// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _AIBVHPAGER_HXX #define _AIBVHPAGER_HXX #include #include #include namespace fgai { class AIBVHPager : public simgear::BVHPager { public: AIBVHPager(); ~AIBVHPager(); /// Load the flightgear scenery into the pager void setScenery(const std::string& fg_root, const std::string& fg_scenery); /// Get a bounding volume subtree contained in sphere. /// This is similar to the not so well known ground cache. SGSharedPtr getBoundingVolumes(const SGSphered& sphere); private: class ReadFileCallback; class SubTreeCollector; /// The possibly paged root node SGSharedPtr _node; }; } // namespace fgai #endif