5.9 KiB
osgXR API Documentation
The osgXR API is currently considered unstable, however it is versioned. Only matching minor version numbers should be expected to be source and binary compatible with one another.
The osgXR headers can be found in include/osgXR/.
The initial version of this library exposed <osgXR/OpenXRDisplay>
for
configuring a view for VR, and <osgXR/osgXR>
with a convenience wrapper
osgXR::setupViewerDefaults
to set up VR automatically based on environment
variables. This worked for most simple OpenSceneGraph examples, however for real
projects something more capable is needed, so it is likely these will be removed
in a future version (they are not currently working due to the new
XRState::update()
based state machine).
It is instead recommended to extend the osgXR::Manager
class from
<osgXR/Manager>
and implement the callbacks.
<osgXR/Action>
This header provides the osgXR::Action
base class, and the
osgXR::ActionBoolean
, osgXR::ActionFloat
, osgXR::ActionVector2f
,
osgXR::ActionPose
and osgXR::ActionVibration
classes which an
application can use to define OpenXR actions, read input state, and send haptic
output.
<osgXR/ActionSet>
This header provides the osgXR::ActionSet
class which an application uses
to group actions into groups which can be separately activated and deactivated.
<osgXR/CompositionLayer>
This header provides the osgXR::CompositionLayer
base class, from which
other composition layer classes are derived. It provides generic composition
layer capabilities such as visibility, ordering, and alpha blending modes.
<osgXR/CompositionLayerQuad>
This header provides the osgXR::CompositionLayerQuad
class which an
application can use to control an OpenXR runtime composited quad in the VR
space.
<osgXR/InteractionProfile>
This header provides the osgXR::InteractionProfile
class which an
application uses to suggest bindings between OpenXR actions and the physical
interactions of a given OpenXR controller profile.
<osgXR/Manager>
This header provides the osgXR::Manager
class which an application can
extend to implement a VR manager class. Virtual callbacks tell the application
which camera views are required to implement VR, and an update()
function
gives osgXR a chance to incrementally bring up or tear down VR.
<osgXR/Mirror>
This header provides the osgXR::Mirror
class which an application can use to
register a desktop mirror of the VR view.
<osgXR/MirrorSettings>
This header provides the osgXR::MirrorSettings
class which encapsulates
configuration data for desktop mirrors of VR views.
<osgXR/OpenXRDisplay>
This header provides the osgXR::OpenXRDisplay
ViewConfig class. It is
largely replaced by osgXR::Manager
.
<osgXR/Settings>
This header provides the osgXR::Settings
class which encapsulates all the VR
configuration data.
<osgXR/Subaction>
This header provides the osgXR::Subaction
class which an application can
use to represent OpenXR subaction paths (top level user paths), which allow a
single OpenXR action to represent the same action on both hands. It can be
passed to other action related classes to filter actions by hand, and it can be
extended by the application to implement a callback for InteractionProfile
changes.
<osgXR/SubImage>
This header provides the simple osgXR::SubImage
class which wraps a
osgXR::Swapchain
smart pointer and describes a rectangular area within each
swapchain image. An application can optionally use this to specify what sub-part
of a swapchain image should be rendered by a CompositionLayer.
<osgXR/Swapchain>
This header provides the osgXR::Swapchain
class which represents a chain of
images which are passed to the OpenXR runtime. These can be attached to a camera
to allow it to be rendered into, and also attached to a mirror object to allow
the resulting texture (which switches every frame) to be used for further
rendering.
<osgXR/View>
This header provides the osgXR::View
class which represents a view of the
world which osgXR::Manager
will request to be configured by the application.
<osgXR/osgXR>
This header provides convenience functions for quick and easy integration of VR
capabilities into a simple OpenSceneGraph application or example. It is
recommended osgXR::Manager
be used instead for most projects.
osgXR::setupViewerDefaults()
This sets up VR on the provided viewer based on the content of the following environment variables:
OSGXR=1
enables VR.OSGXR_MODE=SLAVE_CAMERAS
forces the use of separate slave cameras per view.OSGXR_MODE=SCENE_VIEW
forces the use of OpenSceneGraph's SceneView stereo (default).OSGXR_SWAPCHAIN=MULTIPLE
forces the use of separate swapchains per view.OSGXR_SWAPCHAIN=SINGLE
forces the use of a single swapchain containing all views.OSGXR_UNITS_PER_METER=10
allows the scale of the environment to be controlled.OSGXR_VALIDATION_LAYER=1
enables the OpenXR validation layer (off by default).OSGXR_DEPTH_INFO=1
enables passing of depth information to OpenXR (off by default).OSGXR_MIRROR=NONE
use a blank screen as the default mirror.OSGXR_MIRROR=LEFT
use OpenXR view 0 (left) as the default mirror.OSGXR_MIRROR=RIGHT
use OpenXR view 1 (right) as the default mirror.OSGXR_MIRROR=LEFT_RIGHT
use both left and right views side by side as the default mirror.