305 lines
10 KiB
Plaintext
305 lines
10 KiB
Plaintext
|
Users Guide to FlightGear sound configuration
|
||
|
Version 0.9.8, October 30, 2005
|
||
|
Author: Erik Hofman <erik at ehofman dot com>
|
||
|
|
||
|
This document is an attempt to describe the configuration of
|
||
|
FlightGear flight simulator's aircraft sound in XML.
|
||
|
|
||
|
Sound Architecture:
|
||
|
------------------
|
||
|
All of the sound configuration files are XML-encoded* property lists.
|
||
|
The root element of each file is always named <PropertyList>. Tags are
|
||
|
almost always found in pairs, with the closing tag having a slash
|
||
|
prefixing the tag name, i.e </PropertyList>. The exception is the tag
|
||
|
representing an aliased property. In this case a slash is prepended to
|
||
|
the closing angle bracket. (see section Aliasing)
|
||
|
|
||
|
The top level sound configuration file is composed of a <fx>, a
|
||
|
<name>, a <path> sound file and zero or more <volume> and/or <pitch>
|
||
|
definitions.
|
||
|
|
||
|
[ Paths are relative to $FG_ROOT (the root of the installed base package .) ]
|
||
|
[ Absolute paths may be used. Comments are bracketed with <!-- -->. ]
|
||
|
|
||
|
A limited sound configuration file would look something like this:
|
||
|
|
||
|
<PropertyList>
|
||
|
<fx>
|
||
|
<engine>
|
||
|
<name>engine</name>
|
||
|
<path>Sounds/wasp.wav</path>
|
||
|
<mode>looped</mode>
|
||
|
<condition>
|
||
|
<property>/engines/engine/running</property>
|
||
|
</condition>
|
||
|
<volume>
|
||
|
<property>/engines/engine/mp-osi</property>
|
||
|
<factor>0.005</factor>
|
||
|
<min>0.15</min>
|
||
|
<max>0.5</max>
|
||
|
<offset>0.15</offset>
|
||
|
</volume>
|
||
|
<pitch>
|
||
|
<property>/engines/engine/rpm</property>
|
||
|
<factor>0.0012</factor>
|
||
|
<min>0.3</min>
|
||
|
<max>5.0</max>
|
||
|
<offset>0.3</offset>
|
||
|
</pitch>
|
||
|
</engine>
|
||
|
</fx>
|
||
|
</PropertyList>
|
||
|
|
||
|
This would define an engine sound event handler for a piston engine driven
|
||
|
aeroplane. The sound representing the engine is located in $FG_ROOT/Sounds
|
||
|
and is named wasp.wav. The event is started when the property
|
||
|
/engines/engine/running becomes non zero.
|
||
|
|
||
|
When that happens, the sound will be played looped (see <mode>) until the
|
||
|
property returns zero again. As you can see the volume is mp-osi dependent,
|
||
|
and the pitch of the sound depends on the engine rpm.
|
||
|
|
||
|
Configuration description:
|
||
|
-------------------------
|
||
|
|
||
|
<fx>
|
||
|
Named FX subtree living under /sim/sound
|
||
|
|
||
|
< ... >
|
||
|
This is the event separator. The text inside the brackets
|
||
|
can be anything. Bit it is advised to give it a meaningful name
|
||
|
like: crank, engine, rumble, gear, squeal, flap, wind or stall
|
||
|
|
||
|
The value can be defined multiple times, thus anything which is
|
||
|
related may have the same name (grouping them together).
|
||
|
|
||
|
<name>
|
||
|
This defines the name of the event. This name is used internally
|
||
|
and, although it can me defined multiple times in the same file,
|
||
|
should normally have an unique value.
|
||
|
|
||
|
Multiple definitions of the same name will allow multiple sections
|
||
|
to interfere in the starting and stopping of the sample.
|
||
|
|
||
|
This method can't be used to control the pitch or volume of the
|
||
|
sample, but instead multiple volume or pitch section should be
|
||
|
included inside the same event.
|
||
|
|
||
|
The types "raise" and "fall" will stop the playback of the sample
|
||
|
regardless of any other event. This means that when the type "raise"
|
||
|
is supplied, sample playback will stop when the event turns false.
|
||
|
Using the type "fall" will stop playback when the event turns true.
|
||
|
|
||
|
IMPORTANT:
|
||
|
If the trigger is used for anything else but stopping the sound
|
||
|
at a certain event, all sections with the same name *should* have
|
||
|
exactly the same sections for everything but property and type.
|
||
|
|
||
|
In the case of just stopping the sample at a certain event, the
|
||
|
sections for path, volume and pitch may be omitted.
|
||
|
|
||
|
<path>
|
||
|
This defined th path to the sound file. The path is relative to the
|
||
|
FlightGear root directory but could be specified absolute.
|
||
|
|
||
|
<condition>
|
||
|
Define a condition that triggers the event.
|
||
|
For a complete description of the FlightGear conditions,
|
||
|
please read docs-mini/README.conditions
|
||
|
|
||
|
An event should define either a condition or a property.
|
||
|
|
||
|
<property>
|
||
|
Define which property triggers the event, and refers to a node
|
||
|
in the FlightGear property tree. Action is taken when the property
|
||
|
is non zero.
|
||
|
|
||
|
A more sophisticated mechanism to trigger the event is described
|
||
|
in <condition>
|
||
|
|
||
|
<mode>
|
||
|
This defines how the sample should be played:
|
||
|
|
||
|
once: the sample is played once.
|
||
|
this is the default.
|
||
|
|
||
|
looped: the sample plays continuously,
|
||
|
until the event turns false.
|
||
|
|
||
|
in-transit: the sample plays continuously,
|
||
|
while the property is changing its value.
|
||
|
|
||
|
<type>
|
||
|
This defines the type os this sample:
|
||
|
|
||
|
fx: this is the default type and doesn't need to be defined.
|
||
|
|
||
|
avionics: sounds set to this type don't have a position and
|
||
|
orientation but are treated as if it's mounted to
|
||
|
the aircraft panel. it's up to the user to define
|
||
|
if it can always be heard or only when in cockpit
|
||
|
view.
|
||
|
|
||
|
<volume> / <pitch>
|
||
|
Volume or Pitch definition. Currently there may be up to 5
|
||
|
volume and up to 5 pitch definitions defined within one sound
|
||
|
event. Normally all offset values are added together and the
|
||
|
results after property calculations will be multiplied.
|
||
|
A special condition occurs when the value of factor is negative,
|
||
|
in which case the offset doesn't get added to the other offset values
|
||
|
but instead will be used in the multiplication section.
|
||
|
|
||
|
<property>
|
||
|
Defines which property supplies the value for the calculation.
|
||
|
Either a <property> or an <internal> should be defined.
|
||
|
The value is treated as a floating point number.
|
||
|
|
||
|
<internal>
|
||
|
Defines which internal variable should be used for the calculation.
|
||
|
The value is treated as a floating point number.
|
||
|
The following internals are available at this time:
|
||
|
|
||
|
dt_play: the number of seconds since the sound started playing.
|
||
|
|
||
|
dt_stop: the number of seconds after the sound has stopped.
|
||
|
|
||
|
<delay-sec>
|
||
|
Delay after which the sound starts playing. This is useful to let
|
||
|
a property start two sounds at the same time, where the second is
|
||
|
delayed until the first stopped playing.
|
||
|
|
||
|
<type>
|
||
|
Defines the function that should be used upon the property
|
||
|
before it is used for calculating the net result:
|
||
|
|
||
|
lin: linear handling of the property value.
|
||
|
this is the default.
|
||
|
|
||
|
ln: convert the property value to a natural logarithmic
|
||
|
value before scaling it. Anything below 1 will return
|
||
|
zero.
|
||
|
|
||
|
log: convert the property value to a true logarithmic
|
||
|
value before scaling it. Anything below 1 will return
|
||
|
zero.
|
||
|
|
||
|
inv: inverse linear handling (1/x).
|
||
|
|
||
|
abs: absolute handling of the value (always positive).
|
||
|
|
||
|
sqrt: calculate the square root of the absolute value
|
||
|
before scaling it.
|
||
|
|
||
|
<factor>
|
||
|
Defines the multiplication factor for the property value.
|
||
|
A special condition is when scale is defined as a negative
|
||
|
value. In this case the result of |<scale>| * <property) will be
|
||
|
subtracted from <default>
|
||
|
|
||
|
<offset>
|
||
|
The initial value for this sound. This value is also used as an
|
||
|
offset value for calculating the end result.
|
||
|
|
||
|
<min>
|
||
|
Minimum allowed value.
|
||
|
This is useful if sounds start to sound funny. Anything lower
|
||
|
will be truncated to this value.
|
||
|
|
||
|
<max>
|
||
|
Maximum allowed value.
|
||
|
This is useful if sounds gets to loud. Anything higher will be
|
||
|
truncated to this value.
|
||
|
|
||
|
<position>
|
||
|
Specify the position of the sounds source relative to the
|
||
|
aircraft center. The coordinate system used is a left hand
|
||
|
coordinate system where +Y = left, -Y = right, -Z = down, +Z =
|
||
|
up, -X = forward, +X = aft. Distances are in meters.
|
||
|
The volume calculation due to distance and orientation of the
|
||
|
sounds source ONLY work on mono samples!
|
||
|
|
||
|
<x>
|
||
|
X dimension offset
|
||
|
|
||
|
<y>
|
||
|
Y dimension offset
|
||
|
|
||
|
<z>
|
||
|
Z dimension offset
|
||
|
|
||
|
|
||
|
<orientation>
|
||
|
Specify the orientation of the sounds source.
|
||
|
|
||
|
The zero vector is default, indicating that a Source is not directional.
|
||
|
Specifying a non-zero vector will make the Source directional in
|
||
|
the X,Y,Z direction
|
||
|
|
||
|
<x>
|
||
|
X dimension
|
||
|
|
||
|
<y>
|
||
|
Y dimension
|
||
|
|
||
|
<z>
|
||
|
Z dimension
|
||
|
|
||
|
<inner-angle>
|
||
|
The inner edge of the audio cone in degrees (0.0 - 180.0).
|
||
|
Any sound withing that angle will be played at the current gain.
|
||
|
|
||
|
<outer-angle>
|
||
|
The outer edge of the audio cone in degrees (0.0 - 180.0).
|
||
|
Any sound beyond the outer cone will be played at "outer-gain" volume.
|
||
|
|
||
|
<outer-gain>
|
||
|
The gain at the outer edge of the cone.
|
||
|
|
||
|
|
||
|
<reference-dist>
|
||
|
Set a reference distance of sound in meters. This is the
|
||
|
distance where the gain/volume will be halved. This can be
|
||
|
useful for limiting cockpit sounds to the cockpit.
|
||
|
|
||
|
<max-dist>
|
||
|
Set the maximum audible distance for the sound in meters.
|
||
|
This can be useful for limiting cockpit sounds to the cockpit.
|
||
|
|
||
|
|
||
|
Creating a configuration file:
|
||
|
------------------------------
|
||
|
|
||
|
To make things easy, there is a default value for most entries to allow a
|
||
|
sane configuration when a certain entry is omitted.
|
||
|
|
||
|
Default values are:
|
||
|
|
||
|
type: lin
|
||
|
factor: 1.0
|
||
|
offset: 0.0 for volume, 1.0 for pitch
|
||
|
min: 0.0
|
||
|
max: 0.0 (don't check)
|
||
|
|
||
|
|
||
|
|
||
|
Calculations are made the following way (for both pitch and volume):
|
||
|
|
||
|
value = 0;
|
||
|
offs = 0;
|
||
|
|
||
|
for (n = 0; n < max; n++) {
|
||
|
if (factor < 0)
|
||
|
{
|
||
|
value += offset[n] - abs(factor[n]) * function(property[n]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
value += factor[n] * function(property[n]);
|
||
|
offs += offset[n];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
volume = offs + value;
|
||
|
|
||
|
where function can be one of: lin, ln, log, inv, abs or sqrt
|