OpenSceneGraph/include/osgPresentation/Group
2013-09-03 10:17:06 +00:00

68 lines
2.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPRESENTATION_GROUP
#define OSGPRESENTATION_GROUP 1
#include <osg/MatrixTransform>
#include <osgPresentation/Export>
namespace osgPresentation {
typedef std::pair< osg::ref_ptr<osg::Object>, std::string> ObjectDescription;
typedef std::list< ObjectDescription > PropertyList;
/** osgPresentation::Group
*/
class OSGPRESENTATION_EXPORT Group : public osg::MatrixTransform
{
public :
Group() {}
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Group(const Group& group,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : osg::MatrixTransform(group,copyop) {}
META_Node(osgPresentation, Group);
/** Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
* To use this template method you need to include the osg/ValueObject header.*/
template<typename T>
bool getProperty(const std::string& name, T& value) const
{
return getUserValue(name, value);
}
/** Convinience method that creates the osg::TemplateValueObject<T> to store the
* specified value and adds it as a named UserObject.
* To use this template method you need to include the osg/ValueObject header. */
template<typename T>
void setProperty(const std::string& name, const T& value)
{
return setUserValue(name, value);
}
/** Get all types of Properties supported by Presentation Object type, return true if the Properties are supported, false otherwise.*/
virtual bool getSupportedProperties(PropertyList&) { return false; }
protected :
virtual ~Group() {}
};
}
#endif