OpenSceneGraph/include/osg/FieldReader
2001-01-10 16:32:10 +00:00

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#ifndef OSG_FIELDREADER
#define OSG_FIELDREADER 1
#include <osg/Export>
#include <string.h>
#include <stdlib.h>
#ifdef OSG_USE_IO_DOT_H
#include <iostream.h>
#else
#include <iostream>
using namespace std;
#endif
namespace osg {
class Field;
class SG_EXPORT FieldReader
{
public:
FieldReader();
FieldReader(const FieldReader& ic);
virtual ~FieldReader();
virtual FieldReader& operator = (const FieldReader& ic);
void attach(istream* input);
void detach();
virtual bool eof() const;
bool readField(Field& fieldPtr);
void ignoreField();
/** no of unmatched `{' encounterd so far in file*/
int getNoNestedBrackets() const;
private:
bool _readField(Field* fieldPtr);
void _init();
void _free();
void _copy(const FieldReader& ic);
istream* _fin;
bool _eof;
bool findStartOfNextField();
int _noNestedBrackets;
bool _delimatorEatLookUp[256];
bool _delimatorKeepLookUp[256];
};
};
#endif // __SG_FIELD_READER_H