Add true and false global variables as aliases for boolean types to distinguish the use of "int" from "bool".

pull/3/head
PlayeRom 2 years ago
parent b12e139b2c
commit 9ed54d98b6

@ -9,6 +9,16 @@
# under the GNU Public License v3 (GPLv3)
#
#
# Global aliases for boolean types to distinguish the use of "int" from "bool".
# NOTE: unfortunately, it doesn't work as an assignment of a default value for a function parameter!
#
var true = 1;
var false = 0;
#
# Global object of Aerotow
#
var g_Aerotow = nil;
#

@ -327,11 +327,11 @@
<binding>
<command>nasal</command>
<script><![CDATA[
setprop("/sim/hitches/aerotow/tow/length", 60.0);
setprop("/sim/hitches/aerotow/tow/brake-force", 100000.0);
setprop("/sim/hitches/aerotow/tow/elastic-constant", 10000.0);
setprop("/sim/hitches/aerotow/rope/rope-diameter-mm", 20);
setprop("/sim/hitches/aerotow/tow/weight-per-m-kg-m", 1.0);
setprop("/sim/hitches/aerotow/tow/length", 60.0); # hitch.nas 60.0
setprop("/sim/hitches/aerotow/tow/brake-force", 100000.0); # hitch.nas 12345.0
setprop("/sim/hitches/aerotow/tow/elastic-constant", 10000.0); # hitch.nas 9111.0
setprop("/sim/hitches/aerotow/rope/rope-diameter-mm", 20); # hitch.nas 20
setprop("/sim/hitches/aerotow/tow/weight-per-m-kg-m", 0.35); # hitch.nas 0.35
]]></script>
</binding>
</button>

@ -55,7 +55,7 @@ var Aerotow = {
me.message.success("Aerotow on the way");
# Stop playing engine sound
setprop(me.addonNodePath ~ "/addon-devel/sound/enable", 0);
setprop(me.addonNodePath ~ "/addon-devel/sound/enable", false);
# Wait a second for the engine sound to turn off
Timer.new().singleShot(1, me, func () {
@ -80,15 +80,15 @@ var Aerotow = {
#
# Main function to prepare AI scenario and run it.
#
# Return 1 on successful, otherwise 0.
# Return true on successful, otherwise false.
#
startAerotow: func () {
if (!me.scenario.unload()) {
return 0;
return false;
}
if (!me.scenario.generateXml()) {
return 0;
return false;
}
return me.scenario.load();
@ -97,10 +97,10 @@ var Aerotow = {
#
# Function for unload our AI scenario.
#
# Return 1 on successful, otherwise 0.
# Return true on successful, otherwise false.
#
stopAerotow: func () {
var withMessages = 1;
var withMessages = true;
return me.scenario.unload(withMessages);
},
};

@ -50,7 +50,7 @@ var Aircraft = {
#
# name - Name of aircraft to check.
#
# Return 1 when match, otherwise 0.
# Return true when match, otherwise false.
#
isModelName: func (name) {
return name == me.name or name == me.nameMenuCall;
@ -69,8 +69,8 @@ var Aircraft = {
# Return selected Aircraft object
#
# addon - Addon object
# isRouteMode - Use 1 to get the plane for the "Aerotow Route" dialog,
# use 0 (default) for call the airplane for towing.
# isRouteMode - Use true to get the plane for the "Aerotow Route" dialog,
# use false (default) for call the airplane for towing.
#
getSelected: func (addon, isRouteMode = 0) {
var name = Aircraft.getSelectedAircraftName(addon, isRouteMode);
@ -89,10 +89,10 @@ var Aircraft = {
#
#
# addon - Addon object
# isRouteMode - Use 1 to get the plane for the "Aerotow Route" dialog,
# use 0 (default) for call the airplane for towing.
# isRouteMode - Use true to get the plane for the "Aerotow Route" dialog,
# use false (default) for call the airplane for towing.
#
getSelectedAircraftName: func (addon, isRouteMode = 0) {
getSelectedAircraftName: func (addon, isRouteMode) {
if (isRouteMode) {
return getprop(addon.node.getPath() ~ "/addon-devel/route/ai-model") or g_Aircrafts[0].name;
}

@ -64,9 +64,9 @@ var RouteDialog = {
calculateAltChangeAndTotals: func () {
var totalDistance = 0.0;
var totalAlt = 0.0;
var isEnd = 0;
var isEnd = false;
var isRouteMode = 1;
var isRouteMode = true;
var aircraft = Aircraft.getSelected(me.addon, isRouteMode);
for (var i = 0; i < me.maxRouteWaypoints; i += 1) {
@ -84,7 +84,7 @@ var RouteDialog = {
totalAlt += altChange;
}
else {
isEnd = 1;
isEnd = true;
}
}
}

@ -62,7 +62,7 @@ var Thermal = {
#
# Add thermal 300 m before glider position.
#
# Return 1 on successful, otherwise 0.
# Return true on successful, otherwise false.
#
add: func () {
var heading = getprop("/orientation/heading-deg") or 0;
@ -87,10 +87,10 @@ var Thermal = {
if (fgcommand("add-aiobject", args)) {
me.message.success("The thermal has been added");
return 1;
return true;
}
me.message.error("Adding thermal failed");
return 0;
return false;
},
};

@ -124,17 +124,17 @@ var FlightPlan = {
#
# Initialize flight plan and set it to property tree
#
# Return 1 on successful, otherwise 0.
# Return true on successful, otherwise false.
#
initial: func () {
var location = me.getLocation();
if (location == nil) {
return 0;
return false;
}
var aircraft = Aircraft.getSelected(me.addon);
var isGliderPos = 0;
var isGliderPos = false;
me.initAircraftVariable(location, isGliderPos);
# inittial readonly waypoint
@ -189,28 +189,28 @@ var FlightPlan = {
setprop(me.addonNodePath ~ "/addon-devel/route/wpts/description", "Default route around the start location");
return 1;
return true;
},
#
# Generate the XML file with the flight plane for our plane for AI scenario.
# The file will be stored to $Fobj.HOME/Export/aerotown-addon-flightplan.xml.
# The file will be stored to $HOME/Export/Addons/org.flightgear.addons.Aerotow/AI/FlightPlans/aerotown-addon-flightplan.xml.
#
# Return 1 on successful, otherwise 0.
# Return true on successful, otherwise false.
#
generateXml: func () {
me.wptCount = 0;
var location = me.getLocation();
if (location == nil) {
return 0;
return false;
}
me.flightPlanWriter.open();
var aircraft = Aircraft.getSelected(me.addon);
var isGliderPos = 1;
var isGliderPos = true;
me.initAircraftVariable(location, isGliderPos);
# Start at 2 o'clock from the glider...
@ -218,7 +218,7 @@ var FlightPlan = {
me.addWptGround({"hdgChange": 60, "dist": 25}, {"altChange": 0, "ktas": 5});
# Reset coord and heading
isGliderPos = 0;
isGliderPos = false;
me.initAircraftVariable(location, isGliderPos);
var gliderOffsetM = me.getGliderOffsetFromRunwayThreshold(location);
@ -268,7 +268,7 @@ var FlightPlan = {
me.flightPlanWriter.close();
return 1;
return true;
},
#
@ -286,9 +286,9 @@ var FlightPlan = {
# Initialize AI aircraft variable
#
# location - Object of location from which the glider start.
# isGliderPos - Pass 1 for set AI aircraft's coordinates as glider position, 0 set coordinates as runway threshold.
# isGliderPos - Pass true for set AI aircraft's coordinates as glider position, false set coordinates as runway threshold.
#
initAircraftVariable: func (location, isGliderPos = 1) {
initAircraftVariable: func (location, isGliderPos) {
var gliderCoord = geo.aircraft_position();
# Set coordinates as glider position or runway threshold
@ -318,7 +318,7 @@ var FlightPlan = {
return rwyThreshold.distance_to(gliderCoord);
}
# We are not on the runway
# We are not on the runway, return 0 distance
return 0;
},

@ -38,7 +38,7 @@ var Scenario = {
obj.listeners = [];
obj.routeDialog = RouteDialog.new(addon, message);
obj.flightPlan = FlightPlan.new(addon, message, obj.routeDialog);
obj.isScenarioLoaded = 0;
obj.isScenarioLoaded = false;
obj.scenarioPath = addon.storagePath ~ "/" ~ Scenario.FILENAME_SCENARIO;
obj.flightPlan.initial();
@ -64,11 +64,13 @@ var Scenario = {
#
# Generate the XML file with the AI scenario.
# The file will be stored to $FG_HOME/Export/aerotown-addon.xml.
# The file will be stored to $FG_HOME/Export/Addons/org.flightgear.addons.Aerotow/aerotown-addon.xml.
#
# Return true on successful, otherwise false
#
generateXml: func () {
if (!me.flightPlan.generateXml()) {
return 0;
return false;
}
var scenarioXml = {
@ -82,7 +84,7 @@ var Scenario = {
"class": "aerotow-dragger",
"model": Aircraft.getSelected(me.addon).modelPath,
"flightplan": FlightPlan.FILENAME_FLIGHTPLAN,
"repeat": 1,
"repeat": true, # start again indefinitely
}
}
}
@ -93,7 +95,7 @@ var Scenario = {
me.addScenarioToPropertyList();
return 1;
return true;
},
#
@ -114,67 +116,67 @@ var Scenario = {
},
#
# Return 1 if scenario is already added to "/sim/ai/scenarios" property list, otherwise return 0.
# Return true if scenario is already added to "/sim/ai/scenarios" property list, otherwise return false.
#
isAlreadyAdded: func () {
foreach (var scenario; props.globals.getNode("/sim/ai/scenarios").getChildren("scenario")) {
var id = scenario.getChild("id");
if (id != nil and id.getValue() == Scenario.SCENARIO_ID) {
return 1;
return true;
}
}
return 0;
return false;
},
#
# Load scenario
#
# Return 1 on successful, otherwise 0.
# Return true on successful, otherwise false.
#
load: func () {
var args = props.Node.new({ "name": Scenario.SCENARIO_ID });
if (fgcommand("load-scenario", args)) {
me.isScenarioLoaded = 1;
me.isScenarioLoaded = true;
me.message.success("Let's fly!");
# Enable engine sound
setprop(me.addonNodePath ~ "/addon-devel/sound/enable", 1);
return 1;
setprop(me.addonNodePath ~ "/addon-devel/sound/enable", true);
return true;
}
me.message.error("Tow failed!");
return 0;
return false;
},
#
# Unload scenario
#
# withMessages - Set 1 to display messages.
# withMessages - Set true to display messages.
#
# Return 1 on successful, otherwise 0.
# Return true on successful, otherwise false.
#
unload: func (withMessages = 0) {
if (me.isScenarioLoaded) {
var args = props.Node.new({ "name": Scenario.SCENARIO_ID });
if (fgcommand("unload-scenario", args)) {
me.isScenarioLoaded = 0;
me.isScenarioLoaded = false;
if (withMessages) {
me.message.success("Aerotown disabled");
}
return 1;
return true;
}
if (withMessages) {
me.message.error("Aerotown disable failed");
}
return 0;
return false;
}
if (withMessages) {
me.message.success("Aerotown already disabled");
}
return 1;
return true;
},
};

@ -33,7 +33,7 @@ var Timer = {
var timer = maketimer(delaySec, self, func () {
callback();
});
timer.singleShot = 1;
timer.singleShot = true;
timer.start();
return timer;

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