osgXR: Virtual Reality with OpenXR and OpenSceneGraph ===================================================== This library is to allow Virtual Reality support to be added to [OpenSceneGraph](http://www.openscenegraph.org/) applications, using the [OpenXR](https://www.khronos.org/OpenXR/) standard. Status: * Still in development, contributions welcome. Plenty of work to do. * APIs to support OpenXR VR display output in OpenSceneGraph apps. * APIs to support OpenXR's action based input and haptic output for controller interaction. * OpenGL graphics bindings for Linux (X11/Xlib) and Windows (note that WMR only supports DirectX bindings). License: LGPL 2.1 Dependencies: OpenSceneGraph, OpenXR Links: * Matrix room: [#osgxr:hoganfam.uk](https://matrix.to/#/#osgxr:hoganfam.uk?via=hoganfam.uk) * [OpenXR specifications](https://www.khronos.org/registry/OpenXR/#apispecs) Installation ------------ Something like this: ```shell mkdir build cd build cmake .. make make install ``` Getting Started --------------- To import osgXR into a CMake based project, you can use the included CMake module, adding something like this to your CMakeLists.txt: ```cmake find_package(osgXR 0.5.0 REQUIRED) target_link_libraries(target .. osgXR::osgXR ) ``` osgXR can also optionally be built as a subproject. Consider using ``git subtree`` to import osgXR, then use something like this: ```cmake add_subdirectory(osgXR) target_link_libraries(target .. osgXR ) ``` If you have installed osgXR outside of the system prefix (CMake's default prefix on UNIX systems is ``/usr/local``), you may need to tell CMake where to find it when you configure the project. You can do this by defining ``osgXR_DIR`` when invoking cmake, e.g. with the argument ``-DosgXR_DIR=$PREFIX/lib/cmake/osgXR`` where ``$PREFIX`` is osgXR's install prefix (``CMAKE_INSTALL_PREFIX``). The Public API -------------- See the [API documentation](docs/API.md) for details of the API.