// // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #pragma once #include #include #include #include FT_FREETYPE_H #if defined (SG_MAC) #include #include #elif defined (_GLES2) #include #else #include // Must be included before #include #include #endif /** * A class to keep all fonts available for future use. * This also assures a font isn't resident more than once. */ class FGFontCache { public: FGFontCache (); ~FGFontCache (); bool Set_Font (const std::string& Font_Name, const float Size, GLuint &Glyph_Texture); bool Get_Char (const char Char, int &X, int &Y, int &Left, int &Bottom, int &W, int &H, double &X1, double &Y1, // Top (Y1) left (X1) double &X2, double &Y2) const; // Bottom (Y2) right (X2) private: void Get_Pos (const unsigned short ASCII_Code, const unsigned short Row, const unsigned short Width, unsigned int &Line, unsigned int &Column) const; void Get_Relative_Pos (const unsigned short ASCII_Code, const unsigned short Row, const unsigned short Width, double &X, double &Y) const; static std::string Get_Size (const float Size); static const unsigned short First_Printable_Char; static const unsigned short Last_Printable_Char; static const unsigned int Texture_Size = 1024; FT_Library m_Ft; typedef std::map Face_Map_Type; Face_Map_Type m_Face_Map; FT_Face *m_Current_Face_Ptr; char m_Texture[Texture_Size * Texture_Size]; typedef std::map Pos_Map_Type; Pos_Map_Type m_Pos_Map; unsigned int m_Current_Pos; GLuint m_Glyph_Texture; };