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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#pragma once
#include <boost/utility.hpp>
#include <stack>
#if defined (SG_MAC)
#include <OpenGL/gl.h>
#elif defined (_GLES2)
#include <GLES2/gl2.h>
#else
#include <GL/glew.h> // Must be included before <GL/gl.h>
#include <GL/gl.h>
#endif
class GL_utils : private boost::noncopyable {
public:
static GL_utils& instance ();
enum GLenum_Mode {
GL_UTILS_MODELVIEW,
GL_UTILS_PROJECTION,
GL_UTILS_TEXTURE,
GL_UTILS_COLOR,
GL_UTILS_LAST,
GL_UTILS_UNSET
};
GLuint load_program (const char *vert_shader_src, const char *frag_shader_src);
void glMatrixMode (const GL_utils::GLenum_Mode mode);
void glLoadIdentity ();
void gluOrtho2D (const GLfloat left,
const GLfloat right,
const GLfloat bottom,
const GLfloat top);
void glOrtho (const GLfloat left,
const GLfloat right,
const GLfloat bottom,
const GLfloat top,
const GLfloat nearVal,
const GLfloat farVal);
void glTranslatef (const GLfloat x, const GLfloat y, const GLfloat z);
void glRotatef (const GLfloat angle, const GLfloat x, const GLfloat y, const GLfloat z);
void glScalef (const GLfloat x, const GLfloat y, const GLfloat z);
// C' = C X M
void glMultMatrixf (const GLfloat m[4][4]);
void glPushMatrix ();
void glPopMatrix ();
GLfloat* get_top_matrix (const GL_utils::GLenum_Mode mode);
void Debug (const GL_utils::GLenum_Mode mode) const;
private:
explicit GL_utils ();
virtual ~GL_utils ();
GLuint load_shader (GLenum type, const char *shader_src);
typedef struct {
GLfloat m[4][4];
} Matrix;
std::stack <Matrix> m_Matrix[GL_UTILS_LAST];
GLenum_Mode m_Current_Matrix_Mode;
};