386 lines
11 KiB
C++
386 lines
11 KiB
C++
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include <assert.h>
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#include <iostream>
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#include <string.h>
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#include <sys/time.h>
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#ifdef _RPI
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#include <bcm_host.h>
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#else
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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#endif
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#include "GLES_utils.hxx"
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/// esCreateWindow flag - RGB color buffer
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#define GLES_UTILS_WINDOW_RGB 0
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/// esCreateWindow flag - ALPHA color buffer
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#define GLES_UTILS_WINDOW_ALPHA 1
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/// esCreateWindow flag - depth buffer
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#define GLES_UTILS_WINDOW_DEPTH 2
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/// esCreateWindow flag - stencil buffer
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#define GLES_UTILS_WINDOW_STENCIL 4
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/// esCreateWindow flat - multi-sample buffer
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#define GLES_UTILS_WINDOW_MULTISAMPLE 8
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GLES_utils::GLES_utils () :
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m_State (),
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display_func (NULL),
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idle_func (NULL),
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keyboard_func (NULL),
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reshape_func (NULL) {}
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GLES_utils::~GLES_utils () {}
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GLES_utils&
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GLES_utils::instance () {
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static GLES_utils* const The_Instance (new GLES_utils);
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return *The_Instance;
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}
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void
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GLES_utils::init (const string &title) {
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#ifdef _RPI
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bcm_host_init ();
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init_dispmanx (m_State.native_window);
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#else
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init_display (m_State, title);
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#endif
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init_egl (m_State, GLES_UTILS_WINDOW_RGB);
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}
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void
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GLES_utils::print_config_info (const int n, const EGLDisplay &display, EGLConfig &config) {
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int size;
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cout << "EGL Configuration " << n << " is" << endl;
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eglGetConfigAttrib (display, config, EGL_RED_SIZE, &size);
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cout << "EGL Red size is " << size << endl;
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eglGetConfigAttrib (display, config, EGL_BLUE_SIZE, &size);
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cout << "EGL Blue size is " << size << endl;
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eglGetConfigAttrib (display, config, EGL_GREEN_SIZE, &size);
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cout << "EGL Green size is " << size << endl;
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eglGetConfigAttrib (display, config, EGL_BUFFER_SIZE, &size);
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cout << "EGL Buffer size is " << size << endl;
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eglGetConfigAttrib (display, config, EGL_BIND_TO_TEXTURE_RGB , &size);
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if (size == EGL_TRUE) {
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cout << "EGL Can be bound to RGB texture" << endl;
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} else {
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cout << "EGL Can't be bound to RGB texture" << endl;
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}
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eglGetConfigAttrib (display, config, EGL_BIND_TO_TEXTURE_RGBA , &size);
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if (size == EGL_TRUE) {
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cout << "EGL Can be bound to RGBA texture" << endl;
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} else {
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cout << "EGL Can't be bound to RGBA texture" << endl;
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}
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}
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void
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GLES_utils::init_egl (EGL_STATE_T &state, const GLuint flags) {
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EGLBoolean result;
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static const EGLint attribute_list[] = {
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_ALPHA_SIZE, (flags & GLES_UTILS_WINDOW_ALPHA) ? 8 : EGL_DONT_CARE,
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EGL_DEPTH_SIZE, (flags & GLES_UTILS_WINDOW_DEPTH) ? 8 : EGL_DONT_CARE,
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EGL_STENCIL_SIZE, (flags & GLES_UTILS_WINDOW_STENCIL) ? 8 : EGL_DONT_CARE,
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EGL_SAMPLE_BUFFERS, (flags & GLES_UTILS_WINDOW_MULTISAMPLE) ? 1 : 0,
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EGL_NONE
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};
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static const EGLint context_attributes[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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#ifndef _RPI
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, EGL_NONE
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#endif
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};
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EGLConfig *configs;
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// get an EGL display connection
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#ifdef _RPI
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state.display = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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#else
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state.display = eglGetDisplay ((EGLNativeDisplayType) state.x_display);
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#endif
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assert (state.display != EGL_NO_DISPLAY);
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// initialize the EGL display connection
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result = eglInitialize (state.display, &(state.major_version), &(state.minor_version));
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assert (result != EGL_FALSE);
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result = eglGetConfigs (state.display, NULL, 0, &(state.num_configs));
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assert (result != EGL_FALSE);
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configs = (EGLConfig *) calloc (state.num_configs, sizeof (*configs));
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result = eglGetConfigs (state.display, configs, state.num_configs, &(state.num_configs));
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assert (result != EGL_FALSE);
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cout << "EGL version = " << state.major_version << "." << state.minor_version << endl;
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cout << "EGL has " << state.num_configs << " configs" << endl;
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for (int i = 0; i < state.num_configs; ++i) {
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print_config_info (i, state.display, configs[i]);
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}
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// get an appropriate EGL frame buffer configuration
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result = eglChooseConfig (state.display, attribute_list, &(state.config), 1, &(state.num_configs));
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assert (result != EGL_FALSE);
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// Choose the OpenGL ES API
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result = eglBindAPI (EGL_OPENGL_ES_API);
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assert (result != EGL_FALSE);
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#ifdef _RPI
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state.surface = eglCreateWindowSurface (state.display,
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state.config,
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(EGLNativeWindowType) &(state.native_window),
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NULL);
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#else
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state.surface = eglCreateWindowSurface (state.display,
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state.config,
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state.native_window,
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NULL);
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#endif
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assert (state.surface != EGL_NO_SURFACE);
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// create an EGL rendering context
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state.context = eglCreateContext (state.display, state.config, EGL_NO_CONTEXT, context_attributes);
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assert (state.context != EGL_NO_CONTEXT);
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// connect the context to the surface
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result = eglMakeCurrent (state.display, state.surface, state.surface, state.context);
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assert (result != EGL_FALSE);
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}
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#ifdef _RPI
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void
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GLES_utils::init_dispmanx (EGL_DISPMANX_WINDOW_T &native_window) {
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int32_t success = 0;
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uint32_t screen_width;
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uint32_t screen_height;
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DISPMANX_ELEMENT_HANDLE_T dispman_element;
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DISPMANX_DISPLAY_HANDLE_T dispman_display;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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VC_RECT_T dst_rect;
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VC_RECT_T src_rect;
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// create an EGL window surface
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success = graphics_get_display_size (0 /* LCD */,
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&screen_width,
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&screen_height);
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assert (success >= 0);
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = screen_width;
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dst_rect.height = screen_height;
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.width = screen_width << 16;
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src_rect.height = screen_height << 16;
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dispman_display = vc_dispmanx_display_open (0 /* LCD */);
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dispman_update = vc_dispmanx_update_start (0);
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dispman_element = vc_dispmanx_element_add (dispman_update,
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dispman_display,
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0 /*layer*/,
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&dst_rect,
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0 /*src*/,
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&src_rect,
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DISPMANX_PROTECTION_NONE,
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0 /*alpha*/,
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0 /*clamp*/,
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DISPMANX_TRANSFORM_T (0) /*transform*/);
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// Build an EGL_DISPMANX_WINDOW_T from the Dispmanx window
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native_window.element = dispman_element;
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native_window.width = screen_width;
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native_window.height = screen_height;
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vc_dispmanx_update_submit_sync (dispman_update);
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cout << "Got a Dispmanx window" << endl;
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}
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GLboolean
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GLES_utils::user_interrupt () {
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return GL_FALSE;
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}
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#else
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void
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GLES_utils::init_display (EGL_STATE_T &state, const string &title) {
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Window root;
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XSetWindowAttributes swa;
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XSetWindowAttributes xattr;
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Atom wm_state;
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XWMHints hints;
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XEvent xev;
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Window win;
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state.width = 1024;
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state.height = 768;
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/*
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* X11 native display initialization
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*/
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state.x_display = XOpenDisplay (NULL);
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assert (state.x_display != NULL);
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root = DefaultRootWindow (state.x_display);
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swa.event_mask = ExposureMask | PointerMotionMask | KeyPressMask;
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win = XCreateWindow (state.x_display,
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root,
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0,
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0,
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state.width,
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state.height,
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0,
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CopyFromParent,
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InputOutput,
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CopyFromParent,
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CWEventMask,
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&swa);
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xattr.override_redirect = false;
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XChangeWindowAttributes (state.x_display, win, CWOverrideRedirect, &xattr);
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hints.input = true;
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hints.flags = InputHint;
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XSetWMHints (state.x_display, win, &hints);
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// make the window visible on the screen
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XMapWindow (state.x_display, win);
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XStoreName (state.x_display, win, title.c_str ());
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// get identifiers for the provided atom name strings
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wm_state = XInternAtom (state.x_display, "_NET_WM_STATE", false);
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memset (&xev, 0, sizeof (xev));
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xev.type = ClientMessage;
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xev.xclient.window = win;
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xev.xclient.message_type = wm_state;
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xev.xclient.format = 32;
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xev.xclient.data.l[0] = 1;
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xev.xclient.data.l[1] = false;
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XSendEvent (state.x_display, DefaultRootWindow (state.x_display), false, SubstructureNotifyMask, &xev);
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state.native_window = (EGLNativeWindowType) win;
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}
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GLboolean
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GLES_utils::user_interrupt () {
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XEvent xev;
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KeySym key;
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GLboolean user_interrupt = GL_FALSE;
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char text;
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// Pump all messages from X server. Keypresses are directed to keyfunc (if defined)
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while (XPending (m_State.x_display)) {
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XNextEvent (m_State.x_display, &xev);
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if (xev.type == KeyPress) {
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if (XLookupString (&xev.xkey, &text, 1, &key, 0) == 1) {
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if (keyboard_func != NULL) {
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keyboard_func (text, 0, 0);
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}
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}
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}
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if (xev.type == DestroyNotify) {
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user_interrupt = GL_TRUE;
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}
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}
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return user_interrupt;
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}
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#endif
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void
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GLES_utils::register_display_func (void (*display_func) ()) {
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this->display_func = display_func;
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}
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void
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GLES_utils::register_idle_func (void (*idle_func) ()) {
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this->idle_func = idle_func;
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}
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void
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GLES_utils::register_keyboard_func (void (*keyboard_func) (unsigned char, int, int)) {
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this->keyboard_func = keyboard_func;
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}
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void
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GLES_utils::register_reshape_func (void (*reshape_func) (int, int)) {
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this->reshape_func = reshape_func;
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}
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void
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GLES_utils::main_loop () {
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struct timeval t1, t2;
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struct timezone tz;
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float delta_time;
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float total_time = 0.0f;
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unsigned int frames = 0;
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gettimeofday (&t1 , &tz);
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while (user_interrupt () == GL_FALSE) {
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gettimeofday (&t2, &tz);
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delta_time = (float) (t2.tv_sec - t1.tv_sec + (t2.tv_usec - t1.tv_usec) * 1e-6);
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t1 = t2;
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if (reshape_func != NULL) {
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#ifdef _RPI
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reshape_func (m_State.native_window.width, m_State.native_window.height);
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#else
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reshape_func (m_State.width, m_State.height);
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#endif
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}
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if (idle_func != NULL) {
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idle_func ();
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}
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if (display_func != NULL) {
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display_func ();
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}
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eglSwapBuffers (m_State.display, m_State.surface);
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total_time += delta_time;
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++frames;
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if (total_time > 2.0f) {
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cout << frames << " frames rendered in " << total_time << " seconds -> FPS = " << (frames / total_time) << endl;
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total_time -= 2.0f;
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frames = 0;
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}
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}
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}
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