204 lines
5.3 KiB
C++
204 lines
5.3 KiB
C++
//
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// Copyright (C) 2017 James Turner zakalawe@mac.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef APPLICATIONCONTROLLER_H
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#define APPLICATIONCONTROLLER_H
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#include <QObject>
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#include <QAbstractListModel>
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#include <QNetworkAccessManager>
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#include <QQmlListProperty>
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#include <QVariantList>
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class CanvasConnection;
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class QWindow;
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class QTimer;
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class WindowData;
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class ApplicationController : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QString host READ host WRITE setHost NOTIFY hostChanged)
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Q_PROPERTY(unsigned int port READ port WRITE setPort NOTIFY portChanged)
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Q_PROPERTY(QVariantList canvases READ canvases NOTIFY canvasListChanged)
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Q_PROPERTY(QVariantList configs READ configs NOTIFY configListChanged)
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Q_PROPERTY(QVariantList snapshots READ snapshots NOTIFY snapshotListChanged)
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Q_PROPERTY(QQmlListProperty<CanvasConnection> activeCanvases READ activeCanvases NOTIFY activeCanvasesChanged)
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Q_PROPERTY(QQmlListProperty<WindowData> windowList READ windowList NOTIFY windowListChanged)
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Q_ENUMS(Status)
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Q_PROPERTY(Status status READ status NOTIFY statusChanged)
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Q_PROPERTY(bool showUI READ showUI NOTIFY showUIChanged)
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Q_PROPERTY(bool blockUIIdle READ blockUIIdle WRITE setBlockUIIdle NOTIFY blockUIIdleChanged)
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Q_PROPERTY(QString gettingStartedText READ gettingStartedText CONSTANT)
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Q_PROPERTY(bool showGettingStarted READ showGettingStarted WRITE setShowGettingStarted NOTIFY showGettingStartedChanged)
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public:
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explicit ApplicationController(QObject *parent = nullptr);
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~ApplicationController() override;
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void loadFromFile(QString path);
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void setDaemonMode();
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void createWindows();
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Q_INVOKABLE void query();
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Q_INVOKABLE void cancelQuery();
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Q_INVOKABLE void clearQuery();
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Q_INVOKABLE void save(QString configName);
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Q_INVOKABLE void restoreConfig(int index);
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Q_INVOKABLE void deleteConfig(int index);
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Q_INVOKABLE void saveConfigChanges(int index);
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Q_INVOKABLE void openCanvas(QString path);
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Q_INVOKABLE void closeCanvas(CanvasConnection* canvas);
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Q_INVOKABLE void saveSnapshot(QString snapshotName);
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Q_INVOKABLE void restoreSnapshot(int index);
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QString host() const;
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unsigned int port() const;
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QVariantList canvases() const;
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QQmlListProperty<CanvasConnection> activeCanvases();
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QQmlListProperty<WindowData> windowList();
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QNetworkAccessManager* netAccess() const;
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enum Status {
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Idle,
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Querying,
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SuccessfulQuery,
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QueryFailed
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};
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Status status() const
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{
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return m_status;
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}
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QVariantList configs() const
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{
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return m_configs;
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}
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QVariantList snapshots() const
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{
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return m_snapshots;
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}
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bool showUI() const;
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bool blockUIIdle() const
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{
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return m_blockUIIdle;
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}
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QString gettingStartedText() const;
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bool showGettingStarted() const;
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signals:
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void hostChanged(QString host);
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void portChanged(unsigned int port);
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void activeCanvasesChanged();
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void windowListChanged();
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void canvasListChanged();
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void statusChanged(Status status);
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void configListChanged(QVariantList configs);
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void snapshotListChanged();
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void showUIChanged();
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void blockUIIdleChanged(bool blockUIIdle);
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void showGettingStartedChanged(bool showGettingStarted);
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public slots:
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void setHost(QString host);
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void setPort(unsigned int port);
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void setBlockUIIdle(bool blockUIIdle)
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{
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if (m_blockUIIdle == blockUIIdle)
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return;
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m_blockUIIdle = blockUIIdle;
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emit blockUIIdleChanged(m_blockUIIdle);
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}
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void setShowGettingStarted(bool showGettingStarted);
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protected:
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bool eventFilter(QObject* obj, QEvent* event) override;
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private slots:
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void onFinishedGetCanvasList();
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void onUIIdleTimeout();
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private:
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void setStatus(Status newStatus);
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void rebuildConfigData();
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void rebuildSnapshotData();
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void clearConnections();
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void doSaveToFile(QString path, QString configName);
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QByteArray saveState(QString name) const;
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void restoreState(QByteArray bytes);
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QByteArray createSnapshot(QString name) const;
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void defineDefaultWindow();
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QString m_host;
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unsigned int m_port;
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QVariantList m_canvases;
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QList<CanvasConnection*> m_activeCanvases;
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QNetworkAccessManager* m_netAccess;
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Status m_status;
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QVariantList m_configs;
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QNetworkReply* m_query = nullptr;
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QVariantList m_snapshots;
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QList<WindowData*> m_windowList;
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bool m_daemonMode = false;
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bool m_showUI = true;
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bool m_blockUIIdle = false;
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QTimer* m_uiIdleTimer;
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};
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#endif // APPLICATIONCONTROLLER_H
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