flightgear/utils/fgpanel/GLES_utils.cxx

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2022-10-20 20:29:11 +08:00
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include <assert.h>
#include <iostream>
#include <string.h>
#include <sys/time.h>
#ifdef _RPI
#include <bcm_host.h>
#else
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#endif
#include "GLES_utils.hxx"
/// esCreateWindow flag - RGB color buffer
#define GLES_UTILS_WINDOW_RGB 0
/// esCreateWindow flag - ALPHA color buffer
#define GLES_UTILS_WINDOW_ALPHA 1
/// esCreateWindow flag - depth buffer
#define GLES_UTILS_WINDOW_DEPTH 2
/// esCreateWindow flag - stencil buffer
#define GLES_UTILS_WINDOW_STENCIL 4
/// esCreateWindow flat - multi-sample buffer
#define GLES_UTILS_WINDOW_MULTISAMPLE 8
GLES_utils::GLES_utils () :
m_State (),
display_func (NULL),
idle_func (NULL),
keyboard_func (NULL),
reshape_func (NULL) {}
GLES_utils::~GLES_utils () {}
GLES_utils&
GLES_utils::instance () {
static GLES_utils* const The_Instance (new GLES_utils);
return *The_Instance;
}
void
GLES_utils::init (const string &title) {
#ifdef _RPI
bcm_host_init ();
init_dispmanx (m_State.native_window);
#else
init_display (m_State, title);
#endif
init_egl (m_State, GLES_UTILS_WINDOW_RGB);
}
void
GLES_utils::print_config_info (const int n, const EGLDisplay &display, EGLConfig &config) {
int size;
cout << "EGL Configuration " << n << " is" << endl;
eglGetConfigAttrib (display, config, EGL_RED_SIZE, &size);
cout << "EGL Red size is " << size << endl;
eglGetConfigAttrib (display, config, EGL_BLUE_SIZE, &size);
cout << "EGL Blue size is " << size << endl;
eglGetConfigAttrib (display, config, EGL_GREEN_SIZE, &size);
cout << "EGL Green size is " << size << endl;
eglGetConfigAttrib (display, config, EGL_BUFFER_SIZE, &size);
cout << "EGL Buffer size is " << size << endl;
eglGetConfigAttrib (display, config, EGL_BIND_TO_TEXTURE_RGB , &size);
if (size == EGL_TRUE) {
cout << "EGL Can be bound to RGB texture" << endl;
} else {
cout << "EGL Can't be bound to RGB texture" << endl;
}
eglGetConfigAttrib (display, config, EGL_BIND_TO_TEXTURE_RGBA , &size);
if (size == EGL_TRUE) {
cout << "EGL Can be bound to RGBA texture" << endl;
} else {
cout << "EGL Can't be bound to RGBA texture" << endl;
}
}
void
GLES_utils::init_egl (EGL_STATE_T &state, const GLuint flags) {
EGLBoolean result;
static const EGLint attribute_list[] = {
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, (flags & GLES_UTILS_WINDOW_ALPHA) ? 8 : EGL_DONT_CARE,
EGL_DEPTH_SIZE, (flags & GLES_UTILS_WINDOW_DEPTH) ? 8 : EGL_DONT_CARE,
EGL_STENCIL_SIZE, (flags & GLES_UTILS_WINDOW_STENCIL) ? 8 : EGL_DONT_CARE,
EGL_SAMPLE_BUFFERS, (flags & GLES_UTILS_WINDOW_MULTISAMPLE) ? 1 : 0,
EGL_NONE
};
static const EGLint context_attributes[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
#ifndef _RPI
, EGL_NONE
#endif
};
EGLConfig *configs;
// get an EGL display connection
#ifdef _RPI
state.display = eglGetDisplay (EGL_DEFAULT_DISPLAY);
#else
state.display = eglGetDisplay ((EGLNativeDisplayType) state.x_display);
#endif
assert (state.display != EGL_NO_DISPLAY);
// initialize the EGL display connection
result = eglInitialize (state.display, &(state.major_version), &(state.minor_version));
assert (result != EGL_FALSE);
result = eglGetConfigs (state.display, NULL, 0, &(state.num_configs));
assert (result != EGL_FALSE);
configs = (EGLConfig *) calloc (state.num_configs, sizeof (*configs));
result = eglGetConfigs (state.display, configs, state.num_configs, &(state.num_configs));
assert (result != EGL_FALSE);
cout << "EGL version = " << state.major_version << "." << state.minor_version << endl;
cout << "EGL has " << state.num_configs << " configs" << endl;
for (int i = 0; i < state.num_configs; ++i) {
print_config_info (i, state.display, configs[i]);
}
// get an appropriate EGL frame buffer configuration
result = eglChooseConfig (state.display, attribute_list, &(state.config), 1, &(state.num_configs));
assert (result != EGL_FALSE);
// Choose the OpenGL ES API
result = eglBindAPI (EGL_OPENGL_ES_API);
assert (result != EGL_FALSE);
#ifdef _RPI
state.surface = eglCreateWindowSurface (state.display,
state.config,
(EGLNativeWindowType) &(state.native_window),
NULL);
#else
state.surface = eglCreateWindowSurface (state.display,
state.config,
state.native_window,
NULL);
#endif
assert (state.surface != EGL_NO_SURFACE);
// create an EGL rendering context
state.context = eglCreateContext (state.display, state.config, EGL_NO_CONTEXT, context_attributes);
assert (state.context != EGL_NO_CONTEXT);
// connect the context to the surface
result = eglMakeCurrent (state.display, state.surface, state.surface, state.context);
assert (result != EGL_FALSE);
}
#ifdef _RPI
void
GLES_utils::init_dispmanx (EGL_DISPMANX_WINDOW_T &native_window) {
int32_t success = 0;
uint32_t screen_width;
uint32_t screen_height;
DISPMANX_ELEMENT_HANDLE_T dispman_element;
DISPMANX_DISPLAY_HANDLE_T dispman_display;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
// create an EGL window surface
success = graphics_get_display_size (0 /* LCD */,
&screen_width,
&screen_height);
assert (success >= 0);
dst_rect.x = 0;
dst_rect.y = 0;
dst_rect.width = screen_width;
dst_rect.height = screen_height;
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = screen_width << 16;
src_rect.height = screen_height << 16;
dispman_display = vc_dispmanx_display_open (0 /* LCD */);
dispman_update = vc_dispmanx_update_start (0);
dispman_element = vc_dispmanx_element_add (dispman_update,
dispman_display,
0 /*layer*/,
&dst_rect,
0 /*src*/,
&src_rect,
DISPMANX_PROTECTION_NONE,
0 /*alpha*/,
0 /*clamp*/,
DISPMANX_TRANSFORM_T (0) /*transform*/);
// Build an EGL_DISPMANX_WINDOW_T from the Dispmanx window
native_window.element = dispman_element;
native_window.width = screen_width;
native_window.height = screen_height;
vc_dispmanx_update_submit_sync (dispman_update);
cout << "Got a Dispmanx window" << endl;
}
GLboolean
GLES_utils::user_interrupt () {
return GL_FALSE;
}
#else
void
GLES_utils::init_display (EGL_STATE_T &state, const string &title) {
Window root;
XSetWindowAttributes swa;
XSetWindowAttributes xattr;
Atom wm_state;
XWMHints hints;
XEvent xev;
Window win;
state.width = 1024;
state.height = 768;
/*
* X11 native display initialization
*/
state.x_display = XOpenDisplay (NULL);
assert (state.x_display != NULL);
root = DefaultRootWindow (state.x_display);
swa.event_mask = ExposureMask | PointerMotionMask | KeyPressMask;
win = XCreateWindow (state.x_display,
root,
0,
0,
state.width,
state.height,
0,
CopyFromParent,
InputOutput,
CopyFromParent,
CWEventMask,
&swa);
xattr.override_redirect = false;
XChangeWindowAttributes (state.x_display, win, CWOverrideRedirect, &xattr);
hints.input = true;
hints.flags = InputHint;
XSetWMHints (state.x_display, win, &hints);
// make the window visible on the screen
XMapWindow (state.x_display, win);
XStoreName (state.x_display, win, title.c_str ());
// get identifiers for the provided atom name strings
wm_state = XInternAtom (state.x_display, "_NET_WM_STATE", false);
memset (&xev, 0, sizeof (xev));
xev.type = ClientMessage;
xev.xclient.window = win;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1;
xev.xclient.data.l[1] = false;
XSendEvent (state.x_display, DefaultRootWindow (state.x_display), false, SubstructureNotifyMask, &xev);
state.native_window = (EGLNativeWindowType) win;
}
GLboolean
GLES_utils::user_interrupt () {
XEvent xev;
KeySym key;
GLboolean user_interrupt = GL_FALSE;
char text;
// Pump all messages from X server. Keypresses are directed to keyfunc (if defined)
while (XPending (m_State.x_display)) {
XNextEvent (m_State.x_display, &xev);
if (xev.type == KeyPress) {
if (XLookupString (&xev.xkey, &text, 1, &key, 0) == 1) {
if (keyboard_func != NULL) {
keyboard_func (text, 0, 0);
}
}
}
if (xev.type == DestroyNotify) {
user_interrupt = GL_TRUE;
}
}
return user_interrupt;
}
#endif
void
GLES_utils::register_display_func (void (*display_func) ()) {
this->display_func = display_func;
}
void
GLES_utils::register_idle_func (void (*idle_func) ()) {
this->idle_func = idle_func;
}
void
GLES_utils::register_keyboard_func (void (*keyboard_func) (unsigned char, int, int)) {
this->keyboard_func = keyboard_func;
}
void
GLES_utils::register_reshape_func (void (*reshape_func) (int, int)) {
this->reshape_func = reshape_func;
}
void
GLES_utils::main_loop () {
struct timeval t1, t2;
struct timezone tz;
float delta_time;
float total_time = 0.0f;
unsigned int frames = 0;
gettimeofday (&t1 , &tz);
while (user_interrupt () == GL_FALSE) {
gettimeofday (&t2, &tz);
delta_time = (float) (t2.tv_sec - t1.tv_sec + (t2.tv_usec - t1.tv_usec) * 1e-6);
t1 = t2;
if (reshape_func != NULL) {
#ifdef _RPI
reshape_func (m_State.native_window.width, m_State.native_window.height);
#else
reshape_func (m_State.width, m_State.height);
#endif
}
if (idle_func != NULL) {
idle_func ();
}
if (display_func != NULL) {
display_func ();
}
eglSwapBuffers (m_State.display, m_State.surface);
total_time += delta_time;
++frames;
if (total_time > 2.0f) {
cout << frames << " frames rendered in " << total_time << " seconds -> FPS = " << (frames / total_time) << endl;
total_time -= 2.0f;
frames = 0;
}
}
}