207 lines
6.3 KiB
Python
207 lines
6.3 KiB
Python
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# -*- coding: utf-8 -*-
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"""
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shamelessly translated from calc-tile.pl
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"""
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import logging
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from math import floor
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import os
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from typing import List, Tuple
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import unittest
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import numpy as np
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def bucket_span(lat: float) -> float:
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"""Latitude Range -> Tile Width (deg)"""
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abs_lat = abs(lat)
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if abs_lat >= 89:
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return 360
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elif abs_lat >= 88:
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return 8
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elif abs_lat >= 86:
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return 4
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elif abs_lat >= 83:
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return 2
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elif abs_lat >= 76:
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return 1
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elif abs_lat >= 62:
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return .5
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elif abs_lat >= 22:
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return .25
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elif abs_lat >= 0:
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return .125
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return 360
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def format_lon(lon):
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"""Format longitude as e/w."""
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if lon < 0.:
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return "w%03d" % int(0. - lon)
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else:
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return "e%03d" % int(lon)
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def format_lat(lat):
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"""Format latitude as n/s."""
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if lat < 0.:
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return "s%02d" % int(0. - lat)
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else:
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return "n%02d" % int(lat)
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def directory_name(lon_lat: Tuple[float, float], separator: str = None) -> str:
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"""Generate the directory name for a location."""
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(lon, lat) = lon_lat
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lon_floor = floor(lon)
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lat_floor = floor(lat)
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lon_chunk = floor(lon/10.0) * 10
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lat_chunk = floor(lat/10.0) * 10
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if separator:
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return '{}{}{}{}{}'.format(format_lon(lon_chunk), format_lat(lat_chunk), separator,
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format_lon(lon_floor), format_lat(lat_floor))
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return os.path.join(format_lon(lon_chunk) + format_lat(lat_chunk), format_lon(lon_floor) + format_lat(lat_floor))
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def calc_tile_index(lon_lat: Tuple[float, float], x: int = 0, y: int = 0) -> int:
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"""See http://wiki.flightgear.org/Tile_Index_Scheme"""
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(lon, lat) = lon_lat
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if x == 0 and y == 0:
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y = calc_y(lat)
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x = calc_x(lon, lat)
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index = (int(floor(lon)) + 180) << 14
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index += (int(floor(lat)) + 90) << 6
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index += y << 3
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index += x
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return index
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def calc_tile_location(tile_index: int) -> Tuple[Tuple[float, float], Tuple[float, float]]:
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"""The lon/lat as well as x/y tuples for the location of a tile by its index"""
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lon = tile_index >> 14
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index = tile_index - (lon << 14)
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lon = lon - 180
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lat = index >> 6
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index = index - (lat << 6)
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lat = lat - 90
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y = index >> 3
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index = index - (y << 3)
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x = index
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return (lon, lat), (x, y)
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def log_tile_info(tile_index: int) -> None:
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"""logs information about the tile to logging.debug."""
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(lon, lat), (x, y) = calc_tile_location(tile_index)
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center_lat = lat + y / 8.0 + 0.0625
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center_lon = bucket_span(center_lat)
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if center_lon >= 1.0:
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center_lon = lon + center_lon / 2.0
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else:
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center_lon = lon + x * center_lon + center_lon / 2.0
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tile_info = 'Tile location: {}; lon: {}, lat: {}; x: {}, y: {}; tile span degrees: {}; center lon/lat: {}/{}.'
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logging.debug(tile_info.format(tile_index, lon, lat, x, y, bucket_span(lat), center_lon, center_lat))
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def construct_path_to_files(base_directory: str, scenery_type: str, center_global: Tuple[float, float]) -> str:
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"""Returns the path to the stg-files in a FG scenery directory hierarchy at a given global lat/lon location.
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The scenery type is e.g. 'Terrain', 'Object', 'Buildings'."""
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return os.path.join(base_directory, scenery_type, directory_name(center_global))
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def construct_stg_file_name(center_global: Tuple[float, float]) -> str:
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"""Returns the file name of the stg-file at a given global lat/lon location"""
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return construct_stg_file_name_from_tile_index(calc_tile_index(center_global))
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def construct_stg_file_name_from_tile_index(tile_idx: int) -> str:
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return str(tile_idx) + '.stg'
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def construct_btg_file_name_from_tile_index(tile_idx: int) -> str:
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return str(tile_idx) + '.btg.gz'
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def construct_btg_file_name_from_airport_code(airport_code: str) -> str:
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return airport_code + '.btg.gz'
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def get_north_lat(lat, y):
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return float(floor(lat)) + y / 8.0 + .125
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def get_south_lat(lat, y):
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return float(floor(lat)) + y / 8.0
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def get_west_lon(lon, lat, x):
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if x == 0:
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return float(floor(lon))
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else:
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return float(floor(lon)) + x * (bucket_span(lat))
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def get_east_lon(lon, lat, x):
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if x == 0:
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return float(floor(lon)) + (bucket_span(lat))
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else:
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return float(floor(lon)) + x * (bucket_span(lat)) + (bucket_span(lat))
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def calc_x(lon: float, lat: float) -> int:
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"""
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FIXME: is this correct? Also: some returns do not take calculations into account.
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"""
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epsilon = 0.0000001
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span = bucket_span(lat)
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if span < epsilon:
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lon = 0
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return 0
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elif span <= 1.0:
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return int((lon - floor(lon)) / span)
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else:
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if lon >= 0:
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lon = int(int(lon/span) * span)
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else:
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lon = int(int((lon+1)/span) * span - span)
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if lon < -180:
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lon = -180
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return 0
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def calc_y(lat: float) -> int:
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return int((lat - floor(lat)) * 8)
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def get_stg_files_in_boundary(boundary_west: float, boundary_south: float, boundary_east: float, boundary_north: float,
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path_to_scenery: str, scenery_type: str) -> List[str]:
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"""Based on boundary rectangle returns a list of stg-files (incl. full path) to be found within the boundary of
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the scenery"""
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stg_files = []
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for my_lat in np.arange(boundary_south, boundary_north, 0.125): # latitude; 0.125 as there are always 8 tiles
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for my_lon in np.arange(boundary_west, boundary_east, bucket_span(my_lat)): # longitude
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coords = (my_lon, my_lat)
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stg_files.append(os.path.join(construct_path_to_files(path_to_scenery, scenery_type, coords),
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construct_stg_file_name(coords)))
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return stg_files
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# ================ UNITTESTS =======================
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class TestCalcTiles(unittest.TestCase):
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def test_calc_tiles(self):
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self.assertEqual(5760, calc_tile_index((-179.9, 0.1)))
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self.assertEqual(5752, calc_tile_index((-179.9, -0.1)))
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self.assertEqual(5887623, calc_tile_index((179.9, 0.1)))
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self.assertEqual(5887615, calc_tile_index((179.9, -0.1)))
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self.assertEqual(2954880, calc_tile_index((0.0, 0.0)))
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self.assertEqual(2938495, calc_tile_index((-0.1, -0.1)))
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def test_file_name(self):
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self.assertEqual("3088961.stg", construct_stg_file_name((8.29, 47.08)))
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