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//
// Copyright (C) 2017 James Turner zakalawe@mac.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "fgcanvastext.h"
#include <QPainter>
#include <QDebug>
#include <QQmlComponent>
#include <QQmlEngine>
#include <QTextLayout>
#include <private/qquicktextnode_p.h>
#include "fgcanvaspaintcontext.h"
#include "localprop.h"
#include "fgqcanvasfontcache.h"
#include "canvasitem.h"
#include "canvasconnection.h"
class TextCanvasItem : public CanvasItem
{
Q_OBJECT
public:
TextCanvasItem(QQuickItem* parent)
: CanvasItem(parent)
{
setFlag(ItemHasContents);
}
void setText(QString t)
{
if (t == m_text) {
return;
}
m_text = t;
updateTextLayout();
update();
}
void setColor(QColor c)
{
m_color = c;
update();
}
void setAlignment(Qt::Alignment textAlign)
{
m_alignment = textAlign;
updateTextLayout();
update();
}
void setFont(QFont font)
{
m_font = font;
updateTextLayout();
update();
}
QSGNode* updateRealPaintNode(QSGNode* oldNode, QQuickItem::UpdatePaintNodeData *data) override
{
if (!m_textNode) {
m_textNode = new QQuickTextNode(this);
}
m_textNode->deleteContent();
QPointF pos = posForAlignment();
m_textNode->addTextLayout(pos,
&m_layout,
m_color,
QQuickText::Normal);
return m_textNode;
}
protected:
QPointF posForAlignment()
{
float x = 0.0f;
float y = 0.0f;
const float itemWidth = width();
const float itemHeight = height();
const float textWidth = m_layout.boundingRect().width();
const float textHeight = m_layout.boundingRect().height();
switch (m_alignment & Qt::AlignHorizontal_Mask) {
case Qt::AlignLeft:
case Qt::AlignJustify:
break;
case Qt::AlignRight:
x = itemWidth - textWidth;
break;
case Qt::AlignHCenter:
x = (itemWidth - textWidth) / 2;
break;
}
switch (m_alignment & Qt::AlignVertical_Mask) {
case Qt::AlignTop:
break;
case Qt::AlignBottom:
y = itemHeight - textHeight;
break;
case Qt::AlignVCenter:
y = (itemHeight - textHeight) / 2;
break;
case Qt::AlignBaseline:
y = -m_baselineOffset;
break;
}
return QPointF(x,y);
}
void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) override
{
QQuickItem::geometryChanged(newGeometry, oldGeometry);
update();
}
QRectF boundingRect() const override
{
if ((width() == 0.0) || (height() == 0.0)) {
return m_layout.boundingRect();
}
return QQuickItem::boundingRect();
}
void updateTextLayout()
{
QFontMetricsF fm(m_font);
m_baselineOffset = fm.ascent(); // for aligning to first base line
m_layout.setText(m_text);
QTextOption textOpt(m_alignment);
m_layout.setTextOption(textOpt);
m_layout.setFont(m_font);
m_layout.beginLayout();
float leading = fm.leading();
int lineCount = 0;
float y = 0.0;
QTextLine line = m_layout.createLine();
while (line.isValid()) {
int nextBreak = m_text.indexOf('\n', line.textStart());
int columnsToNextBreak = nextBreak >= 0 ? nextBreak : INT_MAX;
line.setNumColumns(columnsToNextBreak);
line.setPosition(QPointF(0.0, y));
++lineCount;
y += leading + line.height();
line = m_layout.createLine();
}
m_layout.endLayout();
}
private:
QQuickTextNode* m_textNode = nullptr;
QColor m_color;
QFont m_font;
QString m_text;
Qt::Alignment m_alignment = Qt::AlignCenter;
QTextLayout m_layout;
float m_baselineOffset;
};
FGCanvasText::FGCanvasText(FGCanvasGroup* pr, LocalProp* prop) :
FGCanvasElement(pr, prop),
_metrics(QFont())
{
}
CanvasItem *FGCanvasText::createQuickItem(QQuickItem *parent)
{
_quickItem = new TextCanvasItem(parent);
markFontDirty(); // so it gets set on the new item
return _quickItem;
}
CanvasItem *FGCanvasText::quickItem() const
{
return _quickItem;
}
void FGCanvasText::dumpElement()
{
qDebug() << "Text:" << _text << " at " << _propertyRoot->path();
}
void FGCanvasText::doPaint(FGCanvasPaintContext *context) const
{
context->painter()->setFont(_font);
QColor c = fillColor();
if (!c.isValid()) {
c = Qt::white;
}
context->painter()->setPen(c);
context->painter()->setBrush(Qt::NoBrush);
QRectF rect(0, 0, 1000, 1000);
if (_alignment & Qt::AlignBottom) {
rect.moveBottom(0.0);
} else if (_alignment & Qt::AlignVCenter) {
rect.moveCenter(QPointF(rect.center().x(), 0.0));
} else if (_alignment & Qt::AlignBaseline) {
// this is really annoying. Point-based drawing would align
// with the baseline automatically, but with no line-wrapping
// we need to work out the offset from the top of the box to
// the base line. font metrics time!
rect.moveTop(-_metrics.ascent());
}
if (_alignment & Qt::AlignRight) {
rect.moveRight(0.0);
} else if (_alignment & Qt::AlignHCenter) {
rect.moveCenter(QPointF(0.0, rect.center().y()));
}
context->painter()->drawText(rect, _alignment, _text);
// context->painter()->setPen(Qt::cyan);
// context->painter()->drawRect(rect);
}
void FGCanvasText::doPolish()
{
if (_fontDirty) {
rebuildFont();
_fontDirty = false;
}
}
void FGCanvasText::markStyleDirty()
{
markFontDirty();
}
void FGCanvasText::doDestroy()
{
delete _quickItem;
}
bool FGCanvasText::onChildAdded(LocalProp *prop)
{
if (FGCanvasElement::onChildAdded(prop)) {
return true;
}
if (prop->name() == "text") {
connect(prop, &LocalProp::valueChanged, this, &FGCanvasText::onTextChanged);
return true;
}
if (prop->name() == "draw-mode") {
connect(prop, &LocalProp::valueChanged, this, &FGCanvasText::setDrawMode);
return true;
}
if (prop->name() == "character-aspect-ratio") {
return true;
}
qDebug() << "text saw child:" << prop->name() << prop->index();
return false;
}
void FGCanvasText::onTextChanged(QVariant var)
{
_text = var.toString();
if (_quickItem) {
_quickItem->setText(var.toString());
}
}
void FGCanvasText::setDrawMode(QVariant var)
{
int mode = var.toInt();
if (mode != 1) {
qDebug() << _propertyRoot->path() << "draw mode is now" << mode;
}
}
void FGCanvasText::rebuildAlignment(QVariant var) const
{
QByteArray alignString = var.toByteArray();
if (alignString.isEmpty()) {
_alignment = Qt::AlignBaseline | Qt::AlignLeft;
return;
}
if (alignString == "center") {
_alignment = Qt::AlignCenter;
if (_quickItem) {
_quickItem->setAlignment(_alignment);
}
return;
}
Qt::Alignment newAlignment;
if (alignString.startsWith("left-")) {
newAlignment |= Qt::AlignLeft;
} else if (alignString.startsWith("center-")) {
newAlignment |= Qt::AlignHCenter;
} else if (alignString.startsWith("right-")) {
newAlignment |= Qt::AlignRight;
}
if (alignString.endsWith("-baseline")) {
newAlignment |= Qt::AlignBaseline;
} else if (alignString.endsWith("-top")) {
newAlignment |= Qt::AlignTop;
} else if (alignString.endsWith("-bottom")) {
newAlignment |= Qt::AlignBottom;
} else if (alignString.endsWith("-center")) {
newAlignment |= Qt::AlignVCenter;
}
if (newAlignment == 0) {
qWarning() << "implement me" << alignString;
}
_alignment = newAlignment;
if (_quickItem) {
_quickItem->setAlignment(_alignment);
}
}
void FGCanvasText::markFontDirty()
{
_fontDirty = true;
}
void FGCanvasText::onFontLoaded(QByteArray name)
{
QByteArray fontName = getCascadedStyle("font", QString()).toByteArray();
if (name != fontName) {
return; // not our font
}
auto fontCache = connection()->fontCache();
disconnect(fontCache, &FGQCanvasFontCache::fontLoaded, this, &FGCanvasText::onFontLoaded);
markFontDirty();
}
void FGCanvasText::rebuildFont() const
{
QByteArray fontName = getCascadedStyle("font", QString()).toByteArray();
bool ok;
auto fontCache = connection()->fontCache();
QFont f = fontCache->fontForName(fontName, &ok);
if (!ok) {
// wait for the correct font
connect(fontCache, &FGQCanvasFontCache::fontLoaded, this, &FGCanvasText::onFontLoaded);
return;
}
const int pixelSize = getCascadedStyle("character-size", 16).toInt();
f.setPixelSize(pixelSize);
_font = f;
_metrics = QFontMetricsF(_font);
rebuildAlignment(getCascadedStyle("alignment"));
if (_quickItem) {
_quickItem->setFont(f);
_quickItem->setColor(fillColor());
// _quickItem->setProperty("fontPixelSize", pixelSize);
}
}
#include "fgcanvastext.moc"