175 lines
5.0 KiB
Python
175 lines
5.0 KiB
Python
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#!BPY
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# """
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# Name: 'UV: Export to SVG'
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# Blender: 245
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# Group: 'Image'
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# Tooltip: 'Export selected objects to SVG file'
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# """
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__author__ = "Melchior FRANZ < mfranz # aon : at >"
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__url__ = ["http://www.flightgear.org/", "http://cvs.flightgear.org/viewvc/source/utils/Modeller/uv_export_svg.py"]
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__version__ = "0.1"
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__bpydoc__ = """\
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Saves the UV mappings of all selected objects to an SVG file. The uv_import_svg.py
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script can be used to re-import such a file. Each object and each group of adjacent
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faces therein will be made a separate SVG group.
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"""
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#--------------------------------------------------------------------------------
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# Copyright (C) 2008 Melchior FRANZ < mfranz # aon : at >
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as
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# published by the Free Software Foundation; either version 2 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#--------------------------------------------------------------------------------
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FILL_COLOR = None # 'yellow' or '#ffa000' e.g. for uni-color, None for random color
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ID_SEPARATOR = '_.:._'
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import Blender, BPyMessages, sys, random
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class Abort(Exception):
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def __init__(self, msg):
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self.msg = msg
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class UVFaceGroups:
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def __init__(self, mesh):
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faces = dict([(f.index, f) for f in mesh.faces])
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self.groups = []
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while faces:
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self.groups.append(self.adjacent(faces))
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def __len__(self):
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return len(self.groups)
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def __iter__(self):
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return self.groups.__iter__()
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def adjacent(self, faces):
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uvcoords = {}
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face = faces.popitem()[1]
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group = [face]
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for c in face.uv:
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uvcoords[tuple(c)] = True
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while True:
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found = []
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for face in faces.itervalues():
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for c in face.uv:
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if tuple(c) in uvcoords:
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for c in face.uv:
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uvcoords[tuple(c)] = True
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found.append(face)
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break
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if not found:
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return group
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for face in found:
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group.append(face)
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del faces[face.index]
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def stringcolor(string):
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random.seed(hash(string))
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c = [random.randint(220, 255), random.randint(120, 240), random.randint(120, 240)]
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random.shuffle(c)
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return "#%02x%02x%02x" % tuple(c)
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def write_svg(path):
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size = Blender.Draw.PupMenu("Image size%t|128|256|512|1024|2048|4096|8192")
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if size < 0:
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raise Abort('no image size chosen')
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size = 1 << (size + 6)
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svg = open(path, "w")
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svg.write('<?xml version="1.0" standalone="no"?>\n')
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svg.write('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n')
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svg.write('<svg width="%spx" height="%spx" viewBox="0 0 %d %d" xmlns="http://www.w3.org/2000/svg"' \
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' version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n'
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% (size, size, size, size))
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svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % path);
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svg.write('\t<rect x="0" y="0" width="%d" height="%d" fill="none" stroke="blue" stroke-width="%f"/>\n'
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% (size, size, 1.0))
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objects = {}
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for o in Blender.Scene.GetCurrent().objects.selected:
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if o.type != "Mesh":
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continue
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mesh = o.getData(mesh = 1)
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if mesh.faceUV:
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objects[mesh.name] = (o.name, mesh)
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for meshname, v in objects.iteritems():
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objname, mesh = v
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color = FILL_COLOR or stringcolor(meshname)
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svg.write('\t<g style="fill:%s; stroke:black stroke-width:1px" inkscape:label="%s" ' \
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'id="%s">\n' % (color, objname, objname))
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facegroups = UVFaceGroups(mesh)
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for faces in facegroups:
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indent = '\t\t'
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if len(facegroups) > 1:
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svg.write('\t\t<g>\n')
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indent = '\t\t\t'
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for f in faces:
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svg.write('%s<polygon id="%s%s%d" points="' % (indent, meshname, ID_SEPARATOR, f.index))
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for p in f.uv:
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svg.write('%.8f,%.8f ' % (p[0] * size, size - p[1] * size))
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svg.write('"/>\n')
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if len(facegroups) > 1:
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svg.write('\t\t</g>\n')
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svg.write("\t</g>\n")
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svg.write('</svg>\n')
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svg.close()
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def export(path):
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if not BPyMessages.Warning_SaveOver(path):
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return
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editmode = Blender.Window.EditMode()
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if editmode:
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Blender.Window.EditMode(0)
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try:
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write_svg(path)
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Blender.Registry.SetKey("UVImportExportSVG", { "path" : path }, False)
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except Abort, e:
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print "Error:", e.msg, " -> aborting ...\n"
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Blender.Draw.PupMenu("Error%t|" + e.msg)
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if editmode:
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Blender.Window.EditMode(1)
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registry = Blender.Registry.GetKey("UVImportExportSVG", False)
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if registry and "path" in registry:
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path = registry["path"]
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else:
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active = Blender.Scene.GetCurrent().objects.active
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basename = Blender.sys.basename(Blender.sys.splitext(Blender.Get("filename"))[0])
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path = basename + "-" + active.name + ".svg"
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Blender.Window.FileSelector(export, "Export to SVG", path)
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