OpenSceneGraph/examples/CMakeLists.txt
Robert Osfield 835ee7aa8e Added osgpresentation example as a test bed for new osgPresentation object model.
First cut of example test bed is to test how easy it is to build against Lua, V8 and Python for purposes of running embedded scripts.
2013-08-07 17:08:38 +00:00

268 lines
8.0 KiB
CMake

#######################################################
# this are setting used in SETUP_EXAMPLE macro
#######################################################
SET(TARGET_DEFAULT_PREFIX "example_")
SET(TARGET_DEFAULT_LABEL_PREFIX "Examples")
SET(TARGET_COMMON_LIBRARIES
OpenThreads
osg
osgDB
osgUtil
osgGA
osgViewer
osgText
)
IF(ANDROID)
# ADD_SUBDIRECTORY(osgandroidsimple)
ELSE(ANDROID)
IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osg2cpp)
ADD_SUBDIRECTORY(osganalysis)
ADD_SUBDIRECTORY(osganimate)
ADD_SUBDIRECTORY(osgatomiccounter)
ADD_SUBDIRECTORY(osgautocapture)
ADD_SUBDIRECTORY(osgautotransform)
ADD_SUBDIRECTORY(osgbillboard)
ADD_SUBDIRECTORY(osgblendequation)
ADD_SUBDIRECTORY(osgcallback)
ADD_SUBDIRECTORY(osgcamera)
ADD_SUBDIRECTORY(osgcatch)
ADD_SUBDIRECTORY(osgclip)
ADD_SUBDIRECTORY(osgcompositeviewer)
ADD_SUBDIRECTORY(osgcopy)
ADD_SUBDIRECTORY(osgcubemap)
ADD_SUBDIRECTORY(osgdelaunay)
ADD_SUBDIRECTORY(osgcluster)
ADD_SUBDIRECTORY(osgdatabaserevisions)
ADD_SUBDIRECTORY(osgdepthpartition)
ADD_SUBDIRECTORY(osgdepthpeeling)
ADD_SUBDIRECTORY(osgdrawinstanced)
ADD_SUBDIRECTORY(osgdistortion)
ADD_SUBDIRECTORY(osgfadetext)
ADD_SUBDIRECTORY(osgfont)
ADD_SUBDIRECTORY(osgforest)
ADD_SUBDIRECTORY(osgfxbrowser)
ADD_SUBDIRECTORY(osgframerenderer)
ADD_SUBDIRECTORY(osgoutline)
ADD_SUBDIRECTORY(osggameoflife)
ADD_SUBDIRECTORY(osggeometry)
ADD_SUBDIRECTORY(osggeometryshaders)
ADD_SUBDIRECTORY(osghangglide)
ADD_SUBDIRECTORY(osghud)
ADD_SUBDIRECTORY(osgimagesequence)
ADD_SUBDIRECTORY(osgimpostor)
ADD_SUBDIRECTORY(osgintersection)
ADD_SUBDIRECTORY(osgkdtree)
ADD_SUBDIRECTORY(osgkeyboard)
ADD_SUBDIRECTORY(osgkeyboardmouse)
ADD_SUBDIRECTORY(osgkeystone)
ADD_SUBDIRECTORY(osglauncher)
ADD_SUBDIRECTORY(osglight)
ADD_SUBDIRECTORY(osglightpoint)
ADD_SUBDIRECTORY(osglogicop)
ADD_SUBDIRECTORY(osglogo)
ADD_SUBDIRECTORY(osggpx)
ADD_SUBDIRECTORY(osggraphicscost)
ADD_SUBDIRECTORY(osgmanipulator)
ADD_SUBDIRECTORY(osgmovie)
ADD_SUBDIRECTORY(osgmultiplemovies)
ADD_SUBDIRECTORY(osgmultiplerendertargets)
ADD_SUBDIRECTORY(osgmultitexture)
ADD_SUBDIRECTORY(osgmultitexturecontrol)
ADD_SUBDIRECTORY(osgmultitouch)
ADD_SUBDIRECTORY(osgmultiviewpaging)
ADD_SUBDIRECTORY(osgoccluder)
ADD_SUBDIRECTORY(osgocclusionquery)
ADD_SUBDIRECTORY(osgoit)
ADD_SUBDIRECTORY(osgoscdevice)
ADD_SUBDIRECTORY(osgpackeddepthstencil)
ADD_SUBDIRECTORY(osgpagedlod)
ADD_SUBDIRECTORY(osgparametric)
ADD_SUBDIRECTORY(osgparticle)
ADD_SUBDIRECTORY(osgparticleeffects)
ADD_SUBDIRECTORY(osgparticleshader)
ADD_SUBDIRECTORY(osgpick)
ADD_SUBDIRECTORY(osgplanets)
ADD_SUBDIRECTORY(osgpoints)
ADD_SUBDIRECTORY(osgpointsprite)
ADD_SUBDIRECTORY(osgposter)
ADD_SUBDIRECTORY(osgprecipitation)
ADD_SUBDIRECTORY(osgprerender)
ADD_SUBDIRECTORY(osgprerendercubemap)
ADD_SUBDIRECTORY(osgpresentation)
ADD_SUBDIRECTORY(osgreflect)
ADD_SUBDIRECTORY(osgrobot)
ADD_SUBDIRECTORY(osgscalarbar)
ADD_SUBDIRECTORY(osgscribe)
ADD_SUBDIRECTORY(osgsequence)
ADD_SUBDIRECTORY(osgshaders)
ADD_SUBDIRECTORY(osgshadercomposition)
ADD_SUBDIRECTORY(osgshadergen)
ADD_SUBDIRECTORY(osgshaderterrain)
# ADD_SUBDIRECTORY(osgshadercompositor)
ADD_SUBDIRECTORY(osgshadow)
ADD_SUBDIRECTORY(osgshape)
ADD_SUBDIRECTORY(osgsharedarray)
ADD_SUBDIRECTORY(osgsimpleshaders)
ADD_SUBDIRECTORY(osgsimplifier)
ADD_SUBDIRECTORY(osgsimulation)
ADD_SUBDIRECTORY(osgsidebyside)
ADD_SUBDIRECTORY(osgslice)
ADD_SUBDIRECTORY(osgspacewarp)
ADD_SUBDIRECTORY(osgspheresegment)
ADD_SUBDIRECTORY(osgspotlight)
ADD_SUBDIRECTORY(osgstereoimage)
ADD_SUBDIRECTORY(osgstereomatch)
ADD_SUBDIRECTORY(osgterrain)
ADD_SUBDIRECTORY(osgthreadedterrain)
ADD_SUBDIRECTORY(osgtext)
ADD_SUBDIRECTORY(osgtext3D)
ADD_SUBDIRECTORY(osgtexture1D)
ADD_SUBDIRECTORY(osgtexture2D)
ADD_SUBDIRECTORY(osgtexture3D)
ADD_SUBDIRECTORY(osgtexturerectangle)
ADD_SUBDIRECTORY(osgtexturecompression)
ADD_SUBDIRECTORY(osgthirdpersonview)
ADD_SUBDIRECTORY(osguniformbuffer)
ADD_SUBDIRECTORY(osguserstats)
ADD_SUBDIRECTORY(osgvertexprogram)
ADD_SUBDIRECTORY(osgvertexattributes)
ADD_SUBDIRECTORY(osgvolume)
ADD_SUBDIRECTORY(osgwindows)
ADD_SUBDIRECTORY(osgvirtualprogram)
ADD_SUBDIRECTORY(osganimationhardware)
ADD_SUBDIRECTORY(osganimationtimeline)
ADD_SUBDIRECTORY(osganimationnode)
ADD_SUBDIRECTORY(osganimationmakepath)
ADD_SUBDIRECTORY(osganimationmorph)
ADD_SUBDIRECTORY(osganimationskinning)
ADD_SUBDIRECTORY(osganimationsolid)
ADD_SUBDIRECTORY(osganimationviewer)
ADD_SUBDIRECTORY(osganimationeasemotion)
ADD_SUBDIRECTORY(osgwidgetaddremove)
ADD_SUBDIRECTORY(osgwidgetbox)
ADD_SUBDIRECTORY(osgwidgetcanvas)
ADD_SUBDIRECTORY(osgwidgetframe)
ADD_SUBDIRECTORY(osgwidgetinput)
ADD_SUBDIRECTORY(osgwidgetlabel)
ADD_SUBDIRECTORY(osgwidgetmessagebox)
ADD_SUBDIRECTORY(osgwidgetmenu)
ADD_SUBDIRECTORY(osgwidgetnotebook)
ADD_SUBDIRECTORY(osgwidgetperformance)
ADD_SUBDIRECTORY(osgwidgetscrolled)
ADD_SUBDIRECTORY(osgwidgetshader)
ADD_SUBDIRECTORY(osgwidgetstyled)
ADD_SUBDIRECTORY(osgwidgettable)
ADD_SUBDIRECTORY(osgwidgetwindow)
ADD_SUBDIRECTORY(osguserdata)
# GL3/GL4 example
ADD_SUBDIRECTORY(osgsimplegl3)
IF(OSG_CPP_EXCEPTIONS_AVAILABLE)
ADD_SUBDIRECTORY(osgunittests)
ADD_SUBDIRECTORY(osgmemorytest)
ENDIF()
IF(NOT OSG_GL3_AVAILABLE)
ADD_SUBDIRECTORY(osgfpdepth)
ENDIF()
IF(NOT OSG_GLES1_AVAILABLE AND NOT OSG_GLES2_AVAILABLE AND NOT OSG_GL3_AVAILABLE)
ADD_SUBDIRECTORY(osgscreencapture)
ADD_SUBDIRECTORY(osgmotionblur)
ADD_SUBDIRECTORY(osgteapot)
ENDIF()
ADD_SUBDIRECTORY(osgphotoalbum)
ADD_SUBDIRECTORY(osgtessellate)
ADD_SUBDIRECTORY(osgtessellationshaders)
ADD_SUBDIRECTORY(osgcomputeshaders)
ADD_SUBDIRECTORY(osgpdf)
IF (GLUT_FOUND)
ADD_SUBDIRECTORY(osgviewerGLUT)
ENDIF(GLUT_FOUND)
IF (SDL_FOUND)
ADD_SUBDIRECTORY(osgviewerSDL)
ENDIF(SDL_FOUND)
IF (GTKGL_FOUND)
ADD_SUBDIRECTORY(osgviewerGTK)
ENDIF(GTKGL_FOUND)
IF (FOX_FOUND)
ADD_SUBDIRECTORY(osgviewerFOX)
ENDIF(FOX_FOUND)
IF (wxWidgets_FOUND AND CMAKE_BUILD_TYPE)
IF (${CMAKE_BUILD_TYPE} STREQUAL "Release")
ADD_SUBDIRECTORY(osgviewerWX)
ENDIF()
ENDIF()
IF ( (QT4_FOUND OR Qt5Widgets_FOUND) AND NOT OSG_GLES1_AVAILABLE AND NOT OSG_GLES2_AVAILABLE AND NOT OSG_GL3_AVAILABLE)
IF ( QT4_FOUND OR Qt5Widgets_FOUND)
ADD_SUBDIRECTORY(osgviewerQt)
ADD_SUBDIRECTORY(osgqfont)
ENDIF()
IF ( (QT4_FOUND AND QT_QTWEBKIT_FOUND) OR Qt5WebKitWidgets_FOUND )
ADD_SUBDIRECTORY(osgQtWidgets)
ADD_SUBDIRECTORY(osgQtBrowser)
ENDIF()
ENDIF()
IF (FLTK_FOUND AND FLTK_GL_LIBRARY)
ADD_SUBDIRECTORY(osgviewerFLTK)
ENDIF()
IF (WIN32)
OPTION(BUILD_MFC_EXAMPLE "Enable the build of the MFC Example" OFF)
IF (BUILD_MFC_EXAMPLE)
ADD_SUBDIRECTORY(osgviewerMFC)
ENDIF(BUILD_MFC_EXAMPLE)
ENDIF(WIN32)
IF (APPLE)
ADD_SUBDIRECTORY(osgviewerCocoa)
ENDIF(APPLE)
IF(DIRECTINPUT_FOUND)
ADD_SUBDIRECTORY(osgdirectinput)
ENDIF(DIRECTINPUT_FOUND)
IF (LIBVNCSERVER_FOUND)
ADD_SUBDIRECTORY(osgvnc)
ENDIF(LIBVNCSERVER_FOUND)
#to add subject to find socket#ADD_SUBDIRECTORY(osgcluster)
ELSE(DYNAMIC_OPENSCENEGRAPH)
#needed on win32 or the linker get confused by _declspec declarations
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ADD_SUBDIRECTORY(osgstaticviewer)
# IPHONE_PORT@tom
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
ADD_SUBDIRECTORY(osgviewerIPhone)
ENDIF()
# IPHONE_PORT@tom
ENDIF(DYNAMIC_OPENSCENEGRAPH)
ENDIF(ANDROID)