#!/usr/bin/python # gencoastline.py - create appropriate COASTLINE_LIST STG files for ws30 from openstreetmap # Copyright (C) 2021 Stuart Buchanan # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. # You will need Python Overpass API - "pip install overpy" import xml.etree.ElementTree as etree import os import shutil import re import sys import collections from math import floor import calc_tile import overpy nodes = {} road_count = 0 river_count = 0 if (len(sys.argv) != 6): print("Simple generation of COASTLINE_LIST files") print("") print("Usage: " + sys.argv[0] + " ") print(" \tScenery directory to write to") print(" \tBottom left lon/lat of bounding box") print(" \tTop right lon/lat of bounding box") exit(1) scenery_prefix = sys.argv[1] lon1 = sys.argv[2] lat1 = sys.argv[3] lon2 = sys.argv[4] lat2 = sys.argv[5] os.makedirs(scenery_prefix, exist_ok=True) def feature_file(lat, lon): index = calc_tile.calc_tile_index((lon,lat)) return str(index) + "_Coastline.txt" def add_to_stg(lat, lon): index = calc_tile.calc_tile_index((lon, lat)) stg = os.path.join(scenery_prefix, calc_tile.directory_name((lon, lat)), str(index) + ".stg") #print("Writing " + stg) with open(stg, 'a') as f: f.write("COASTLINE_LIST " + feature_file(lat, lon) + "\n") def write_feature(lon, lat, coast): index = calc_tile.calc_tile_index((lon,lat)) dirname = os.path.join(scenery_prefix, calc_tile.directory_name((lon, lat))) os.makedirs(dirname, exist_ok=True) txt = os.path.join(scenery_prefix, calc_tile.directory_name((lon, lat)), feature_file(lat, lon)) #print("Writing " + txt) with open(txt, 'a') as f: for pt in coast : f.write(" " + str(pt.lon) + " " + str(pt.lat)) f.write("\n") stg = os.path.join(scenery_prefix, calc_tile.directory_name((lon, lat)), str(index) + ".stg") if not os.path.isfile(stg) : # No STG - generate add_to_stg(lat, lon) else : road_exists = 0 with open(stg, 'r') as f: for line in f: if line.startswith("COASTLINE_LIST " + feature_file(lat, lon)) : road_exists = 1 if road_exists == 0 : add_to_stg(lat, lon) def parse_way(way) : global road_count, river_count, lat1, lon1, lat2, lon2 pts = [] width = 6.0 road = 0 river = 0 # It's a road or river. Add it to appropriate tile entries. tileids = set() for pt in way.nodes: lon = float(pt.lon) lat = float(pt.lat) idx = calc_tile.calc_tile_index([lon, lat]) if ((float(lon1) <= lon <= float(lon2)) and (float(lat1) <= lat <= float(lat2)) and (idx not in tileids)) : # Write the feature to a bucket provided it's within the lat/lon bounds and if we've not already written it there write_feature(lon, lat, way.nodes) tileids.add(idx) def writeOSM(result): for child in result.ways: parse_way(child) # Get River data osm_bbox = ",".join([lat1, lon1, lat2, lon2]) api = overpy.Overpass(url="https://lz4.overpass-api.de/api/interpreter") coast_query = "way[\"natural\"=\"coastline\"](" + osm_bbox + ");(._;>;);out;" result = api.query(coast_query) writeOSM(result)