更新 'src/MultiPlayer/multiplaymgr.cxx'
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@ -1441,9 +1441,9 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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float pitch = ifce.get_Theta();
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float roll = ifce.get_Phi();
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PosMsg->angularAccel[0] = XDR_encode_float (motionInfo.angularAccel(0) * timeAccel * timeAccel);
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PosMsg->angularAccel[1] = XDR_encode_float (motionInfo.angularAccel(1) * timeAccel * timeAccel);
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PosMsg->angularAccel[2] = XDR_encode_float (motionInfo.angularAccel(2) * timeAccel * timeAccel);
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PosMsg->angularAccel[0] = XDR_encode_float (heading);
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PosMsg->angularAccel[1] = XDR_encode_float (pitch);
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PosMsg->angularAccel[2] = XDR_encode_float (roll);
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}
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