flightgear/utils/fgviewer/HLACameraManipulator.cxx

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2022-10-20 20:29:11 +08:00
// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLACameraManipulator.hxx"
#include <simgear/scene/util/OsgMath.hxx>
#include "HLAPerspectiveViewer.hxx"
#include "Viewer.hxx"
namespace fgviewer {
HLACameraManipulator::HLACameraManipulator(HLAPerspectiveViewer* perspectiveViewer) :
_viewMatrix(osg::Matrixd::identity()),
_inverseViewMatrix(osg::Matrixd::identity()),
_lastMousePos(0, 0),
_perspectiveViewer(perspectiveViewer)
{
}
HLACameraManipulator::HLACameraManipulator(const HLACameraManipulator& cameraManipulator, const osg::CopyOp& copyOp) :
osgGA::CameraManipulator(cameraManipulator, copyOp),
_viewMatrix(cameraManipulator._viewMatrix),
_inverseViewMatrix(cameraManipulator._inverseViewMatrix),
_lastMousePos(cameraManipulator._lastMousePos),
_perspectiveViewer(cameraManipulator._perspectiveViewer)
{
}
HLACameraManipulator::~HLACameraManipulator()
{
}
void
HLACameraManipulator::setByMatrix(const osg::Matrixd& matrix)
{
}
void
HLACameraManipulator::setByInverseMatrix(const osg::Matrixd& matrix)
{
}
osg::Matrixd
HLACameraManipulator::getMatrix() const
{
return _viewMatrix;
}
osg::Matrixd
HLACameraManipulator::getInverseMatrix() const
{
return _inverseViewMatrix;
}
bool
HLACameraManipulator::handle(const osgGA::GUIEventAdapter& eventAdapter, osgGA::GUIActionAdapter& actionAdapter)
{
if (_handle(eventAdapter, static_cast<Viewer&>(actionAdapter)))
return true;
return osgGA::CameraManipulator::handle(eventAdapter, actionAdapter);
}
bool
HLACameraManipulator::_handle(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer)
{
switch (eventAdapter.getEventType()) {
case osgGA::GUIEventAdapter::PUSH:
_lastMousePos = osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized());
break;
case osgGA::GUIEventAdapter::RELEASE:
break;
case osgGA::GUIEventAdapter::DOUBLECLICK:
break;
case osgGA::GUIEventAdapter::DRAG:
if (!eventAdapter.getModKeyMask())
_rotateView(osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized()) - _lastMousePos);
else if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_CTRL)
_rotateSun(osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized()) - _lastMousePos, viewer);
_lastMousePos = osg::Vec2(eventAdapter.getXnormalized(), eventAdapter.getYnormalized());
break;
case osgGA::GUIEventAdapter::MOVE:
break;
case osgGA::GUIEventAdapter::SCROLL:
break;
case osgGA::GUIEventAdapter::KEYDOWN:
_handleKeyDownEvent(eventAdapter, viewer);
break;
case osgGA::GUIEventAdapter::KEYUP:
_handleKeyUpEvent(eventAdapter, viewer);
break;
case osgGA::GUIEventAdapter::FRAME:
_handleFrameEvent(viewer);
break;
default:
break;
}
return false;
}
void
HLACameraManipulator::_handleFrameEvent(osgGA::GUIActionAdapter& actionAdapter)
{
// Note that eventAdapter.getTime() returns the reference time instead of the simulation time
osg::View* view = actionAdapter.asView();
if (!view)
return;
osg::FrameStamp* frameStamp = view->getFrameStamp();
if (!frameStamp)
return;
if (!_perspectiveViewer.valid())
return;
SGLocationd location;
location = _perspectiveViewer->getLocation(SGTimeStamp::fromSec(frameStamp->getSimulationTime()));
// Update the main cameras view matrix
_viewMatrix = osg::Matrixd::identity();
// transform from the simulation typical x-forward/y-right/z-down
// to the opengl camera system x-right/y-up/z-back
// _viewMatrix.postMultRotate(toOsg(SGQuatd::fromEulerDeg(90, 0, -90)));
_viewMatrix.postMultRotate(toOsg(SGQuatd(-0.5, -0.5, 0.5, 0.5)));
// the orientation of the view
_viewMatrix.postMultRotate(toOsg(location.getOrientation()));
// the position of the view
_viewMatrix.postMultTranslate(toOsg(location.getPosition()));
_inverseViewMatrix = osg::Matrixd::inverse(_viewMatrix);
}
bool
HLACameraManipulator::_handleKeyDownEvent(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer)
{
if (!_perspectiveViewer.valid())
return false;
switch (eventAdapter.getKey()) {
case osgGA::GUIEventAdapter::KEY_Space:
case osgGA::GUIEventAdapter::KEY_Home:
_resetView();
return false;
case osgGA::GUIEventAdapter::KEY_Left:
_incrementEyePosition(SGVec3d(-0.1, 0, 0));
return false;
case osgGA::GUIEventAdapter::KEY_Right:
_incrementEyePosition(SGVec3d(0.1, 0, 0));
return false;
case osgGA::GUIEventAdapter::KEY_Up:
if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_CTRL) {
_perspectiveViewer->setZoomFactor(_perspectiveViewer->getZoomFactor()*1.1);
} else if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_SHIFT) {
_incrementEyePosition(SGVec3d(0, 0, 0.1));
} else {
_incrementEyePosition(SGVec3d(0, 0.1, 0));
}
return false;
case osgGA::GUIEventAdapter::KEY_Down:
if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_CTRL) {
_perspectiveViewer->setZoomFactor(_perspectiveViewer->getZoomFactor()/1.1);
} else if (eventAdapter.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_SHIFT) {
_incrementEyePosition(SGVec3d(0, 0, -0.1));
} else {
_incrementEyePosition(SGVec3d(0, -0.1, 0));
}
return false;
default:
return false;
}
}
bool
HLACameraManipulator::_handleKeyUpEvent(const osgGA::GUIEventAdapter& eventAdapter, Viewer& viewer)
{
return false;
}
void
HLACameraManipulator::_incrementEyePosition(const SGVec3d& offset)
{
if (!_perspectiveViewer.valid())
return;
HLAEyeTracker* eyeTracker = _perspectiveViewer->getEyeTracker();
if (!eyeTracker)
return;
eyeTracker->setLeftEyeOffset(eyeTracker->getLeftEyeOffset() + offset);
eyeTracker->setRightEyeOffset(eyeTracker->getRightEyeOffset() + offset);
}
void
HLACameraManipulator::_resetView()
{
if (!_perspectiveViewer.valid())
return;
_perspectiveViewer->setPosition(SGVec3d::zeros());
_perspectiveViewer->setOrientation(SGQuatd::unit());
_perspectiveViewer->setZoomFactor(1);
HLAEyeTracker* eyeTracker = _perspectiveViewer->getEyeTracker();
if (!eyeTracker)
return;
eyeTracker->setLeftEyeOffset(SGVec3d::zeros());
eyeTracker->setRightEyeOffset(SGVec3d::zeros());
}
void
HLACameraManipulator::_rotateView(const osg::Vec2& inc)
{
if (!_perspectiveViewer.valid())
return;
double zDeg, yDeg, xDeg;
_perspectiveViewer->getOrientation().getEulerRad(zDeg, yDeg, xDeg);
zDeg += inc[0];
yDeg += inc[1];
_perspectiveViewer->setOrientation(SGQuatd::fromEulerRad(zDeg, yDeg, xDeg));
}
void
HLACameraManipulator::_rotateSun(const osg::Vec2& inc, Viewer& viewer)
{
osg::Light* light = viewer.getLight();
if (!light)
return;
osg::Matrix m = osg::Matrix::inverse(viewer.getCamera()->getViewMatrix());
osg::Vec3 position(light->getPosition()[0], light->getPosition()[1], light->getPosition()[2]) ;
position = osg::Quat(-0.2*inc[0], osg::Matrix::transform3x3(osg::Vec3(0, 1, 0), m))*position;
position = osg::Quat(0.2*inc[1], osg::Matrix::transform3x3(osg::Vec3(1, 0, 0), m))*position;
light->setPosition(osg::Vec4(position, 0));
}
} // namespace fgviewer