/* * Texture manipulation routines * * Copyright (c) Mark J. Kilgard, 1997. * Code added in april 2003 by Erik Hofman * * This program is freely distributable without licensing fees * and is provided without guarantee or warrantee expressed or * implied. This program is -not- in the public domain. * * $Id$ */ #include #ifdef WIN32 # include #endif #include #include #include #include "texture.hxx" #include "colours.h" const char *FILE_OPEN_ERROR = "Unable to open file."; const char *WRONG_COUNT = "Unsupported number of color channels."; const char *NO_TEXTURE = "No texture data resident."; const char *OUT_OF_MEMORY = "Out of memory."; SGTexture::SGTexture() : texture_id(0), texture_data(0), num_colors(3), file(0) { } SGTexture::SGTexture(unsigned int width, unsigned int height) : texture_id(0), errstr("") { texture_data = new GLubyte[ width * height * 3 ]; } SGTexture::~SGTexture() { delete[] texture_data; if ( texture_id != 0 ) { free_id(); } } void SGTexture::bind() { bool gen = false; if (!texture_id) { #ifdef GL_VERSION_1_1 glGenTextures(1, &texture_id); #elif GL_EXT_texture_object glGenTexturesEXT(1, &texture_id); #endif gen = true; } #ifdef GL_VERSION_1_1 glBindTexture(GL_TEXTURE_2D, texture_id); #elif GL_EXT_texture_object glBindTextureEXT(GL_TEXTURE_2D, texture_id); #endif if (gen) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } } /** * A function to resize the OpenGL window which will be used by * the dynamic texture generating routines. * * @param width The width of the new window * @param height The height of the new window */ void SGTexture::resize(unsigned int width, unsigned int height) { using namespace osg; GLfloat aspect; // Make sure that we don't get a divide by zero exception if (height == 0) height = 1; // Set the viewport for the OpenGL window glViewport(0, 0, width, height); // Calculate the aspect ratio of the window aspect = width/height; // Go to the projection matrix, this gets modified by the perspective // calulations glMatrixMode(GL_PROJECTION); // Do the perspective calculations Matrixf proj = Matrixf::perspective(45.0, aspect, 1.0, 400.0); glLoadMatrix(proj.ptr()); // Return to the modelview matrix glMatrixMode(GL_MODELVIEW); } /** * A function to prepare the OpenGL state machine for dynamic * texture generation. * * @param width The width of the texture * @param height The height of the texture */ void SGTexture::prepare(unsigned int width, unsigned int height) { texture_width = width; texture_height = height; // Resize the OpenGL window to the size of our dynamic texture resize(texture_width, texture_height); glClearColor(0.0, 0.0, 0.0, 1.0); } /** * A function to generate the dynamic texture. * * The actual texture can be accessed by calling get_texture() * * @param width The width of the previous OpenGL window * @param height The height of the previous OpenGL window */ void SGTexture::finish(unsigned int width, unsigned int height) { // If a texture hasn't been created then it gets created, and the contents // of the frame buffer gets copied into it. If the texture has already been // created then its contents just get updated. bind(); if (!texture_data) { // Copies the contents of the frame buffer into the texture glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texture_width, texture_height, 0); } else { // Copies the contents of the frame buffer into the texture glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texture_width, texture_height); } // Set the OpenGL window back to its previous size resize(width, height); // Clear the window back to black glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void SGTexture::read_alpha_texture(const char *name) { GLubyte *lptr; SGTexture::ImageRec *image; int y; delete[] texture_data; image = ImageOpen(name); if(!image) { errstr = FILE_OPEN_ERROR; return; } texture_width = image->xsize; texture_height = image->ysize; // printf("image->zsize = %d\n", image->zsize); if (image->zsize != 1) { ImageClose(image); errstr = WRONG_COUNT; return; } texture_data = new GLubyte[ image->xsize * image->ysize ]; num_colors = 1; if (!texture_data) { errstr = NO_TEXTURE; return; } lptr = texture_data; for(y=0; yysize; y++) { ImageGetRow(image,lptr,y,0); lptr += image->xsize; } ImageClose(image); } void SGTexture::read_rgb_texture(const char *name) { GLubyte *ptr; GLubyte *rbuf, *gbuf, *bbuf; SGTexture::ImageRec *image; int y; delete[] texture_data; image = ImageOpen(name); if(!image) { errstr = FILE_OPEN_ERROR; return; } texture_width = image->xsize; texture_height = image->ysize; if (image->zsize < 1 || image->zsize > 4) { ImageClose(image); errstr = WRONG_COUNT; return; } num_colors = 3; texture_data = new GLubyte[ image->xsize * image->ysize * num_colors ]; rbuf = new GLubyte[ image->xsize ]; gbuf = new GLubyte[ image->xsize ]; bbuf = new GLubyte[ image->xsize ]; if(!texture_data || !rbuf || !gbuf || !bbuf) { delete[] texture_data; delete[] rbuf; delete[] gbuf; delete[] bbuf; errstr = OUT_OF_MEMORY; return; } ptr = texture_data; for(y=0; yysize; y++) { if(image->zsize == 4 || image->zsize == 3) { ImageGetRow(image,rbuf,y,0); ImageGetRow(image,gbuf,y,1); ImageGetRow(image,bbuf,y,2); } else { ImageGetRow(image,rbuf,y,0); memcpy(gbuf,rbuf,image->xsize); memcpy(bbuf,rbuf,image->xsize); } rgbtorgb(rbuf,gbuf,bbuf,ptr,image->xsize); ptr += (image->xsize * num_colors); } ImageClose(image); delete[] rbuf; delete[] gbuf; delete[] bbuf; } void SGTexture::read_rgba_texture(const char *name) { GLubyte *ptr; GLubyte *rbuf, *gbuf, *bbuf, *abuf; SGTexture::ImageRec *image; int y; delete[] texture_data; image = ImageOpen(name); if(!image) { errstr = FILE_OPEN_ERROR; return; } texture_width = image->xsize; texture_height = image->ysize; if (image->zsize < 1 || image->zsize > 4) { ImageClose(image); errstr = WRONG_COUNT; return; } num_colors = 4; texture_data = new GLubyte[ image->xsize * image->ysize * num_colors ]; rbuf = new GLubyte[ image->xsize ]; gbuf = new GLubyte[ image->xsize ]; bbuf = new GLubyte[ image->xsize ]; abuf = new GLubyte[ image->xsize ]; if(!texture_data || !rbuf || !gbuf || !bbuf || !abuf) { delete[] texture_data; delete[] rbuf; delete[] gbuf; delete[] bbuf; delete[] abuf; errstr = OUT_OF_MEMORY; return; } ptr = texture_data; for(y=0; yysize; y++) { if(image->zsize == 4) { ImageGetRow(image,rbuf,y,0); ImageGetRow(image,gbuf,y,1); ImageGetRow(image,bbuf,y,2); ImageGetRow(image,abuf,y,3); } else if(image->zsize == 3) { ImageGetRow(image,rbuf,y,0); ImageGetRow(image,gbuf,y,1); ImageGetRow(image,bbuf,y,2); memset(abuf, 255, image->xsize); } else if(image->zsize == 2) { ImageGetRow(image,rbuf,y,0); memcpy(gbuf,rbuf,image->xsize); memcpy(bbuf,rbuf,image->xsize); ImageGetRow(image,abuf,y,1); } else { ImageGetRow(image,rbuf,y,0); memcpy(gbuf,rbuf,image->xsize); memcpy(bbuf,rbuf,image->xsize); memset(abuf, 255, image->xsize); } rgbatorgba(rbuf,gbuf,bbuf,abuf,ptr,image->xsize); ptr += (image->xsize * num_colors); } ImageClose(image); delete[] rbuf; delete[] gbuf; delete[] bbuf; delete[] abuf; } void SGTexture::read_raw_texture(const char *name) { GLubyte *ptr; SGTexture::ImageRec *image; int y; delete[] texture_data; image = RawImageOpen(name); if(!image) { errstr = FILE_OPEN_ERROR; return; } texture_width = 256; texture_height = 256; texture_data = new GLubyte[ 256 * 256 * 3 ]; if(!texture_data) { errstr = OUT_OF_MEMORY; return; } ptr = texture_data; for(y=0; y<256; y++) { gzread(image->file, ptr, 256*3); ptr+=256*3; } ImageClose(image); } void SGTexture::read_r8_texture(const char *name) { unsigned char c[1]; GLubyte *ptr; SGTexture::ImageRec *image; int xy; delete[] texture_data; //it wouldn't make sense to write a new function ... image = RawImageOpen(name); if(!image) { errstr = FILE_OPEN_ERROR; return; } texture_width = 256; texture_height = 256; texture_data = new GLubyte [ 256 * 256 * 3 ]; if(!texture_data) { errstr = OUT_OF_MEMORY; return; } ptr = texture_data; for(xy=0; xy<(256*256); xy++) { gzread(image->file, c, 1); //look in the table for the right colours ptr[0]=msfs_colour[c[0]][0]; ptr[1]=msfs_colour[c[0]][1]; ptr[2]=msfs_colour[c[0]][2]; ptr+=3; } ImageClose(image); } void SGTexture::write_texture(const char *name) { SGTexture::ImageRec *image = ImageWriteOpen(name); printf("colors: %i, height: %i, width: %i\n", num_colors, texture_height, texture_width); for (int c=0; ctmp[x]=*ptr; ptr = ptr + num_colors; } fwrite(image->tmp, 1, texture_width, file); } } ImageClose(image); } void SGTexture::set_pixel(GLuint x, GLuint y, GLubyte *c) { if (!texture_data) { errstr = NO_TEXTURE; return; } unsigned int pos = (x + y*texture_width) * num_colors; memcpy(texture_data+pos, c, num_colors); } GLubyte * SGTexture::get_pixel(GLuint x, GLuint y) { static GLubyte c[4] = {0, 0, 0, 0}; if (!texture_data) { errstr = NO_TEXTURE; return c; } unsigned int pos = (x + y*texture_width)*num_colors; memcpy(c, texture_data + pos, num_colors); return c; } SGTexture::ImageRec * SGTexture::ImageOpen(const char *fileName) { union { int testWord; char testByte[4]; } endianTest; SGTexture::ImageRec *image; int swapFlag; int x; endianTest.testWord = 1; if (endianTest.testByte[0] == 1) { swapFlag = 1; } else { swapFlag = 0; } image = new SGTexture::ImageRec; memset(image, 0, sizeof(SGTexture::ImageRec)); if (image == 0) { errstr = OUT_OF_MEMORY; return 0; } if ((image->file = gzopen(fileName, "rb")) == 0) { errstr = FILE_OPEN_ERROR; return 0; } gzread(image->file, image, 12); if (swapFlag) { ConvertShort(&image->imagic, 6); } image->tmp = new GLubyte[ image->xsize * 256 ]; if (image->tmp == 0) { errstr = OUT_OF_MEMORY; return 0; } if ((image->type & 0xFF00) == 0x0100) { x = image->ysize * image->zsize * (int) sizeof(unsigned); image->rowStart = new unsigned[x]; image->rowSize = new int[x]; if (image->rowStart == 0 || image->rowSize == 0) { errstr = OUT_OF_MEMORY; return 0; } image->rleEnd = 512 + (2 * x); gzseek(image->file, 512, SEEK_SET); gzread(image->file, image->rowStart, x); gzread(image->file, image->rowSize, x); if (swapFlag) { ConvertUint(image->rowStart, x/(int) sizeof(unsigned)); ConvertUint((unsigned *)image->rowSize, x/(int) sizeof(int)); } } return image; } void SGTexture::ImageClose(SGTexture::ImageRec *image) { if (image->file) gzclose(image->file); if (file) fclose(file); delete[] image->tmp; delete[] image->rowStart; delete[] image->rowSize; delete image; } SGTexture::ImageRec * SGTexture::RawImageOpen(const char *fileName) { union { int testWord; char testByte[4]; } endianTest; SGTexture::ImageRec *image; int swapFlag; endianTest.testWord = 1; if (endianTest.testByte[0] == 1) { swapFlag = 1; } else { swapFlag = 0; } image = new SGTexture::ImageRec; memset(image, 0, sizeof(SGTexture::ImageRec)); if (image == 0) { errstr = OUT_OF_MEMORY; return 0; } if ((image->file = gzopen(fileName, "rb")) == 0) { errstr = FILE_OPEN_ERROR; return 0; } gzread(image->file, image, 12); if (swapFlag) { ConvertShort(&image->imagic, 6); } //just allocate a pseudo value as I'm too lazy to change ImageClose()... image->tmp = new GLubyte[1]; if (image->tmp == 0) { errstr = OUT_OF_MEMORY; return 0; } return image; } SGTexture::ImageRec * SGTexture::ImageWriteOpen(const char *fileName) { union { int testWord; char testByte[4]; } endianTest; ImageRec* image; int swapFlag; int x; endianTest.testWord = 1; if (endianTest.testByte[0] == 1) { swapFlag = 1; } else { swapFlag = 0; } image = new SGTexture::ImageRec; memset(image, 0, sizeof(SGTexture::ImageRec)); if (image == 0) { errstr = OUT_OF_MEMORY; return 0; } if ((file = fopen(fileName, "wb")) == 0) { errstr = FILE_OPEN_ERROR; return 0; } image->imagic = 474; image->type = 0x0001; image->dim = (num_colors > 1) ? 3 : 2; image->xsize = texture_width; image->ysize = texture_height; image->zsize = num_colors; if (swapFlag) { ConvertShort(&image->imagic, 6); } fwrite(image, 1, 12, file); fseek(file, 512, SEEK_SET); image->tmp = new GLubyte[ image->xsize * 256 ]; if (image->tmp == 0) { errstr = OUT_OF_MEMORY; return 0; } if ((image->type & 0xFF00) == 0x0100) { x = image->ysize * image->zsize * (int) sizeof(unsigned); image->rowStart = new unsigned[x]; image->rowSize = new int[x]; if (image->rowStart == 0 || image->rowSize == 0) { errstr = OUT_OF_MEMORY; return 0; } image->rleEnd = 512 + (2 * x); fseek(file, 512, SEEK_SET); fread(image->rowStart, 1, x, file); fread(image->rowSize, 1, x, file); if (swapFlag) { ConvertUint(image->rowStart, x/(int) sizeof(unsigned)); ConvertUint((unsigned *)image->rowSize, x/(int) sizeof(int)); } } return image; } void SGTexture::ImageGetRow(SGTexture::ImageRec *image, GLubyte *buf, int y, int z) { GLubyte *iPtr, *oPtr, pixel; int count; if ((image->type & 0xFF00) == 0x0100) { gzseek(image->file, (long) image->rowStart[y+z*image->ysize], SEEK_SET); int size = image->rowSize[y+z*image->ysize]; gzread(image->file, image->tmp, size); iPtr = image->tmp; oPtr = buf; for (GLubyte *limit = iPtr + size; iPtr < limit;) { pixel = *iPtr++; count = (int)(pixel & 0x7F); if (!count) { errstr = WRONG_COUNT; return; } if (pixel & 0x80) { while (iPtr < limit && count--) { *oPtr++ = *iPtr++; } } else if (iPtr < limit) { pixel = *iPtr++; while (count--) { *oPtr++ = pixel; } } } } else { gzseek(image->file, 512+(y*image->xsize)+(z*image->xsize*image->ysize), SEEK_SET); gzread(image->file, buf, image->xsize); } } void SGTexture::ImagePutRow(SGTexture::ImageRec *image, GLubyte *buf, int y, int z) { GLubyte *iPtr, *oPtr, pixel; int count; if ((image->type & 0xFF00) == 0x0100) { fseek(file, (long) image->rowStart[y+z*image->ysize], SEEK_SET); fread( image->tmp, 1, (unsigned int)image->rowSize[y+z*image->ysize], file); iPtr = image->tmp; oPtr = buf; for (;;) { pixel = *iPtr++; count = (int)(pixel & 0x7F); if (!count) { errstr = WRONG_COUNT; return; } if (pixel & 0x80) { while (count--) { *oPtr++ = *iPtr++; } } else { pixel = *iPtr++; while (count--) { *oPtr++ = pixel; } } } } else { fseek(file, 512+(y*image->xsize)+(z*image->xsize*image->ysize), SEEK_SET); fread(buf, 1, image->xsize, file); } } void SGTexture::rgbtorgb(GLubyte *r, GLubyte *g, GLubyte *b, GLubyte *l, int n) { while(n--) { l[0] = r[0]; l[1] = g[0]; l[2] = b[0]; l += 3; r++; g++; b++; } } void SGTexture::rgbatorgba(GLubyte *r, GLubyte *g, GLubyte *b, GLubyte *a, GLubyte *l, int n) { while(n--) { l[0] = r[0]; l[1] = g[0]; l[2] = b[0]; l[3] = a[0]; l += 4; r++; g++; b++; a++; } } void SGTexture::ConvertShort(unsigned short *array, unsigned int length) { unsigned short b1, b2; unsigned char *ptr; ptr = (unsigned char *)array; while (length--) { b1 = *ptr++; b2 = *ptr++; *array++ = (b1 << 8) | (b2); } } void SGTexture::ConvertUint(unsigned *array, unsigned int length) { unsigned int b1, b2, b3, b4; unsigned char *ptr; ptr = (unsigned char *)array; while (length--) { b1 = *ptr++; b2 = *ptr++; b3 = *ptr++; b4 = *ptr++; *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4); } } void SGTexture::make_monochrome(float contrast, GLubyte r, GLubyte g, GLubyte b) { if (num_colors >= 3) return; GLubyte ap[3]; for (int y=0; y 1) map[pos+1] = rgb[3]; } delete[] texture_data; texture_data = map; num_colors = colors; } void SGTexture::make_maxcolorwindow() { GLubyte minmaxc[2] = {255, 0}; int pos = 0; int max = num_colors; if (num_colors == 2) max = 1; if (num_colors == 4) max = 3; while (pos < texture_width * texture_height * num_colors) { for (int i=0; i < max; i++) { GLubyte c = texture_data[pos+i]; if (c < minmaxc[0]) minmaxc[0] = c; if (c > minmaxc[1]) minmaxc[1] = c; } pos += num_colors; } GLubyte offs = minmaxc[0]; float factor = 255.0 / float(minmaxc[1] - minmaxc[0]); // printf("Min: %i, Max: %i, Factor: %f\n", offs, minmaxc[1], factor); pos = 0; while (pos < texture_width * texture_height * num_colors) { for (int i=0; i < max; i++) { texture_data[pos+i] -= offs; texture_data[pos+i] = int(factor * texture_data[pos+i]); } pos += num_colors; } } void SGTexture::make_normalmap(float brightness, float contrast) { make_grayscale(contrast); make_maxcolorwindow(); int colors = (num_colors == 1) ? 3 : 4; bool alpha = (colors > 3); int tsize = texture_width * texture_height * colors; GLubyte *map = new GLubyte[ tsize ]; int mpos = 0, dpos = 0; for (int y=0; y 1) map[mpos+1] = texture_data[dpos+1]; } delete[] texture_data; texture_data = map; num_colors = colors; }