101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
//
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// Written by David Megginson, started January 2000.
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// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include <math.h>
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#include <simgear/props/props.hxx>
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#include "GL_utils.hxx"
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#include "FGInstrumentLayer.hxx"
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FGInstrumentLayer::FGInstrumentLayer (const int w, const int h) :
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m_w (w), m_h (h) {
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}
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FGInstrumentLayer::~FGInstrumentLayer () {
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for (transformation_list::iterator it = m_transformations.begin ();
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it != m_transformations.end ();
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++it) {
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delete *it;
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*it = 0;
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}
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}
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void
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FGInstrumentLayer::transform () const {
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for (transformation_list::const_iterator it = m_transformations.begin ();
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it != m_transformations.end ();
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++it) {
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FGPanelTransformation *t = *it;
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if (t->test ()) {
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float val (t->node == 0 ? 0.0 : t->node->getFloatValue ());
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if (t->has_mod) {
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val = fmod (val, t->mod);
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}
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if (val < t->min) {
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val = t->min;
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} else if (val > t->max) {
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val = t->max;
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}
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if (t->table == 0) {
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val = val * t->factor + t->offset;
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} else {
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val = t->table->interpolate (val) * t->factor + t->offset;
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}
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switch (t->type) {
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case FGPanelTransformation::XSHIFT:
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GL_utils::instance ().glTranslatef (val, 0.0, 0.0);
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break;
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case FGPanelTransformation::YSHIFT:
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GL_utils::instance ().glTranslatef (0.0, val, 0.0);
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break;
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case FGPanelTransformation::ROTATION:
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GL_utils::instance ().glRotatef (-val, 0.0, 0.0, 1.0);
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break;
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}
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}
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}
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}
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int
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FGInstrumentLayer::getWidth () const {
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return m_w;
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}
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int
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FGInstrumentLayer::getHeight () const {
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return m_h;
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}
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void
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FGInstrumentLayer::setWidth (const int w) {
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m_w = w;
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}
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void
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FGInstrumentLayer::setHeight (const int h) {
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m_h = h;
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}
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void
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FGInstrumentLayer::addTransformation (FGPanelTransformation * const transformation) {
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m_transformations.push_back (transformation);
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}
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