74 lines
1.9 KiB
Markdown
74 lines
1.9 KiB
Markdown
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osgXR: Virtual Reality with OpenXR and OpenSceneGraph
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=====================================================
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This library is to allow Virtual Reality support to be added to
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[OpenSceneGraph](http://www.openscenegraph.org/) applications, using the
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[OpenXR](https://www.khronos.org/OpenXR/) standard.
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Status:
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* Still in development, contributions welcome. Plenty of work to do.
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* APIs to support OpenXR VR display output in OpenSceneGraph apps.
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* APIs to support OpenXR's action based input and haptic output for controller
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interaction.
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* OpenGL graphics bindings for Linux (X11/Xlib) and Windows (note that WMR
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only supports DirectX bindings).
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License: LGPL 2.1
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Dependencies: OpenSceneGraph, OpenXR
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Links:
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* Matrix room: [#osgxr:hoganfam.uk](https://matrix.to/#/#osgxr:hoganfam.uk?via=hoganfam.uk)
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* [OpenXR specifications](https://www.khronos.org/registry/OpenXR/#apispecs)
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Installation
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------------
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Something like this:
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```shell
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mkdir build
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cd build
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cmake ..
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make
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make install
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```
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Getting Started
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---------------
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To import osgXR into a CMake based project, you can use the included CMake
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module, adding something like this to your CMakeLists.txt:
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```cmake
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find_package(osgXR 0.5.0 REQUIRED)
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target_link_libraries(target
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..
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osgXR::osgXR
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)
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```
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osgXR can also optionally be built as a subproject. Consider using ``git
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subtree`` to import osgXR, then use something like this:
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```cmake
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add_subdirectory(osgXR)
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target_link_libraries(target
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..
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osgXR
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)
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```
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If you have installed osgXR outside of the system prefix (CMake's default prefix
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on UNIX systems is ``/usr/local``), you may need to tell CMake where to find it
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when you configure the project. You can do this by defining ``osgXR_DIR`` when
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invoking cmake, e.g. with the argument ``-DosgXR_DIR=$PREFIX/lib/cmake/osgXR``
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where ``$PREFIX`` is osgXR's install prefix (``CMAKE_INSTALL_PREFIX``).
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The Public API
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--------------
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See the [API documentation](docs/API.md) for details of the API.
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