// Copyright (C) 2009 - 2012 Mathias Froehlich // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include "AIObject.hxx" #include "AIManager.hxx" #include "HLAMPAircraft.hxx" #include "HLAMPAircraftClass.hxx" #include "AIPhysics.hxx" namespace fgai { #if 0 class AIVehiclePhysics : public AIPhysics { public: AIVehiclePhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(), const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) : AIPhysics(location, linearBodyVelocity, angularBodyVelocity) { setMass(1); setInertia(1, 1, 1); } virtual ~AIVehiclePhysics() { } double getMass() const { return _mass; } void setMass(double mass) { _mass = mass; } void setInertia(double ixx, double iyy, double izz, double ixy = 0, double ixz = 0, double iyz = 0) { _inertia = SGMatrixd(ixx, ixy, ixz, 0, ixy, iyy, iyz, 0, ixz, iyz, izz, 0, 0, 0, 0, 1); invert(_inertiaInverse, _inertia); } protected: void advanceByBodyForce(const double& dt, const SGVec3d& force, const SGVec3d& torque) { SGVec3d linearVelocity = getLinearBodyVelocity(); SGVec3d angularVelocity = getAngularBodyVelocity(); SGVec3d linearAcceleration = (1/_mass)*(force - cross(angularVelocity, linearVelocity)); SGVec3d angularAcceleration = _inertiaInverse.xformVec(torque - cross(angularVelocity, _inertia.xformVec(angularVelocity))); advanceByBodyAcceleration(dt, linearAcceleration, angularAcceleration); } SGVec3d getGravityAcceleration() const { return SGQuatd::fromLonLat(getGeodPosition()).backTransform(SGVec3d(0, 0, 9.81)); } private: // unsimulated motion, hide this for this kind of class here using AIPhysics::advanceByBodyAcceleration; using AIPhysics::advanceByBodyVelocity; using AIPhysics::advanceToCartPosition; double _mass; // FIXME this is a symmetric 3x3 matrix ... SGMatrixd _inertia; SGMatrixd _inertiaInverse; }; // FIXME Totally unfinished simple aerodynamics model for an ai aircraft // also just here for a sketch of an idea class AIAircraftPhysics : public AIVehiclePhysics { public: AIAircraftPhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(), const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) : AIVehiclePhysics(location, linearBodyVelocity, angularBodyVelocity) { } virtual ~AIAircraftPhysics() { } double getElevatorPosition() const { return _elevatorPosition; } void setElevatorPosition(double elevatorPosition) { _elevatorPosition = elevatorPosition; } double getAileronPosition() const { return _aileronPosition; } void setAileronPosition(double aileronPosition) { _aileronPosition = aileronPosition; } double getRudderPosition() const { return _rudderPosition; } void setRudderPosition(double rudderPosition) { _rudderPosition = rudderPosition; } // double getFlapsPosition() const // { return _flapsPosition; } // void setFlapsPosition(double flapsPosition) // { _flapsPosition = flapsPosition; } double getThrust() const { return _thrust; } void setThrust(double thrust) { _thrust = thrust; } virtual void update(AIObject& object, const SGTimeStamp& dt) { // const AIEnvironment& environment = object.getEnvironment(); const AIEnvironment environment; /// Compute the forces on the aircraft. This is a very simple fdm. // The velocity of the aircraft wrt the surrounding fluid SGVec3d windVelocity = getLinearBodyVelocity(); windVelocity -= getOrientation().transform(environment.getWindVelocity()); // The true airspeed of the bird double airSpeed = norm(windVelocity); // simple density with(out FIXME) altitude double density = environment.getDensity(); // The dynaimc pressure - most important value in aerodynamics double dynamicPressure = 0.5*density*airSpeed*airSpeed; // The angle of attack and sideslip angle double alpha = 0, beta = 0; if (1e-3 < SGMiscd::max(fabs(windVelocity[0]), fabs(windVelocity[2]))) alpha = atan2(windVelocity[2], windVelocity[0]); double uw = sqrt(windVelocity[0]*windVelocity[0] + windVelocity[2]*windVelocity[2]); if (1e-3 < SGMiscd::max(fabs(windVelocity[1]), fabs(uw))) beta = atan2(windVelocity[1], uw); // Transform from the stability axis to body axis SGQuatd stabilityToBody = SGQuatd::fromEulerRad(beta, alpha, 0); // We assume a simple angular dependency for the // lift, drag and side force coefficients. // lift for alpha = 0 double _Cl0 = 0.5; // lift at stall angle of attack double _ClStall = 2; // stall angle of attack double _alphaStall = 18; // Drag for alpha = 0 double _Cd0 = 0.05; // Drag for alpha = 90 double _Cd90 = 1.05; // Side force coefficient for maximum side angle double _Cs90 = 1.05; /// FIXME double _area = 1; SGVec3d _aerodynamicReferencePoint(0, 0, 0); SGVec3d _centerOfGravity(0, 0, 0); // So compute the lift drag and side force coefficient for the // current stream conditions. double Cl = _Cl0 + (_ClStall - _Cl0)*sin(SGMiscd::clip(90/_alphaStall*alpha, -0.5*SGMiscd::pi(), SGMiscd::pi())); double Cd = _Cd0 + (_Cd90 - _Cd0)*(0.5 - 0.5*cos(2*alpha)); double Cs = _Cs90*sin(beta); // Forces in the stability axes double lift = Cl*dynamicPressure*_area; double drag = Cd*dynamicPressure*_area; double side = Cs*dynamicPressure*_area; // Torque in body axes double p = 0; double q = 0; double r = 0; // Compute the force in stability coordinates ... SGVec3d stabilityForce(-drag, side, -lift); // ... and torque in body coordinates SGVec3d torque(p, q, r); SGVec3d force = stabilityToBody.transform(stabilityForce); torque += cross(force, _aerodynamicReferencePoint); std::pair velocity; for (_GearVector::iterator i = _gearVector.begin(); i != _gearVector.end(); ++i) { std::pair torqueForce; torqueForce = i->force(getLocation(), velocity, object); torque += torqueForce.first; force += torqueForce.second; } // Transform the torque back to the center of gravity torque -= cross(force, _centerOfGravity); // Advance the equations of motion. advanceByBodyForce(dt.toSecs(), force, torque); } /// The normalized elevator position double _elevatorPosition; /// The normalized aileron position double _aileronPosition; /// The normalized rudder position double _rudderPosition; // /// The normalized flaps position // double _flapsPosition; /// Normalized thrust double _thrust; struct _Gear { SGVec3d _position; SGVec3d _direction; double _spring; double _damping; std::pair force(const SGLocationd& location, const std::pair& velocity, AIObject& object) { SGVec3d start = location.getAbsolutePosition(_position - _direction); SGVec3d end = location.getAbsolutePosition(_position); SGLineSegmentd lineSegment(start, end); SGVec3d point; SGVec3d normal; // if (!object.getGroundIntersection(point, normal, lineSegment)) // return std::pair(SGVec3d(0, 0, 0), SGVec3d(0, 0, 0)); // FIXME just now only the spring force ... // The compression length double compressLength = norm(point - start); SGVec3d springForce = -_spring*compressLength*_direction; SGVec3d dampingForce(0, 0, 0); SGVec3d force = springForce + dampingForce; SGVec3d torque(0, 0, 0); return std::pair(torque, force); } }; typedef std::vector<_Gear> _GearVector; _GearVector _gearVector; /// The total mass of the bird in kg. No fluel is burned. /// Some sensible inertia values are derived from the mass. // double _mass; /// The thrust to mass ratio which tells us someting about /// the possible accelerations. // double _thrustMassRatio; /// The stall speed // double _stallSpeed; // double _maximumSpeed; // // double _approachSpeed; // // double _takeoffSpeed; // // double _cruiseSpeed; /// The maximum density altitude this aircraft can fly // double _densityAltitudeLimit; /// statistical evaluation shows: /// wingarea = C*wingspan^2, C in [0.1, 0.4], say 0.2 /// ixx = C*wingarea*mass, C in [1e-3, 1e-2] /// iyy = C*wingarea*mass, C in [1e-2, 0.02] /// izz = C*wingarea*mass, C in [1e-2, 0.02] /// Hmm, let's say, weight relates to wingarea? /// probably, since lift is linear dependent on wingarea /// So, define a 'size' in meters. /// the derive /// wingspan = size /// wingarea = 0.2*size*size /// mass = C*wingarea /// ixx = 0.005*wingarea*mass /// iyy = 0.05*wingarea*mass /// izz = 0.05*wingarea*mass /// an other idea: /// define a bird of some weight class. That means mass given. /// Then derive /// i* ??? must be mass^2 accodring to the thoughts above /// Then do Cl, Cd, Cs. /// according to approach speed at sea level with 5 deg aoa and 2,5 deg glideslope and 25 % thrust. /// according to cruise altitude and cruise speed at 75% thrust compute this at altitude /// interpolate between these two sets of C*'s based on altitude. }; #endif /// An automated lego aircraft, constant linear and angular speed class AIOgel : public AIObject { public: AIOgel(const SGGeod& geod) : _geod(geod), _radius(500), _turnaroundTime(3*60), _velocity(10) { } virtual ~AIOgel() { } virtual void init(AIManager& manager) { AIObject::init(manager); SGLocationd location(SGVec3d::fromGeod(_geod), SGQuatd::fromLonLat(_geod)); SGVec3d linearVelocity(_velocity, 0, 0); SGVec3d angularVelocity(0, 0, SGMiscd::twopi()/_turnaroundTime); setPhysics(new AIPhysics(location, linearVelocity, angularVelocity)); HLAMPAircraftClass* objectClass = dynamic_cast(manager.getObjectClass("MPAircraft")); if (!objectClass) return; _objectInstance = new HLAMPAircraft(objectClass); if (!_objectInstance.valid()) return; _objectInstance->registerInstance(); _objectInstance->setModelPath("Aircraft/ogel/Models/SinglePiston.xml"); manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 1)); } virtual void update(AIManager& manager, const SGTimeStamp& simTime) { SGTimeStamp dt = simTime - getSimTime(); setGroundCache(getPhysics(), manager.getPager(), dt); getEnvironment().update(*this, dt); getSubsystemGroup().update(*this, dt); getPhysics().update(*this, dt); AIObject::update(manager, simTime); if (!_objectInstance.valid()) return; _objectInstance->setLocation(getPhysics()); _objectInstance->setSimTime(getSimTime().toSecs()); _objectInstance->updateAttributeValues(getSimTime(), simgear::RTIData("update")); manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100)); } virtual void shutdown(AIManager& manager) { if (_objectInstance.valid()) _objectInstance->removeInstance(simgear::RTIData("shutdown")); _objectInstance = 0; AIObject::shutdown(manager); } private: SGGeod _geod; double _radius; double _turnaroundTime; double _velocity; SGSharedPtr _objectInstance; }; /// an ogle in a traffic circuit at lowi class AIOgelInTrafficCircuit : public AIObject { public: /// Also nothing to really use for a long time, but to demonstrate how it basically works class Physics : public AIPhysics { public: Physics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(), const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) : AIPhysics(location, linearBodyVelocity, angularBodyVelocity), _targetVelocity(30), _gearOffset(2.5) { } virtual ~Physics() { } virtual void update(AIObject& object, const SGTimeStamp& dt) { SGVec3d down = getHorizontalLocalOrientation().backTransform(SGVec3d(0, 0, 1)); SGVec3d distToAimingPoint = getAimingPoint() - getPosition(); if (norm(distToAimingPoint - down*dot(down, distToAimingPoint)) <= 10*dt.toSecs()*norm(getLinearVelocity())) rotateAimingPoint(); SGVec3d aimingVector = normalize(getAimingPoint() - getPosition()); SGVec3d bodyAimingVector = getLocation().getOrientation().transform(aimingVector); SGVec3d angularVelocity = 0.2*cross(SGVec3d(1, 0, 0), bodyAimingVector); SGVec3d bodyDownVector = getLocation().getOrientation().transform(down); // keep an upward orientation angularVelocity += cross(SGVec3d(0, 0, 1), SGVec3d(0, bodyDownVector[1], bodyDownVector[2])); SGVec3d linearVelocity(_targetVelocity, 0, 0); SGVec3d gearPosition = getPosition() + _gearOffset*down; SGLineSegmentd lineSegment(gearPosition - 10*down, gearPosition + 10*down); SGVec3d point, normal; if (object.getGroundIntersection(point, normal, lineSegment)) { double agl = dot(down, point - gearPosition); if (agl < 0) linearVelocity -= down*(0.5*agl/dt.toSecs()); } advanceByBodyVelocity(dt.toSecs(), linearVelocity, angularVelocity); } const SGVec3d& getAimingPoint() const { return _waypoints.front(); } void rotateAimingPoint() { _waypoints.splice(_waypoints.end(), _waypoints, _waypoints.begin()); } std::list _waypoints; double _targetVelocity; double _gearOffset; }; AIOgelInTrafficCircuit() { } virtual ~AIOgelInTrafficCircuit() { } virtual void init(AIManager& manager) { AIObject::init(manager); /// Put together somw waypoints /// This needs to be replaced by something generic SGGeod rwyStart = SGGeod::fromDegM(11.35203755, 47.26109606, 574); SGGeod rwyEnd = SGGeod::fromDegM(11.33741688, 47.25951967, 576); SGQuatd hl = SGQuatd::fromLonLat(rwyStart); SGVec3d down = hl.backTransform(SGVec3d(0, 0, 1)); SGVec3d cartRwyStart = SGVec3d::fromGeod(rwyStart); SGVec3d cartRwyEnd = SGVec3d::fromGeod(rwyEnd); SGVec3d centerline = normalize(cartRwyEnd - cartRwyStart); SGVec3d left = normalize(cross(centerline, down)); SGGeod endClimb = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyEnd + 500*centerline), 700); SGGeod startDescend = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyStart - 500*centerline + 150*left), 650); SGGeod startDownwind = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyEnd + 500*centerline + 800*left), 750); SGGeod endDownwind = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyStart - 500*centerline + 800*left), 750); SGLocationd location(SGVec3d::fromGeod(rwyStart), SGQuatd::fromLonLat(rwyStart)*SGQuatd::fromEulerDeg(-100, 0, 0)); Physics* physics = new Physics(location, SGVec3d(0, 0, 0), SGVec3d(0, 0, 0)); physics->_waypoints.push_back(SGVec3d::fromGeod(rwyStart)); physics->_waypoints.push_back(SGVec3d::fromGeod(rwyEnd)); physics->_waypoints.push_back(SGVec3d::fromGeod(endClimb)); physics->_waypoints.push_back(SGVec3d::fromGeod(startDownwind)); physics->_waypoints.push_back(SGVec3d::fromGeod(endDownwind)); physics->_waypoints.push_back(SGVec3d::fromGeod(startDescend)); setPhysics(physics); /// Ok, this is part of the official sketch HLAMPAircraftClass* objectClass = dynamic_cast(manager.getObjectClass("MPAircraft")); if (!objectClass) return; _objectInstance = new HLAMPAircraft(objectClass); if (!_objectInstance.valid()) return; _objectInstance->registerInstance(); _objectInstance->setModelPath("Aircraft/ogel/Models/SinglePiston.xml"); /// Need to schedule something else we get deleted manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100)); } virtual void update(AIManager& manager, const SGTimeStamp& simTime) { SGTimeStamp dt = simTime - getSimTime(); setGroundCache(getPhysics(), manager.getPager(), dt); getEnvironment().update(*this, dt); getSubsystemGroup().update(*this, dt); getPhysics().update(*this, dt); AIObject::update(manager, simTime); if (!_objectInstance.valid()) return; _objectInstance->setLocation(getPhysics()); _objectInstance->setSimTime(getSimTime().toSecs()); _objectInstance->updateAttributeValues(getSimTime(), simgear::RTIData("update")); /// Need to schedule something else we get deleted manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100)); } virtual void shutdown(AIManager& manager) { if (_objectInstance.valid()) _objectInstance->removeInstance(simgear::RTIData("shutdown")); _objectInstance = 0; AIObject::shutdown(manager); } private: SGSharedPtr _objectInstance; }; } // namespace fgai // getopt #include int main(int argc, char* argv[]) { SGSharedPtr manager = new fgai::AIManager; /// FIXME include some argument parsing stuff std::string fg_root; std::string fg_scenery; int c; while ((c = getopt(argc, argv, "cCf:F:n:O:p:RsS")) != EOF) { switch (c) { case 'c': manager->setCreateFederationExecution(true); break; case 'C': manager->setTimeConstrained(true); break; case 'f': manager->setFederateType(optarg); break; case 'F': manager->setFederationExecutionName(optarg); break; case 'O': manager->setFederationObjectModel(optarg); break; case 'p': sglog().set_log_classes(SG_ALL); sglog().set_log_priority(sgDebugPriority(atoi(optarg))); break; case 'R': manager->setTimeRegulating(true); break; case 's': manager->setTimeConstrainedByLocalClock(false); break; case 'S': manager->setTimeConstrainedByLocalClock(true); break; case 'r': fg_root = optarg; break; case 'y': fg_scenery = optarg; break; } } if (fg_root.empty()) { if (const char *fg_root_env = std::getenv("FG_ROOT")) { fg_root = fg_root_env; } else { fg_root = PKGLIBDIR; } } if (fg_scenery.empty()) { if (const char *fg_scenery_env = std::getenv("FG_SCENERY")) { fg_scenery = fg_scenery_env; } else if (!fg_root.empty()) { SGPath path(fg_root); path.append("Scenery"); fg_scenery = path.str(); } } manager->getPager().setScenery(fg_root, fg_scenery); if (manager->getFederationObjectModel().empty()) { SGPath path(fg_root); path.append("HLA"); path.append("fg-local-fom.xml"); manager->setFederationObjectModel(path.local8BitStr()); } /// EDDS manager->insert(new fgai::AIOgel(SGGeod::fromDegFt(9.19298, 48.6895, 2000))); /// LOWI manager->insert(new fgai::AIOgel(SGGeod::fromDegFt(11.344, 47.260, 2500))); /// LOWI traffic circuit manager->insert(new fgai::AIOgelInTrafficCircuit); return manager->exec(); }