// // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #pragma once #include #include #if defined (SG_MAC) #include #elif defined (_GLES2) #include #else #include // Must be included before #include #endif class GL_utils : private boost::noncopyable { public: static GL_utils& instance (); enum GLenum_Mode { GL_UTILS_MODELVIEW, GL_UTILS_PROJECTION, GL_UTILS_TEXTURE, GL_UTILS_COLOR, GL_UTILS_LAST, GL_UTILS_UNSET }; GLuint load_program (const char *vert_shader_src, const char *frag_shader_src); void glMatrixMode (const GL_utils::GLenum_Mode mode); void glLoadIdentity (); void gluOrtho2D (const GLfloat left, const GLfloat right, const GLfloat bottom, const GLfloat top); void glOrtho (const GLfloat left, const GLfloat right, const GLfloat bottom, const GLfloat top, const GLfloat nearVal, const GLfloat farVal); void glTranslatef (const GLfloat x, const GLfloat y, const GLfloat z); void glRotatef (const GLfloat angle, const GLfloat x, const GLfloat y, const GLfloat z); void glScalef (const GLfloat x, const GLfloat y, const GLfloat z); // C' = C X M void glMultMatrixf (const GLfloat m[4][4]); void glPushMatrix (); void glPopMatrix (); GLfloat* get_top_matrix (const GL_utils::GLenum_Mode mode); void Debug (const GL_utils::GLenum_Mode mode) const; private: explicit GL_utils (); virtual ~GL_utils (); GLuint load_shader (GLenum type, const char *shader_src); typedef struct { GLfloat m[4][4]; } Matrix; std::stack m_Matrix[GL_UTILS_LAST]; GLenum_Mode m_Current_Matrix_Mode; };