2022-10-20 20:29:11 +08:00
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/*
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 1998,2002 Steve Baker
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: fnt.h 1923 2004-04-06 12:53:17Z sjbaker $
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*/
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#ifndef _FNT_H_
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#define _FNT_H_ 1
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#include <stdio.h>
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#include <plib/sg.h>
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#include <osg/GL>
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2022-11-21 21:14:41 +08:00
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//#define FNTMAX_CHAR 256
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//zhongjin
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#define FNTMAX_CHAR 65536
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2022-10-20 20:29:11 +08:00
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#define FNT_TRUE 1
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#define FNT_FALSE 0
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class SGPath;
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class fntFont
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{
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public:
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fntFont () ;
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virtual ~fntFont () ;
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virtual void getBBox ( const char *s, float pointsize, float italic,
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float *left, float *right,
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float *bot , float *top ) = 0 ;
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virtual void putch ( sgVec3 curpos, float pointsize, float italic, char c ) = 0 ;
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virtual void puts ( sgVec3 curpos, float pointsize, float italic, const char *s ) = 0 ;
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virtual void begin () = 0 ;
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virtual void end () = 0 ;
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virtual int load ( const SGPath& fname, GLenum mag = GL_NEAREST,
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GLenum min = GL_LINEAR_MIPMAP_LINEAR ) = 0 ;
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virtual void setFixedPitch ( int fix ) = 0 ;
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virtual int isFixedPitch () const = 0 ;
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virtual void setWidth ( float w ) = 0 ;
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virtual void setGap ( float g ) = 0 ;
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virtual float getWidth () const = 0 ;
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virtual float getGap () const = 0 ;
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virtual int hasGlyph ( char c ) const = 0 ;
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} ;
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class fntTexFont : public fntFont
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{
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private:
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GLuint texture ;
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int bound ;
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int fixed_pitch ;
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float width ; /* The width of a character in fixed-width mode */
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float gap ; /* Set the gap between characters */
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int exists [ FNTMAX_CHAR ] ; /* TRUE if character exists in tex-map */
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/*
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The quadrilaterals that describe the characters
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in the font are drawn with the following texture
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and spatial coordinates. The texture coordinates
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are in (S,T) space, with (0,0) at the bottom left
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of the image and (1,1) at the top-right.
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The spatial coordinates are relative to the current
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'cursor' position. They should be scaled such that
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1.0 represent the height of a capital letter. Hence,
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characters like 'y' which have a descender will be
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given a negative v_bot. Most capitals will have
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v_bot==0.0 and v_top==1.0.
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*/
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/* Nominal baseline widths */
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float widths [ FNTMAX_CHAR ] ;
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/* Texture coordinates */
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float t_top [ FNTMAX_CHAR ] ; /* Top edge of each character [0..1] */
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float t_bot [ FNTMAX_CHAR ] ; /* Bottom edge of each character [0..1] */
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float t_left [ FNTMAX_CHAR ] ; /* Left edge of each character [0..1] */
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float t_right [ FNTMAX_CHAR ] ; /* Right edge of each character [0..1] */
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/* Vertex coordinates. */
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float v_top [ FNTMAX_CHAR ] ;
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float v_bot [ FNTMAX_CHAR ] ;
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float v_left [ FNTMAX_CHAR ] ;
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float v_right [ FNTMAX_CHAR ] ;
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void bind_texture ()
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{
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glEnable ( GL_TEXTURE_2D ) ;
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#ifdef GL_VERSION_1_1
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glBindTexture ( GL_TEXTURE_2D, texture ) ;
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#else
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/* For ancient SGI machines */
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glBindTextureEXT ( GL_TEXTURE_2D, texture ) ;
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#endif
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}
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2022-11-22 12:19:05 +08:00
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float low_putch ( sgVec3 curpos, float pointsize, float italic, int c ) ;
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2022-10-20 20:29:11 +08:00
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int loadTXF ( const SGPath& path, GLenum mag = GL_NEAREST,
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GLenum min = GL_LINEAR_MIPMAP_LINEAR ) ;
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public:
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fntTexFont ()
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{
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bound = FNT_FALSE ;
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fixed_pitch = FNT_TRUE ;
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texture = 0 ;
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width = 1.0f ;
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gap = 0.1f ;
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memset ( exists, FNT_FALSE, FNTMAX_CHAR * sizeof(int) ) ;
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}
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fntTexFont ( const SGPath& path, GLenum mag = GL_NEAREST,
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GLenum min = GL_LINEAR_MIPMAP_LINEAR ) : fntFont ()
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{
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bound = FNT_FALSE ;
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fixed_pitch = FNT_TRUE ;
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texture = 0 ;
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width = 1.0f ;
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gap = 0.1f ;
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memset ( exists, FNT_FALSE, FNTMAX_CHAR * sizeof(int) ) ;
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load ( path, mag, min ) ;
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}
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~fntTexFont ()
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{
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if ( texture != 0 )
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{
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#ifdef GL_VERSION_1_1
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glDeleteTextures ( 1, &texture ) ;
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#else
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/* For ancient SGI machines */
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glDeleteTexturesEXT ( 1, &texture ) ;
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#endif
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}
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}
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int load ( const SGPath& path, GLenum mag = GL_NEAREST,
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GLenum min = GL_LINEAR_MIPMAP_LINEAR ) override ;
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void setFixedPitch ( int fix ) { fixed_pitch = fix ; }
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int isFixedPitch () const { return fixed_pitch ; }
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void setWidth ( float w ) { width = w ; }
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void setGap ( float g ) { gap = g ; }
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float getWidth () const { return width ; }
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float getGap () const { return gap ; }
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2022-11-21 22:07:28 +08:00
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void setGlyph ( int c, float wid,
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float tex_left, float tex_right,
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float tex_bot , float tex_top ,
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float vtx_left, float vtx_right,
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float vtx_bot , float vtx_top ) ;
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2022-11-21 22:07:28 +08:00
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void setGlyph ( int c,
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2022-10-20 20:29:11 +08:00
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float tex_left, float tex_right,
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float tex_bot , float tex_top ,
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float vtx_left, float vtx_right,
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float vtx_bot , float vtx_top ) /* deprecated */
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{
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setGlyph ( c, vtx_right,
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tex_left, tex_right, tex_bot, tex_top,
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vtx_left, vtx_right, vtx_bot, vtx_top ) ;
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}
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int getGlyph ( char c, float* wid,
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float *tex_left = NULL, float *tex_right = NULL,
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float *tex_bot = NULL, float *tex_top = NULL,
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float *vtx_left = NULL, float *vtx_right = NULL,
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float *vtx_bot = NULL, float *vtx_top = NULL) ;
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int getGlyph ( char c,
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float *tex_left = NULL, float *tex_right = NULL,
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float *tex_bot = NULL, float *tex_top = NULL,
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float *vtx_left = NULL, float *vtx_right = NULL,
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float *vtx_bot = NULL, float *vtx_top = NULL) /* deprecated */
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{
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return getGlyph ( c, NULL,
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tex_left, tex_right, tex_bot, tex_top,
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vtx_left, vtx_right, vtx_bot, vtx_top ) ;
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}
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int hasGlyph ( char c ) const { return exists[ (GLubyte) c ] ; }
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void getBBox ( const char *s, float pointsize, float italic,
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float *left, float *right,
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float *bot , float *top ) ;
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void begin ()
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{
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bind_texture () ;
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bound = FNT_TRUE ;
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}
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void end ()
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{
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bound = FNT_FALSE ;
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}
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void puts ( sgVec3 curpos, float pointsize, float italic, const char *s ) ;
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void putch ( sgVec3 curpos, float pointsize, float italic, char c )
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{
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if ( ! bound )
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bind_texture () ;
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low_putch ( curpos, pointsize, italic, c ) ;
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}
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} ;
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class fntBitmapFont : public fntFont
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{
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protected:
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const GLubyte **data;
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int first;
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int count;
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int height;
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float xorig, yorig;
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int fix;
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float wid, gap;
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public:
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// data is a null-terminated list of glyph images:
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// data[i][0] - image width
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// data[i][1..n] - packed bitmap
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fntBitmapFont ( const GLubyte **data, int first, int height,
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float xorig, float yorig ) ;
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virtual ~fntBitmapFont () ;
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virtual void getBBox ( const char *s, float pointsize, float italic,
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float *left, float *right,
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float *bot , float *top ) ;
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virtual void putch ( sgVec3 curpos, float pointsize, float italic, char c ) ;
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virtual void puts ( sgVec3 curpos, float pointsize, float italic, const char *s ) ;
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virtual void begin () ;
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virtual void end () ;
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virtual int load ( const SGPath& fname, GLenum mag, GLenum min ) override { return -1; }
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virtual void setFixedPitch ( int f ) { fix = f; }
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virtual int isFixedPitch () const { return fix; }
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virtual void setWidth ( float w ) { wid = w; }
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virtual void setGap ( float g ) { gap = g; }
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virtual float getWidth () const { return wid; }
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virtual float getGap () const { return gap; }
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virtual int hasGlyph ( char c ) const ;
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};
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/* Builtin Bitmap Fonts */
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#define FNT_BITMAP_8_BY_13 0
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#define FNT_BITMAP_9_BY_15 1
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#define FNT_BITMAP_HELVETICA_10 2
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#define FNT_BITMAP_HELVETICA_12 3
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#define FNT_BITMAP_HELVETICA_18 4
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#define FNT_BITMAP_TIMES_ROMAN_10 5
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#define FNT_BITMAP_TIMES_ROMAN_24 6
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fntBitmapFont *fntGetBitmapFont(int id);
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class fntRenderer
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{
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fntFont *font ;
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sgVec3 curpos ;
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float pointsize ;
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float italic ;
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public:
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fntRenderer ()
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{
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start2f ( 0.0f, 0.0f ) ;
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font = NULL ;
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pointsize = 10 ;
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italic = 0 ;
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}
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void start3fv ( sgVec3 pos ) { sgCopyVec3 ( curpos, pos ) ; }
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void start2fv ( sgVec2 pos ) { sgCopyVec2 ( curpos, pos ) ; curpos[2]=0.0f ; }
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void start2f ( float x, float y ) { sgSetVec3 ( curpos, x, y, 0.0f ) ; }
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void start3f ( float x, float y, float z ) { sgSetVec3 ( curpos, x, y, z ) ; }
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void getCursor ( float *x, float *y, float *z ) const
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{
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if ( x != NULL ) *x = curpos [ 0 ] ;
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if ( y != NULL ) *y = curpos [ 1 ] ;
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if ( z != NULL ) *z = curpos [ 2 ] ;
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}
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void setFont ( fntFont *f ) { font = f ; }
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fntFont *getFont () const { return font ; }
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void setSlant ( float i ) { italic = i ; }
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void setPointSize ( float p ) { pointsize = p ; }
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float getSlant () const { return italic ; }
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float getPointSize () const { return pointsize ; }
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void begin () { font->begin () ; }
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void end () { font->end () ; }
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void putch ( char c ) { font->putch ( curpos, pointsize, italic, c ) ; }
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void puts ( const char *s ) { font->puts ( curpos, pointsize, italic, s ) ; }
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} ;
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void fntInit () ;
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#endif
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