4d68efa714
- persisted mission_root between repositioning - refactored code (new separate files, function move)
193 lines
4.4 KiB
Plaintext
193 lines
4.4 KiB
Plaintext
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var mission_objects = [];
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var mission_started = 0;
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var mission_node = props.getNode("/sim/mission/data", 1);
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var mission_root = "";
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var hasmember = view.hasmember;
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var preferences_load = func() {
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foreach (var a; directory(mission_root)) {
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if (a == "preferences.xml") {
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io.read_properties(mission_root ~ "/preferences.xml", props.getNode(""));
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break;
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}
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}
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}
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var start_mission = func(name) {
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if (mission_started) {
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return;
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}
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# FIXME - FIX ResourceLoader in FG Source
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mission_root = resolvepath("/Aircraft/Missions/" ~ name);
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if (mission_root == "") {
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return;
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}
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# save mission root for repositioning (will reset addon)
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setprop("/sim/mission/current_mission/path", mission_root);
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mission_node.removeAllChildren();
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io.read_properties(mission_root ~ "/mission.xml", mission_node);
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# set flightgear main state (location, weather)
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var presets = mission_node.getChild("presets");
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if (presets != nil) {
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props.copy(presets, props.getNode("/sim/presets"));
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fgcommand("reposition");
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}
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var timeofday = mission_node.getChild("timeofday");
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if (timeofday != nil) {
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fgcommand("timeofday", props.Node.new({ "timeofday" : timeofday.getValue() }));
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}
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# wait for simulator restart & proceed
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settimer (func _start_mission(), 0);
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}
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var _start_mission = func {
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# wait for splash screen closing
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if (splash_screen()) {
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settimer(func _start_mission(), 2);
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return;
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}
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# reload data
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mission_root = getprop("/sim/mission/current_mission/path");
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print("mission root: " ~ mission_root);
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mission_node.removeAllChildren();
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io.read_properties(mission_root ~ "/mission.xml", mission_node);
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preferences_load();
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extensions_load();
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extensions_models_init();
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mission_started = 1;
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}
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var stop_mission = func {
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if (!mission_started) {
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return;
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}
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foreach(var obj; mission_objects) {
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obj.del();
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}
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setsize(mission_objects, 0);
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extensions_clear();
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delete(globals, "__mission");
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mission_started = 0;
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}
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var activate_object = func(name, start = 1) {
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if (name == nil) {
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return;
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}
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foreach(var obj; mission_objects) {
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if (obj.name == name) {
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if (start) {
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obj.start();
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} else {
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obj.stop();
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}
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}
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}
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}
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var activate_object_group = func(group, start = 1) {
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foreach(var ref; group.getChildren("object-reference")) {
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activate_object(ref.getValue(), start);
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}
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}
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var get_coord = func(n) {
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geo.Coord.new().set_latlon (
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var lat = n.getValue("latitude-deg") or 0,
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var lon = n.getValue("longitude-deg") or 0,
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(n.getValue("altitude-m") or 0) + (geo.elevation(lat, lon) or 0) * get(n, "altitude-is-AGL", 1)
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);
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}
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var put_model = func(path, coord, heading = 0, pitch = 0, roll = 0) {
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var models = props.getNode("/models");
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var model = nil;
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for (var i = 0; 1; i += 1) {
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if (models.getChild("model", i, 0) == nil) {
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model = models.getChild("model", i, 1);
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break;
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}
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}
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var model_path = model.getPath();
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model.setValues({
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"path" : path,
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"latitude-deg" : coord.lat(),
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"latitude-deg-prop" : model_path ~ "/latitude-deg",
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"longitude-deg" : coord.lon(),
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"longitude-deg-prop" : model_path ~ "/longitude-deg",
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"elevation-ft" : coord.alt() * M2FT,
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"elevation-ft-prop" : model_path ~ "/elevation-ft",
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"heading-deg" : heading,
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"heading-deg-prop" : model_path ~ "/heading-deg",
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"pitch-deg" : pitch,
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"pitch-deg-prop" : model_path ~ "/pitch-deg",
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"roll-deg" : roll,
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"roll-deg-prop" : model_path ~ "/roll-deg",
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});
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model.getNode("load", 1).remove();
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return model;
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}
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var model = {
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new: func (path, coord, heading = 0, pitch = 0, roll = 0) {
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var m = {
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parents: [model],
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model: put_model(path, coord, heading, pitch, roll)
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};
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},
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};
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var get = func(node, path, default = nil) {
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if ( (var value = node.getValue(path)) == nil) {
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default;
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} else {
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value;
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}
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}
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var file_found = func(filename) {
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return call(io.readfile, [filename], nil, nil, var err=[]);
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}
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var play_sound = func (file) {
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var filepath = mission_root ~ "/Sounds/";
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if (!file_found(filepath ~ "/" ~ file)) {
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filepath = getprop("/sim/mission/root_path") ~ "/Missions/Generic/Sounds";
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}
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var sound = {
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path : filepath,
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file : file,
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volume : 1
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};
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fgcommand("play-audio-sample", props.Node.new(sound));
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}
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var speak = func (text) {
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setprop("/sim/sound/voices/atc", text);
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}
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print("Mission loaded"); |