// // Copyright (C) 2017 James Turner zakalawe@mac.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "fgcanvastext.h" #include #include #include #include #include #include #include "fgcanvaspaintcontext.h" #include "localprop.h" #include "fgqcanvasfontcache.h" #include "canvasitem.h" #include "canvasconnection.h" class TextCanvasItem : public CanvasItem { Q_OBJECT public: TextCanvasItem(QQuickItem* parent) : CanvasItem(parent) { setFlag(ItemHasContents); } void setText(QString t) { if (t == m_text) { return; } m_text = t; updateTextLayout(); update(); } void setColor(QColor c) { m_color = c; update(); } void setAlignment(Qt::Alignment textAlign) { m_alignment = textAlign; updateTextLayout(); update(); } void setFont(QFont font) { m_font = font; updateTextLayout(); update(); } QSGNode* updateRealPaintNode(QSGNode* oldNode, QQuickItem::UpdatePaintNodeData *data) override { if (!m_textNode) { m_textNode = new QQuickTextNode(this); } m_textNode->deleteContent(); QPointF pos = posForAlignment(); m_textNode->addTextLayout(pos, &m_layout, m_color, QQuickText::Normal); return m_textNode; } protected: QPointF posForAlignment() { float x = 0.0f; float y = 0.0f; const float itemWidth = width(); const float itemHeight = height(); const float textWidth = m_layout.boundingRect().width(); const float textHeight = m_layout.boundingRect().height(); switch (m_alignment & Qt::AlignHorizontal_Mask) { case Qt::AlignLeft: case Qt::AlignJustify: break; case Qt::AlignRight: x = itemWidth - textWidth; break; case Qt::AlignHCenter: x = (itemWidth - textWidth) / 2; break; } switch (m_alignment & Qt::AlignVertical_Mask) { case Qt::AlignTop: break; case Qt::AlignBottom: y = itemHeight - textHeight; break; case Qt::AlignVCenter: y = (itemHeight - textHeight) / 2; break; case Qt::AlignBaseline: y = -m_baselineOffset; break; } return QPointF(x,y); } void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) override { QQuickItem::geometryChanged(newGeometry, oldGeometry); update(); } QRectF boundingRect() const override { if ((width() == 0.0) || (height() == 0.0)) { return m_layout.boundingRect(); } return QQuickItem::boundingRect(); } void updateTextLayout() { QFontMetricsF fm(m_font); m_baselineOffset = fm.ascent(); // for aligning to first base line m_layout.setText(m_text); QTextOption textOpt(m_alignment); m_layout.setTextOption(textOpt); m_layout.setFont(m_font); m_layout.beginLayout(); float leading = fm.leading(); int lineCount = 0; float y = 0.0; QTextLine line = m_layout.createLine(); while (line.isValid()) { int nextBreak = m_text.indexOf('\n', line.textStart()); int columnsToNextBreak = nextBreak >= 0 ? nextBreak : INT_MAX; line.setNumColumns(columnsToNextBreak); line.setPosition(QPointF(0.0, y)); ++lineCount; y += leading + line.height(); line = m_layout.createLine(); } m_layout.endLayout(); } private: QQuickTextNode* m_textNode = nullptr; QColor m_color; QFont m_font; QString m_text; Qt::Alignment m_alignment = Qt::AlignCenter; QTextLayout m_layout; float m_baselineOffset; }; FGCanvasText::FGCanvasText(FGCanvasGroup* pr, LocalProp* prop) : FGCanvasElement(pr, prop), _metrics(QFont()) { } CanvasItem *FGCanvasText::createQuickItem(QQuickItem *parent) { _quickItem = new TextCanvasItem(parent); markFontDirty(); // so it gets set on the new item return _quickItem; } CanvasItem *FGCanvasText::quickItem() const { return _quickItem; } void FGCanvasText::dumpElement() { qDebug() << "Text:" << _text << " at " << _propertyRoot->path(); } void FGCanvasText::doPaint(FGCanvasPaintContext *context) const { context->painter()->setFont(_font); QColor c = fillColor(); if (!c.isValid()) { c = Qt::white; } context->painter()->setPen(c); context->painter()->setBrush(Qt::NoBrush); QRectF rect(0, 0, 1000, 1000); if (_alignment & Qt::AlignBottom) { rect.moveBottom(0.0); } else if (_alignment & Qt::AlignVCenter) { rect.moveCenter(QPointF(rect.center().x(), 0.0)); } else if (_alignment & Qt::AlignBaseline) { // this is really annoying. Point-based drawing would align // with the baseline automatically, but with no line-wrapping // we need to work out the offset from the top of the box to // the base line. font metrics time! rect.moveTop(-_metrics.ascent()); } if (_alignment & Qt::AlignRight) { rect.moveRight(0.0); } else if (_alignment & Qt::AlignHCenter) { rect.moveCenter(QPointF(0.0, rect.center().y())); } context->painter()->drawText(rect, _alignment, _text); // context->painter()->setPen(Qt::cyan); // context->painter()->drawRect(rect); } void FGCanvasText::doPolish() { if (_fontDirty) { rebuildFont(); _fontDirty = false; } } void FGCanvasText::markStyleDirty() { markFontDirty(); } void FGCanvasText::doDestroy() { delete _quickItem; } bool FGCanvasText::onChildAdded(LocalProp *prop) { if (FGCanvasElement::onChildAdded(prop)) { return true; } if (prop->name() == "text") { connect(prop, &LocalProp::valueChanged, this, &FGCanvasText::onTextChanged); return true; } if (prop->name() == "draw-mode") { connect(prop, &LocalProp::valueChanged, this, &FGCanvasText::setDrawMode); return true; } if (prop->name() == "character-aspect-ratio") { return true; } qDebug() << "text saw child:" << prop->name() << prop->index(); return false; } void FGCanvasText::onTextChanged(QVariant var) { _text = var.toString(); if (_quickItem) { _quickItem->setText(var.toString()); } } void FGCanvasText::setDrawMode(QVariant var) { int mode = var.toInt(); if (mode != 1) { qDebug() << _propertyRoot->path() << "draw mode is now" << mode; } } void FGCanvasText::rebuildAlignment(QVariant var) const { QByteArray alignString = var.toByteArray(); if (alignString.isEmpty()) { _alignment = Qt::AlignBaseline | Qt::AlignLeft; return; } if (alignString == "center") { _alignment = Qt::AlignCenter; if (_quickItem) { _quickItem->setAlignment(_alignment); } return; } Qt::Alignment newAlignment; if (alignString.startsWith("left-")) { newAlignment |= Qt::AlignLeft; } else if (alignString.startsWith("center-")) { newAlignment |= Qt::AlignHCenter; } else if (alignString.startsWith("right-")) { newAlignment |= Qt::AlignRight; } if (alignString.endsWith("-baseline")) { newAlignment |= Qt::AlignBaseline; } else if (alignString.endsWith("-top")) { newAlignment |= Qt::AlignTop; } else if (alignString.endsWith("-bottom")) { newAlignment |= Qt::AlignBottom; } else if (alignString.endsWith("-center")) { newAlignment |= Qt::AlignVCenter; } if (newAlignment == 0) { qWarning() << "implement me" << alignString; } _alignment = newAlignment; if (_quickItem) { _quickItem->setAlignment(_alignment); } } void FGCanvasText::markFontDirty() { _fontDirty = true; } void FGCanvasText::onFontLoaded(QByteArray name) { QByteArray fontName = getCascadedStyle("font", QString()).toByteArray(); if (name != fontName) { return; // not our font } auto fontCache = connection()->fontCache(); disconnect(fontCache, &FGQCanvasFontCache::fontLoaded, this, &FGCanvasText::onFontLoaded); markFontDirty(); } void FGCanvasText::rebuildFont() const { QByteArray fontName = getCascadedStyle("font", QString()).toByteArray(); bool ok; auto fontCache = connection()->fontCache(); QFont f = fontCache->fontForName(fontName, &ok); if (!ok) { // wait for the correct font connect(fontCache, &FGQCanvasFontCache::fontLoaded, this, &FGCanvasText::onFontLoaded); return; } const int pixelSize = getCascadedStyle("character-size", 16).toInt(); f.setPixelSize(pixelSize); _font = f; _metrics = QFontMetricsF(_font); rebuildAlignment(getCascadedStyle("alignment")); if (_quickItem) { _quickItem->setFont(f); _quickItem->setColor(fillColor()); // _quickItem->setProperty("fontPixelSize", pixelSize); } } #include "fgcanvastext.moc"