236 lines
4.5 KiB
C++
236 lines
4.5 KiB
C++
// \file props.cxx
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// Property server class.
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//
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// Written by Curtis Olson, started September 2000.
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// Modified by Bernie Bright, May 2002.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#include <simgear/io/sg_netChat.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <cstdio>
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#include <sstream>
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#include "UGear_command.hxx"
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#include "UGear_telnet.hxx"
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using std::stringstream;
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using std::ends;
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/**
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* Props connection class.
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* This class represents a connection to props client.
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*/
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class PropsChannel : public simgear::NetChat
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{
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simgear::NetBuffer buffer;
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/**
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* Current property node name.
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*/
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string path;
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enum Mode {
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PROMPT,
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DATA
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};
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Mode mode;
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public:
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/**
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* Constructor.
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*/
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PropsChannel();
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/**
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* Append incoming data to our request buffer.
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*
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* @param s Character string to append to buffer
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* @param n Number of characters to append.
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*/
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void collectIncomingData( const char* s, int n );
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/**
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* Process a complete request from the props client.
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*/
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void foundTerminator();
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private:
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/**
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* Return a "Node no found" error message to the client.
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*/
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void node_not_found_error( const string& node_name );
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};
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/**
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*
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*/
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PropsChannel::PropsChannel()
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: buffer(512),
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path("/"),
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mode(PROMPT)
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{
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setTerminator( "\r\n" );
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}
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/**
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*
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*/
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void
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PropsChannel::collectIncomingData( const char* s, int n )
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{
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buffer.append( s, n );
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}
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/**
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*
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*/
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void
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PropsChannel::node_not_found_error( const string& node_name )
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{
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string error = "-ERR Node \"";
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error += node_name;
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error += "\" not found.";
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push( error.c_str() );
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push( getTerminator() );
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}
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/**
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* We have a command.
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*
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*/
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void
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PropsChannel::foundTerminator()
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{
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const char* cmd = buffer.getData();
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SG_LOG( SG_IO, SG_INFO, "processing command = \"" << cmd << "\"" );
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std::vector<std::string> tokens = simgear::strutils::split( cmd );
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if (!tokens.empty()) {
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string command = tokens[0];
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if ( command == "send" ) {
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command_mgr.add( tokens[1] );
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} else if ( command == "quit" ) {
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close();
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shouldDelete();
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return;
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} else if ( command == "data" ) {
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mode = DATA;
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} else if ( command == "prompt" ) {
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mode = PROMPT;
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} else {
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const char* msg = "\
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Valid commands are:\r\n\
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\r\n\
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data switch to raw data mode\r\n\
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prompt switch to interactive mode (default)\r\n\
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quit terminate connection\r\n\
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send <command> send <command> to UAS\r\n";
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push( msg );
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}
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}
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if (mode == PROMPT) {
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string prompt = "> ";
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push( prompt.c_str() );
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}
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buffer.remove();
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}
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/**
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*
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*/
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UGTelnet::UGTelnet( const int port_num ):
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enabled(false)
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{
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port = port_num;
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}
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/**
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*
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*/
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UGTelnet::~UGTelnet()
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{
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}
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/**
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*
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*/
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bool
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UGTelnet::open()
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{
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if (enabled ) {
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printf("This shouldn't happen, but the telnet channel is already in use, ignoring\n" );
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return false;
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}
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simgear::NetChannel::open();
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simgear::NetChannel::bind( "", port );
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simgear::NetChannel::listen( 5 );
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printf("Telnet server started on port %d\n", port );
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enabled = true;
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poller.addChannel(this);
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return true;
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}
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/**
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*
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*/
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bool
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UGTelnet::close()
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{
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SG_LOG( SG_IO, SG_INFO, "closing UGTelnet" );
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return true;
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}
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/**
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*
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*/
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bool
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UGTelnet::process()
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{
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poller.poll();
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return true;
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}
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/**
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*
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*/
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void
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UGTelnet::handleAccept()
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{
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simgear::IPAddress addr;
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int handle = simgear::NetChannel::accept( &addr );
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printf("Telent server accepted connection from %s:%d\n",
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addr.getHost(), addr.getPort() );
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PropsChannel* channel = new PropsChannel();
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channel->setHandle( handle );
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poller.addChannel(channel);
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}
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