68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPRESENTATION_GROUP
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#define OSGPRESENTATION_GROUP 1
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#include <osg/MatrixTransform>
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#include <osgPresentation/Export>
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namespace osgPresentation {
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typedef std::pair< osg::ref_ptr<osg::Object>, std::string> ObjectDescription;
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typedef std::list< ObjectDescription > PropertyList;
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/** osgPresentation::Group
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*/
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class OSGPRESENTATION_EXPORT Group : public osg::MatrixTransform
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{
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public :
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Group() {}
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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Group(const Group& group,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : osg::MatrixTransform(group,copyop) {}
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META_Node(osgPresentation, Group);
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/** Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
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* To use this template method you need to include the osg/ValueObject header.*/
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template<typename T>
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bool getProperty(const std::string& name, T& value) const
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{
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return getUserValue(name, value);
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}
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/** Convinience method that creates the osg::TemplateValueObject<T> to store the
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* specified value and adds it as a named UserObject.
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* To use this template method you need to include the osg/ValueObject header. */
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template<typename T>
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void setProperty(const std::string& name, const T& value)
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{
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return setUserValue(name, value);
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}
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/** Get all types of Properties supported by Presentation Object type, return true if the Properties are supported, false otherwise.*/
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virtual bool getSupportedProperties(PropertyList&) { return false; }
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protected :
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virtual ~Group() {}
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};
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}
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#endif
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