2016-12-11 07:57:11 +08:00
|
|
|
This is the scripts I (James) use to maintain my builds on each platform.
|
|
|
|
|
|
|
|
They're much less clever than 'download and compile' but they do enough for me
|
|
|
|
and probably most other people, if you tweak the paths accordingly. The Mac
|
|
|
|
and Linux ones require Ruby (which is usually pre-installed). There are no
|
|
|
|
instructions - if you can't figure out what these do from reading the scripts,
|
|
|
|
you almost certainly should not be using them!
|
|
|
|
|
2016-12-11 08:18:45 +08:00
|
|
|
They all assume a top-level folder which contains
|
2016-12-11 07:57:11 +08:00
|
|
|
checkouts of simgear, flightgear, fgdata, OpenSceneGraph (into a dir named
|
|
|
|
'osg') and the windows-3rd-party dir in the case of Windows. It's assumed
|
|
|
|
you copy the script to that same dir, edit paths and run from there.
|
|
|
|
|
2016-12-11 08:18:45 +08:00
|
|
|
The Mac and Linux scripts will do the checkout for you - the Windows is not
|
|
|
|
so smart because Window batch scripts are not my friend.
|
|
|
|
|
|
|
|
On Mac you will need to grab the 3rdparty-dependency-build from Jenkins, or
|
|
|
|
build PLIB manually yourself, either should be straightforward. For all other
|
|
|
|
dependencies on Mac / Linux use your package manager / Homebrew.
|
|
|
|
|
2016-12-11 07:57:11 +08:00
|
|
|
Files will be installed into a subdir called 'dist'
|