(SGVec3d::zeros());
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}
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void
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HLACameraManipulator::_rotateView(const osg::Vec2& inc)
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{
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if (!_perspectiveViewer.valid())
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return;
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double zDeg, yDeg, xDeg;
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_perspectiveViewer->getOrientation().getEulerRad(zDeg, yDeg, xDeg);
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zDeg += inc[0];
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yDeg += inc[1];
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_perspectiveViewer->setOrientation(SGQuatd::fromEulerRad(zDeg, yDeg, xDeg));
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}
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void
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HLACameraManipulator::_rotateSun(const osg::Vec2& inc, Viewer& viewer)
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{
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osg::Light* light = viewer.getLight();
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if (!light)
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return;
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osg::Matrix m = osg::Matrix::inverse(viewer.getCamera()->getViewMatrix());
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osg::Vec3 position(light->getPosition()[0], light->getPosition()[1], light->getPosition()[2]) ;
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position = osg::Quat(-0.2*inc[0], osg::Matrix::transform3x3(osg::Vec3(0, 1, 0), m))*position;
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position = osg::Quat(0.2*inc[1], osg::Matrix::transform3x3(osg::Vec3(1, 0, 0), m))*position;
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light->setPosition(osg::Vec4(position, 0));
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}
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} // namespace fgviewer
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