flightgear/utils/fgpanel
2022-10-20 20:29:11 +08:00
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ApplicationProperties.cxx first commit 2022-10-20 20:29:11 +08:00
ApplicationProperties.hxx first commit 2022-10-20 20:29:11 +08:00
CMakeLists.txt first commit 2022-10-20 20:29:11 +08:00
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FGDummyTextureLoader.cxx first commit 2022-10-20 20:29:11 +08:00
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FGFontCache.cxx first commit 2022-10-20 20:29:11 +08:00
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FGGLApplication.cxx first commit 2022-10-20 20:29:11 +08:00
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FGGroupLayer.cxx first commit 2022-10-20 20:29:11 +08:00
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FGInstrumentLayer.cxx first commit 2022-10-20 20:29:11 +08:00
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FGLayeredInstrument.cxx first commit 2022-10-20 20:29:11 +08:00
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FGPanel.cxx first commit 2022-10-20 20:29:11 +08:00
FGPanel.hxx first commit 2022-10-20 20:29:11 +08:00
FGPanelApplication.cxx first commit 2022-10-20 20:29:11 +08:00
FGPanelApplication.hxx first commit 2022-10-20 20:29:11 +08:00
FGPanelInstrument.cxx first commit 2022-10-20 20:29:11 +08:00
FGPanelInstrument.hxx first commit 2022-10-20 20:29:11 +08:00
FGPanelProtocol.cxx first commit 2022-10-20 20:29:11 +08:00
FGPanelProtocol.hxx first commit 2022-10-20 20:29:11 +08:00
FGPanelTransformation.cxx first commit 2022-10-20 20:29:11 +08:00
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FGPNGTextureLoader.cxx first commit 2022-10-20 20:29:11 +08:00
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FGRGBTextureLoader.cxx first commit 2022-10-20 20:29:11 +08:00
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FGSwitchLayer.cxx first commit 2022-10-20 20:29:11 +08:00
FGSwitchLayer.hxx first commit 2022-10-20 20:29:11 +08:00
FGTextLayer.cxx first commit 2022-10-20 20:29:11 +08:00
FGTextLayer.hxx first commit 2022-10-20 20:29:11 +08:00
FGTexturedLayer.cxx first commit 2022-10-20 20:29:11 +08:00
FGTexturedLayer.hxx first commit 2022-10-20 20:29:11 +08:00
FGTextureLoaderInterface.hxx first commit 2022-10-20 20:29:11 +08:00
GL_utils.cxx first commit 2022-10-20 20:29:11 +08:00
GL_utils.hxx first commit 2022-10-20 20:29:11 +08:00
GLES_utils.cxx first commit 2022-10-20 20:29:11 +08:00
GLES_utils.hxx first commit 2022-10-20 20:29:11 +08:00
main.cxx first commit 2022-10-20 20:29:11 +08:00
panel_io.cxx first commit 2022-10-20 20:29:11 +08:00
panel_io.hxx first commit 2022-10-20 20:29:11 +08:00
README first commit 2022-10-20 20:29:11 +08:00
README.RPi first commit 2022-10-20 20:29:11 +08:00

=====================================================================
This is fgpanel - basically the stripped down 2D-Panel code from
FlightGear. It is designed as a standalone lightweight panel 
rendering engine to draw 2d panels on a lowcost computer/graphic card
without 3d acceleration at reasonablel framerates.

=====================================================================
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

=====================================================================
Usage
start fgpanel with
fgpanel --fg-root=/path/to/fg/data --panel=Aircraft/MyAircraft/Panels/MyPanel.xml
with the command args set to
--fg-root shall point to the directory where your FGDATA lives
  NOTE: you don't need a full copy of FGDATA, just the panel definition files for
  your aircraft, e.g.
  - Aircraft/MyAircraft/Panels/*
  - Aircraft/Instruments/* (if referenced)

-panel shall point to a panel-configuration file, relative to FGDATA

start flightgear with
fgfs --generic=socket,out,10,239.24.10.64,5432,udp,../Aircraft/MyAircraft/Panels/SampleProtocol

=====================================================================
Sample:

Create the sample files within your aicraft directory, preferrable under Panels
MyPanel.xml
sample-2d-panel.xml
SampleProtocol.xml

=====================================================================
Sample panel configuration file (MyPanel.xml)
<PropertyList>

  <!-- true: run full-screen, false; run in window -->
  <game-mode type="bool">false</game-mode>

  <!-- include the panel definitions (2d-panel syntax)-->
  <panel include="sample-2d-panel.xml"/>

  <!-- compose your property-tree here -->
  <sim>
    <panel>
      <flip-x type="bool">false</flip-x>
    </panel>
    <instrument-options>
      <omit-knobs type="bool">true</omit-knobs>
    </instrument-options>
  </sim>

  <!-- network communication settings -->
  <communication>
    <listen>
      <!-- interface to bind to, 
           leave empty for all interfaces -->
      <host>239.24.10.64</host> <!-- multicast address! -->
      <port>5432</port> <!-- tcp port to listen to -->
      <style>udp</style> <!-- udp or tcp (forget about tcp!) -->
    </listen>

    <!-- the generic protocol definition 
         same as used for fgfs --generic=foobar option
    -->
    <protocol include="SampleProtocol.xml"/>
  </communication>
</PropertyList>

=====================================================================
Sampe 2d-panel configuration file sample-2d-panel.xml
To be included from the panel configuration file

<?xml version="1.0"?>
<PropertyList>
    <name>Sample Instrument Panel</name>
    <w>375</w> <!-- screen width: 375mm -->
    <h>305</h> <!-- screen height: 305mm -->
    <instruments>
        <!-- use FlightGear's c172 attitude indicator -->
        <instrument include="../../Instruments/ati-c172s.xml">
            <name>Attitude Gyro</name>
            <x alias="../../../params/col-2"/>
            <y alias="../../../params/row-1"/>
            <w>80</w>
            <h>80</h>
        </instrument>
    </instruments>
</PropertyList>

=====================================================================
Sample protocol configuration file to drive the AI (SampleProtocol.xml)
<?xml version="1.0"?>

<PropertyList>
 <generic>

  <output>
   <line_separator>newline</line_separator>
   <var_separator>,</var_separator>

   <chunk>
    <type>float</type>
    <format>%.2f</format>
    <node>/position/altitude-agl-ft</node>
   </chunk>

   <chunk>
    <type>float</type>
    <format>%.2f</format>
    <node>/instrumentation/attitude-indicator/indicated-roll-deg</node>
   </chunk>

   <chunk>
    <type>float</type>
    <format>%.2f</format>
    <node>/instrumentation/attitude-indicator/indicated-pitch-deg</node>
   </chunk>

   <chunk>
    <type>float</type>
    <format>%.2f</format>
    <node>/instrumentation/attitude-indicator/horizon-offset-deg</node>
   </chunk>

   <chunk>
    <type>float</type>
    <format>%.4e</format>
    <node>/instrumentation/attitude-indicator/spin</node>
   </chunk>
  </output>
 </generic>
</PropertyList>

=====================================================================