224a9a0b18
This is to save new contributors some time getting a build env, since download-and-compile produces a slightly Baroque setup for day-to-day development.
22 lines
1.1 KiB
Markdown
22 lines
1.1 KiB
Markdown
This is the scripts I (James) use to maintain my builds on each platform.
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They're much less clever than 'download and compile' but they do enough for me
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and probably most other people, if you tweak the paths accordingly. The Mac
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and Linux ones require Ruby (which is usually pre-installed). There are no
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instructions - if you can't figure out what these do from reading the scripts,
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you almost certainly should not be using them!
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They all assume a top-level folder which contains
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checkouts of simgear, flightgear, fgdata, OpenSceneGraph (into a dir named
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'osg') and the windows-3rd-party dir in the case of Windows. It's assumed
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you copy the script to that same dir, edit paths and run from there.
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The Mac and Linux scripts will do the checkout for you - the Windows is not
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so smart because Window batch scripts are not my friend.
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On Mac you will need to grab the 3rdparty-dependency-build from Jenkins, or
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build PLIB manually yourself, either should be straightforward. For all other
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dependencies on Mac / Linux use your package manager / Homebrew.
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Files will be installed into a subdir called 'dist'
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