83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*
|
|
* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski
|
|
* Thanks to to my company http://www.ai.com.pl for allowing me free this work.
|
|
*/
|
|
|
|
#ifndef OSGSHADOW_MINIMALCULLBOUNDSSHADOWMAP
|
|
#define OSGSHADOW_MINIMALCULLBOUNDSSHADOWMAP 1
|
|
|
|
#include <osgShadow/MinimalShadowMap>
|
|
|
|
namespace osgShadow {
|
|
|
|
class OSGSHADOW_EXPORT MinimalCullBoundsShadowMap
|
|
: public MinimalShadowMap
|
|
{
|
|
public :
|
|
/** Convenient typedef used in definition of ViewData struct and methods */
|
|
typedef MinimalCullBoundsShadowMap ThisClass;
|
|
/** Convenient typedef used in definition of ViewData struct and methods */
|
|
typedef MinimalShadowMap BaseClass;
|
|
|
|
/** Classic OSG constructor */
|
|
MinimalCullBoundsShadowMap();
|
|
|
|
/** Classic OSG cloning constructor */
|
|
MinimalCullBoundsShadowMap(
|
|
const MinimalCullBoundsShadowMap& mcbsm,
|
|
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
|
|
|
/** Declaration of standard OSG object methods */
|
|
META_Object( ViewDependentShadow, MinimalCullBoundsShadowMap );
|
|
|
|
protected:
|
|
/** Classic protected OSG destructor */
|
|
virtual ~MinimalCullBoundsShadowMap(void);
|
|
|
|
struct ViewData: public MinimalShadowMap::ViewData
|
|
{
|
|
virtual void init( ThisClass * st, osgUtil::CullVisitor * cv );
|
|
|
|
virtual void cullShadowReceivingScene( );
|
|
|
|
virtual void aimShadowCastingCamera( const osg::Light *light,
|
|
const osg::Vec4 &worldLightPos,
|
|
const osg::Vec3 &worldLightDir,
|
|
const osg::Vec3 &worldLightUp
|
|
= osg::Vec3(0,1,0) );
|
|
|
|
typedef std::vector< osgUtil::RenderLeaf* > RenderLeafList;
|
|
|
|
static unsigned RemoveOldRenderLeaves
|
|
( RenderLeafList &rllNew, RenderLeafList &rllOld );
|
|
|
|
static unsigned RemoveIgnoredRenderLeaves( RenderLeafList &rll );
|
|
|
|
static osg::BoundingBox ComputeRenderLeavesBounds
|
|
( RenderLeafList &rll, osg::Matrix & projectionToWorld );
|
|
|
|
static osg::BoundingBox ComputeRenderLeavesBounds
|
|
( RenderLeafList &rll, osg::Matrix & projectionToWorld, osg::Polytope & polytope );
|
|
|
|
static void GetRenderLeaves
|
|
( osgUtil::RenderBin *rb, RenderLeafList &rll );
|
|
};
|
|
|
|
META_ViewDependentShadowTechniqueData( ThisClass, ThisClass::ViewData )
|
|
};
|
|
|
|
} // namespace osgShadow
|
|
|
|
#endif
|