flightgear-addon-aerotow-ev.../nasal/flight-plan.nas

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#
# Aerotow Everywhere - Add-on for FlightGear
#
# Written and developer by Roman Ludwicki (PlayeRom, SP-ROM)
#
# Copyright (C) 2022 Roman Ludwicki
#
# Aerotow Everywhere is an Open Source project and it is licensed
# under the GNU Public License v3 (GPLv3)
#
#
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# Class FlightPlan for crate and save as XML file the flight plan for AI scenario.
#
var FlightPlan = {
#
# Constants
#
FILENAME_FLIGHTPLAN: "aerotown-addon-flightplan.xml",
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MAX_RUNWAY_DISTANCE: 100, # meters
#
# Constructor
#
# addon - Addon object
# message - Message object
# routeDialog - RouteDialog object
#
new: func (addon, message, routeDialog) {
var obj = { parents: [FlightPlan] };
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obj.addon = addon;
obj.message = message;
obj.routeDialog = routeDialog;
obj.flightPlanWriter = FlightPlanWriter.new(addon);
obj.addonNodePath = addon.node.getPath();
obj.coord = nil; # Coordinates for flight plan
obj.heading = nil; # AI plane heading
obj.altitude = nil; # AI plane altitude
return obj;
},
#
# Get inital location of glider.
#
# Return object with "lat", "lon" and "heading".
#
getLocation: func () {
var icao = getprop("/sim/airport/closest-airport-id");
if (icao == nil or icao == "") {
me.message.error("Airport code cannot be obtained.");
return nil;
}
# Find nearest runway threshold
var airport = airportinfo(icao);
if (airport == nil) {
me.message.error("An airport with the code " ~ icao ~ " cannot be found.");
return nil;
}
var gliderCoord = geo.aircraft_position();
var rwyResult = me.findRunway(airport, gliderCoord);
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if (rwyResult.distance > FlightPlan.MAX_RUNWAY_DISTANCE) {
# The runway is too far away, we assume a bush start
return {
"type" : "bush",
"lat" : gliderCoord.lat(),
"lon" : gliderCoord.lon(),
"heading" : getprop("/orientation/heading-deg"),
"elevation": me.getEleveationInFt(gliderCoord),
};
}
# We have a runway
var minRwyLength = Aircraft.getSelected(me.addon).minRwyLength;
if (rwyResult.runway.length < minRwyLength) {
me.message.error(
"This runway is too short. Please choose a longer one than " ~ minRwyLength ~ " m "
~ "(" ~ math.round(minRwyLength * globals.M2FT) ~ " ft)."
);
return nil;
}
return {
"type" : "runway",
"lat" : rwyResult.runway.lat,
"lon" : rwyResult.runway.lon,
"heading" : rwyResult.runway.heading,
"elevation": me.getEleveationInFt(
geo.Coord.new().set_latlon(rwyResult.runway.lat, rwyResult.runway.lon)
),
"length" : rwyResult.runway.length,
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};
},
#
# Find nearest runway for given airport
#
# Return hash with distance to nearest runway threshold and runway object itself.
#
findRunway: func (airport, gliderCoord) {
var result = {
"runway" : nil,
"distance" : 999999999,
};
foreach (var runwayName; keys(airport.runways)) {
var runway = airport.runways[runwayName];
var rwyThreshold = geo.Coord.new().set_latlon(runway.lat, runway.lon);
var distanceToThreshold = rwyThreshold.distance_to(gliderCoord);
if (distanceToThreshold < result.distance) {
result.runway = runway;
result.distance = distanceToThreshold;
}
}
return result;
},
#
# Initialize flight plan and set it to property tree
#
# Return true on successful, otherwise false.
#
initial: func () {
var location = me.getLocation();
if (location == nil) {
return false;
}
var aircraft = Aircraft.getSelected(me.addon);
var isGliderPos = false;
me.initAircraftVariable(location, isGliderPos);
# Max altitude without limits
setprop(me.addonNodePath ~ "/addon-devel/route/wpts/max-alt-agl", 0);
# inittial readonly waypoint
setprop(me.addonNodePath ~ "/addon-devel/route/init-wpt/heading-change", me.heading);
setprop(me.addonNodePath ~ "/addon-devel/route/init-wpt/distance-m", 100);
setprop(me.addonNodePath ~ "/addon-devel/route/init-wpt/alt-change-agl-ft", aircraft.vs / 10);
# in air
var wptData = [
{"hdgChange": 0, "dist": 5000, "altChange": aircraft.vs * 5},
{"hdgChange": -90, "dist": 1000, "altChange": aircraft.vs},
{"hdgChange": -90, "dist": 6000, "altChange": aircraft.vs * 6},
{"hdgChange": -90, "dist": 1500, "altChange": aircraft.vs * 1.5},
{"hdgChange": -90, "dist": 6000, "altChange": aircraft.vs * 6},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
];
# Default route
# ^ - airport with heading direction to north
# 1 - 1st waypoint
# 2 - 2nd waypoint, etc.
#
# 2 . . 1 5
# . . .
# . . .
# . . .
# . . .
# . . .
# . . .
# . . .
# . . .
# . . .
# . ^ .
# . .
# . .
# 3 . . . . 4
var index = 0;
foreach (var wpt; wptData) {
setprop(me.addonNodePath ~ "/addon-devel/route/wpts/wpt[" ~ index ~ "]/heading-change", wpt.hdgChange);
setprop(me.addonNodePath ~ "/addon-devel/route/wpts/wpt[" ~ index ~ "]/distance-m", wpt.dist);
setprop(me.addonNodePath ~ "/addon-devel/route/wpts/wpt[" ~ index ~ "]/alt-change-agl-ft", wpt.altChange);
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index += 1;
}
me.routeDialog.calculateAltChangeAndTotals();
setprop(me.addonNodePath ~ "/addon-devel/route/wpts/description", "Default route around the start location");
return true;
},
#
# Generate the XML file with the flight plane for our plane for AI scenario.
# The file will be stored to $FG_HOME/Export/Addons/org.flightgear.addons.Aerotow/AI/FlightPlans/aerotown-addon-flightplan.xml.
#
# Return true on successful, otherwise false.
#
generateXml: func () {
var location = me.getLocation();
if (location == nil) {
return false;
}
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me.flightPlanWriter.open();
var aircraft = Aircraft.getSelected(me.addon);
var isGliderPos = true;
me.initAircraftVariable(location, isGliderPos);
# Start at 2 o'clock from the glider...
# Inital ktas must be >= 1.0
me.addWptGround({"shift": {"hdgChange": 60, "dist": 25, "altChange": 0}, "ktas": 5}); # 1
# Reset coord and heading
isGliderPos = false;
me.initAircraftVariable(location, isGliderPos);
var gliderOffsetM = me.getGliderOffsetFromRunwayThreshold(location);
# ... and line up with the runway
me.addWptGround({"shift": {"hdgChange": 0, "dist": me.getInitialDistance() + gliderOffsetM, "altChange": 0}, "ktas": 2.5}); # 2
# Rolling
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10, "altChange": 0}, "ktas": 5}); # 3
me.addWptGround({"shift": {"hdgChange": 0, "dist": 20, "altChange": 0}, "ktas": 5}); # 4
me.addWptGround({"shift": {"hdgChange": 0, "dist": 20, "altChange": 0}, "ktas": aircraft.speed / 6}); # 5
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10, "altChange": 0}, "ktas": aircraft.speed / 5}); # 6
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 4}); # 7
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 3.5}); # 8
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 3}); # 9
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 2.5}); # 10
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 2}); # 11
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 1.75}); # 12
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 1.5}); # 13
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 1.25}); # 14
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed}); # 15
# Take-off
me.addWptAir({ "shift": {"hdgChange": 0, "dist": 100 * aircraft.rolling, "elevation": 3}, "ktas": aircraft.speed * 1.05}); # 16
me.addWptAir({ "shift": {"hdgChange": 0, "dist": 100, "altChange": aircraft.vs / 10}, "ktas": aircraft.speed * 1.025}); # 17
# 0 means without altitude limits
var maxAltAgl = getprop(me.addonNodePath ~ "/addon-devel/route/wpts/max-alt-agl") or 0;
var totalAlt = 0.0;
var isAltLimit = false;
# Add waypoints according to user settings
var speedInc = 1.0;
foreach (var wptNode; props.globals.getNode(me.addonNodePath ~ "/addon-devel/route/wpts").getChildren("wpt")) {
var distance = wptNode.getChild("distance-m").getValue();
if (distance <= 0.0) {
break;
}
var hdgChange = wptNode.getChild("heading-change").getValue();
# If we have reached the altitude limit, the altitude no longer changes (0)
var altChange = isAltLimit ? 0 : aircraft.getAltChange(distance);
if (maxAltAgl > 0 and altChange > 0 and totalAlt + altChange > maxAltAgl) {
# We will exceed the altitude limit, so set the altChange to the altitude limit
# and set isAltLimit flag that the limit is reached.
altChange = maxAltAgl - totalAlt;
isAltLimit = true;
}
speedInc += ((distance / Aircraft.DISTANCE_DETERMINANT) * 0.025);
var ktas = aircraft.speed * speedInc;
if (ktas > aircraft.speedLimit) {
ktas = aircraft.speedLimit;
}
totalAlt += altChange;
me.addWptAir({"shift": {"hdgChange": hdgChange, "dist": distance, "altChange": altChange}, "ktas": ktas});
}
# Back to airport if possible
if (location.type == "runway") {
# Add extra near waypoint to keep plane in whole designed track
me.addWptAir({"shift": {"hdgChange": hdgChange, "dist": 100, "altChange": altChange}, "ktas": ktas});
var coordRwyThreshold = geo.Coord.new().set_latlon(location.lat, location.lon);;
# Check distance to runway threshold
var dostanceToThreshold = me.coord.distance_to(coordRwyThreshold);
# Reset variables
me.heading = location.heading; # runway heading
me.coord = coordRwyThreshold;
# Move o the left of the runway threshold
me.heading = me.correctHeading(me.heading - 90);
me.coord.apply_course_distance(me.heading, 1000);
# Add a waypoint to the left of the runway + 3000 m to the middle of length
# Descend as far as you can to max elevation + 3000 ft
var halfRwyLenght = location.length / 2;
var altAgl = me.altitude - location.elevation;
var elevation = altAgl - (aircraft.getAltChange(dostanceToThreshold) * 2);
if (elevation < 3000) {
elevation = 3000;
}
me.addWptAir({"shift": {"hdgChange": 90, "dist": halfRwyLenght, "elevation": elevation}, "ktas": aircraft.speed});
# Fly downwind away of threshold, how far depend of the altitude
var desiredElevation = 2000;
var distance = (((elevation - desiredElevation) / (aircraft.vs * 3)) * 1000);
if (distance < 3000) {
distance = 3000;
}
me.addWptAir({"shift": {"hdgChange": -180, "dist": halfRwyLenght + distance, "elevation": desiredElevation}, "ktas": aircraft.speed});
# Turn to base leg
me.addWptAir({"shift": {"hdgChange": -90, "dist": 1000, "elevation": 1000}, "ktas": aircraft.speed, "flapsDown": true});
# Reset variables
me.coord = geo.Coord.new().set_latlon(location.lat, location.lon); # runway threshold
# Turn on final
me.addWptAir({
"coord" : me.coord,
"crossAt" : location.elevation + 10,
"ktas" : aircraft.speed * 0.75,
"flapsDown": true,
"gearDown" : true,
});
# Reset variables
me.heading = location.heading;
# Flare
me.addWptAir({
"shift" : {"hdgChange": 0, "dist": 100, "elevation": 10},
"ktas" : aircraft.speed * 0.7,
"flapsDown": true,
"gearDown" : true,
});
# Touchdown
me.addWptGround({"shift": {"hdgChange": 0, "dist": 200, "elevation": 0}, "ktas": aircraft.speed * 0.6});
# Break
me.addWptGround({"shift": {"hdgChange": 0, "dist": 200, "elevation": 0}, "ktas": aircraft.speed * 0.4});
# Slow down to 5 kt
me.addWptGround({"shift": {"hdgChange": 0, "dist": 50, "elevation": 0}, "ktas": 5});
# Turn right out of runway and full stop
me.addWptEnd({"shift": {"hdgChange": 90, "dist": 100, "elevation": 0}, "ktas": 0, "onGround": true});
}
else {
me.addWptEnd();
}
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me.flightPlanWriter.close();
return true;
},
#
# Get initial distance AI plane from the glider that the tow is nearly tautened.
#
# Return distance in meters.
#
getInitialDistance: func () {
var ropeLengthM = getprop("/sim/hitches/aerotow/tow/length") or 60;
var tautenRelative = 0.68;
return ropeLengthM * tautenRelative;
},
#
# Initialize AI aircraft variable
#
# location - Object of location from which the glider start.
# isGliderPos - Pass true for set AI aircraft's coordinates as glider position, false set coordinates as runway threshold.
#
initAircraftVariable: func (location, isGliderPos) {
var gliderCoord = geo.aircraft_position();
# Set coordinates as glider position or runway threshold
me.coord = isGliderPos
? gliderCoord
: geo.Coord.new().set_latlon(location.lat, location.lon);
# Set airplane heading as runway or glider heading
me.heading = location.heading;
# Set AI airplane altitude as glider altitude (assumed it's on the ground).
# It is more accurate than airport.elevation.
me.altitude = gliderCoord.alt() * globals.M2FT;
},
#
# Get distance from glider to runway threshold e.g. in case that the user taxi from the runway threshold
#
# location - Object of location from which the glider start.
# Return the distance in metres, of the glider's displacement from the runway threshold.
#
getGliderOffsetFromRunwayThreshold: func (location) {
if (location.type == "runway") {
var gliderCoord = geo.aircraft_position();
var rwyThreshold = geo.Coord.new().set_latlon(location.lat, location.lon);
return rwyThreshold.distance_to(gliderCoord);
}
# We are not on the runway, return 0 distance
return 0;
},
#
# Add new waypoint on ground
#
# wptData - hash object with waypoint data
#
addWptGround: func (wptData) {
wptData.onGround = true;
me.addWpt(wptData);
},
#
# Add new waypoint in air
#
# wptData - hash object wtih waypoint data
#
addWptAir: func (wptData) {
if (contains(wptData, "onGround")) {
wptData.onGround = nil;
}
me.addWpt(wptData);
},
#
# Add "WAIT" waypoint
#
# sec - Number of seconds for wait
#
addWptWait: func (sec) {
me.addWpt({"waitSec": sec});
},
#
# Add "END" waypoint with optional waypoint data
#
addWptEnd: func (wptData = nil) {
if (wptData == nil) {
wptData = {};
}
wptData.name = "END";
me.addWpt(wptData);
},
#
# Add new waypoint with given waypoint data
#
# wptData = {
# shift: { - Optionally hash with data to calculate next coordinates (lat, lon) and altitude of waypoint
# hdgChange - How the aircraft's heading supposed to change? 0 - keep the same heading.
# dist - Distance in meters to calculate next waypoint coordinates.
# altChange - How the aircraft's altitude is supposed to change? 0 - keep the same altitude.
# elevation - Set aircraft altitude as current terrain elevation + given value in feets.
# It's best to use for the first point in the air to avoid the plane collapsing into
# the ground in a bumpy airport.
# },
# coord - The geo.Coord object, required if shift is not given
# crossAt - Altitude in feet, required if shift is not given
# ktas - True airspeed in knots, required
# onGround - If true then set on ground, otherwise set in air
# flapsDown - If true then set flaps down, otherwise set flaps up
# gearDown - If true then set gear down, otherwise set gear up
# waitSec - Number of seconds for WIAT waypoint
# }
#
addWpt: func (wptData) {
if (contains(wptData, "shift")) {
me.shiftWpt(wptData.shift);
# Set coord and crossAt updated by shiftWpt()
wptData.coord = me.coord;
wptData.crossAt = me.altitude;
}
var wpt = Waypoint.new().setHashData(wptData);
me.flightPlanWriter.write(wpt);
},
#
# Calculate heading, coordinates and altitude from data in wptShift hash
#
# wptShift - hash object with data
#
shiftWpt: func (wptShift) {
if (!contains(wptShift, "hdgChange")) {
die("ERROR aerotow add-on: missing 'hdgChange' for computeWptShift");
}
if (!contains(wptShift, "dist")) {
die("ERROR aerotow add-on: missing 'dist' for computeWptShift");
}
# Shift heading and coordinates
me.heading = me.correctHeading(me.heading + wptShift.hdgChange);
me.coord.apply_course_distance(me.heading, wptShift.dist);
if (contains(wptShift, "elevation")) {
# Set the altitude as the elevation for coordinates of the point plus the given elevation
me.altitude = me.getEleveationInFt(me.coord) + wptShift.elevation;
return;
}
if (contains(wptShift, "altChange")) {
# Change altitude by given altChange
me.altitude += wptShift.altChange;
}
},
#
# Correct the heading value that to be from 0 to 360
#
# heading - heading for correction
# Return heading in range from 0 to 360.
#
correctHeading: func (heading) {
if (heading < 0) {
heading += 360;
}
if (heading > 360) {
heading -= 360;
}
return heading;
},
#
# Get elevation of given coordinates in feet
#
# coord - geo.Coord object
#
getEleveationInFt: func (coord) {
if (coord == nil) {
return nil;
}
return geo.elevation(coord.lat(), coord.lon()) * globals.M2FT;
},
};