#!BPY # """ # Name: 'UV: (Re)Import UV from SVG' # Blender: 245 # Group: 'Image' # Tooltip: 'Re-import UV layout from SVG file' # """ __author__ = "Melchior FRANZ < mfranz # aon : at >" __url__ = ["http://www.flightgear.org/", "http://cvs.flightgear.org/viewvc/source/utils/Modeller/uv_import_svg.py"] __version__ = "0.2" __bpydoc__ = """\ Imports an SVG file containing UV maps, which has been saved by the uv_export.svg script. This allows to move, scale, and rotate object mappings in SVG editors like Inkscape. Note that all contained UV maps will be set, no matter which objects are actually selected at the moment. The choice has been made when the file was saved! """ #-------------------------------------------------------------------------------- # Copyright (C) 2008 Melchior FRANZ < mfranz # aon : at > # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License as # published by the Free Software Foundation; either version 2 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #-------------------------------------------------------------------------------- ID_SEPARATOR = '_.:._' import Blender, BPyMessages, sys, math, re, xml.sax numwsp = re.compile('(?<=[\d.])\s+(?=[-+.\d])') commawsp = re.compile('\s+|\s*,\s*') istrans = re.compile('^\s*(skewX|skewY|scale|translate|rotate|matrix)\s*\(([^\)]*)\)\s*') isnumber = re.compile('^[-+]?(\d+(\.\d*)?|\.\d+)([eE][-+]?\d+)?$') class Abort(Exception): def __init__(self, msg): self.msg = msg class Matrix: def __init__(self, a = 1, b = 0, c = 0, d = 1, e = 0, f = 0): self.a = a; self.b = b; self.c = c; self.d = d; self.e = e; self.f = f def __str__(self): return "[Matrix %f %f %f %f %f %f]" % (self.a, self.b, self.c, self.d, self.e, self.f) def multiply(self, mat): a = mat.a * self.a + mat.c * self.b b = mat.b * self.a + mat.d * self.b c = mat.a * self.c + mat.c * self.d d = mat.b * self.c + mat.d * self.d e = mat.a * self.e + mat.c * self.f + mat.e f = mat.b * self.e + mat.d * self.f + mat.f self.a = a; self.b = b; self.c = c; self.d = d; self.e = e; self.f = f def transform(self, u, v): return u * self.a + v * self.c + self.e, u * self.b + v * self.d + self.f def translate(self, dx, dy): self.multiply(Matrix(1, 0, 0, 1, dx, dy)) def scale(self, sx, sy): self.multiply(Matrix(sx, 0, 0, sy, 0, 0)) def rotate(self, a): a *= math.pi / 180 self.multiply(Matrix(math.cos(a), math.sin(a), -math.sin(a), math.cos(a), 0, 0)) def skewX(self, a): a *= math.pi / 180 self.multiply(Matrix(1, 0, math.tan(a), 1, 0, 0)) def skewY(self, a): a *= math.pi / 180 self.multiply(Matrix(1, math.tan(a), 0, 1, 0, 0)) def parse_transform(s): matrix = Matrix() while True: match = istrans.match(s) if not match: break cmd = match.group(1) values = commawsp.split(match.group(2).strip()) s = s[len(match.group(0)):] arg = [] for value in values: match = isnumber.match(value) if not match: raise Abort("bad transform value") arg.append(float(match.group(0))) num = len(arg) if cmd == "skewX": if num == 1: matrix.skewX(arg[0]) continue elif cmd == "skewY": if num == 1: matrix.skewY(arg[0]) continue elif cmd == "scale": if num == 1: matrix.scale(arg[0], arg[0]) continue if num == 2: matrix.scale(arg[0], arg[1]) continue elif cmd == "translate": if num == 1: matrix.translate(arg[0], 0) continue if num == 2: matrix.translate(arg[0], arg[1]) continue elif cmd == "rotate": if num == 1: matrix.rotate(arg[0]) continue if num == 3: matrix.translate(-arg[1], -arg[2]) matrix.rotate(arg[0]) matrix.translate(arg[1], arg[2]) continue elif cmd == "matrix": if num == 6: matrix.multiply(Matrix(*arg)) continue else: print "ERROR: unknown transform", cmd continue print "ERROR: '%s' with wrong argument number (%d)" % (cmd, num) if len(s): print "ERROR: transform with trailing garbage (%s)" % s return matrix class import_svg(xml.sax.handler.ContentHandler): # err_handler def error(self, exception): raise Abort(str(exception)) def fatalError(self, exception): raise Abort(str(exception)) def warning(self, exception): print "WARNING: " + str(exception) # doc_handler def setDocumentLocator(self, whatever): pass def startDocument(self): self.verified = False self.scandesc = False self.matrices = [None] self.meshes = {} for o in Blender.Scene.GetCurrent().objects: if o.type != "Mesh": continue mesh = o.getData(mesh = 1) if not mesh.faceUV: continue if mesh.name in self.meshes: continue self.meshes[mesh.name] = mesh def endDocument(self): pass def characters(self, data): if not self.scandesc: return if data.startswith("uv_export_svg.py"): self.verified = True def ignorableWhitespace(self, data, start, length): pass def processingInstruction(self, target, data): pass def startElement(self, name, attrs): currmat = self.matrices[-1] if "transform" in attrs: m = parse_transform(attrs["transform"]) if currmat is not None: m.multiply(currmat) self.matrices.append(m) else: self.matrices.append(currmat) if name == "polygon": self.handlePolygon(attrs) elif name == "svg": if "viewBox" in attrs: x, y, w, h = commawsp.split(attrs["viewBox"], 4) if int(x) or int(y): raise Abort("bad viewBox") self.width = int(w) self.height = int(h) if self.width != self.height: raise Abort("viewBox isn't a square") else: raise Abort("no viewBox") elif name == "desc" and not self.verified: self.scandesc = True def endElement(self, name): self.scandesc = False self.matrices.pop() def handlePolygon(self, attrs): if not self.verified: raise Abort("this file wasn't written by uv_export_svg.py") ident = attrs.get("id", None) points = attrs.get("points", None) if not ident or not points: print('bad polygon "%s"' % ident) return try: meshname, num = ident.strip().split(ID_SEPARATOR, 2) except: print('broken id "%s"' % ident) return if not meshname in self.meshes: print('unknown mesh "%s"' % meshname) return #print 'mesh %s face %d: ' % (meshname, num) matrix = self.matrices[-1] transuv = [] for p in numwsp.split(points.strip()): u, v = commawsp.split(p.strip(), 2) u = float(u) v = float(v) if matrix: u, v = matrix.transform(u, v) transuv.append((u / self.width, 1 - v / self.height)) for i, uv in enumerate(self.meshes[meshname].faces[int(num)].uv): uv[0] = transuv[i][0] uv[1] = transuv[i][1] def run_parser(path): if BPyMessages.Error_NoFile(path): return editmode = Blender.Window.EditMode() if editmode: Blender.Window.EditMode(0) Blender.Window.WaitCursor(1) try: xml.sax.parse(path, import_svg(), import_svg()) Blender.Registry.SetKey("UVImportExportSVG", { "path" : path }, False) except Abort, e: print "Error:", e.msg, " -> aborting ...\n" Blender.Draw.PupMenu("Error%t|" + e.msg) Blender.Window.RedrawAll() Blender.Window.WaitCursor(0) if editmode: Blender.Window.EditMode(1) registry = Blender.Registry.GetKey("UVImportExportSVG", False) if registry and "path" in registry and Blender.sys.exists(Blender.sys.expandpath(registry["path"])): path = registry["path"] else: path = "" Blender.Window.FileSelector(run_parser, "Import SVG", path)