39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
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//
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// Written and (c) Torsten Dreyer - Torsten(at)t3r_dot_de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#pragma once
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#include <string>
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#if defined (SG_MAC)
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#include <OpenGL/gl.h>
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#elif defined (_GLES2)
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#include <GLES2/gl2.h>
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#else
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#include <GL/glew.h> // Must be included before <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#include <simgear/compiler.h>
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class FGTextureLoaderInterface {
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public:
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virtual GLuint loadTexture (const std::string &filename) = 0;
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};
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