OpenSceneGraph/VisualStudio/osgProducer/osgProducer.dsp
Robert Osfield 3cec328164 Fixed typo.
2003-07-10 07:51:01 +00:00

173 lines
5.3 KiB
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Executable File

# Microsoft Developer Studio Project File - Name="Core osgProducer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Core osgProducer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgProducer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgProducer.mak" CFG="Core osgProducer - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Core osgProducer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Core osgProducer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Core osgProducer - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGPRODUCER_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 producer.lib pthreadVC.lib glu32.lib opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgProducer.dll" /libpath:"../../lib"
!ELSEIF "$(CFG)" == "Core osgProducer - Win32 Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGPRODUCER_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 producerd.lib pthreadVC.lib glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgProducerd.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
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# Name "Core osgProducer - Win32 Debug"
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# Begin Source File
SOURCE=..\..\src\osgProducer\DatabasePager.cpp
# End Source File
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SOURCE=..\..\src\osgProducer\Version.cpp
# End Source File
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SOURCE=..\..\src\osgProducer\Viewer.cpp
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# Begin Source File
SOURCE=..\..\src\osgProducer\OsgCameraGroup.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgProducer\OsgSceneHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgProducer\EventAdapter.cpp
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SOURCE=..\..\Include\osgProducer\OsgSceneHandler
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SOURCE=..\..\Include\osgProducer\KeyboardMouseCallback
# End Source File
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SOURCE=..\..\Include\osgProducer\ViewerEventHandler
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